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Author Topic: Gurner FX 4.3  (Read 351079 times)

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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #492 on: June 11, 2012, 03:11:20 AM »

That's a good point.  Although I didn't change my conf.ini and I see tracers and smoke trails no problem
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slipper

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #493 on: June 13, 2012, 09:36:56 AM »

Gurner

One last thing mate, something that has bothered me for a while, but i kept forgetting about it.

The smoke generated by RATO/JATO units and any rocket propelled plane, just does not seem right and kind of a 'greenish' colour.

See here for some footage of a real Me-163, and for what it would be good to replicate in some way



and RATO



What do you think mate?

regards

slipper
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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #494 on: June 13, 2012, 10:51:57 AM »

I don't have an f100 in my install.  Do we have any other planes with rato jato units?  I can look into changing the shape of the smoke on the 163 but I can't change the colour cos it looks perfectly grey to my eyes!
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slipper

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #495 on: June 13, 2012, 04:33:24 PM »

Thanks for the reply mate, yeah should have said the colour on the Me-163 is ok, its more on the RATO units.

A few planes have them, you should have the Arado 234, I think it comes as standard in most installs, I think they are loaded as standard when planes first waypoint is the runway. The thunderjet and new P- 80's have them to mate.

Cheers mate
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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #496 on: June 14, 2012, 02:23:37 AM »

Those who were asking about visibility distance of tracers, check this out - https://www.sas1946.com/main/index.php/topic,26166.0.html
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slipper

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #497 on: June 14, 2012, 03:23:07 AM »

Thanks mate for the heads up.

I don't know what effects package Santobr is using but i like the engine smoke on his video.

Few more links for Me-163 and RATO mate if interested

see here at about 4.20



here





Good one here after about 0.30 of the RATO on a Ar-234



and here about 2.20



cheers mate

slipper
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slipper

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #498 on: June 16, 2012, 02:34:54 AM »

Gurner

Watching santobrs video in his new tracer mod here



I must say i was impressed by some of the smoke effects. Was wondering if it may be possible to include the heavy engine smoke visible after about 7 secs in the video, think it is plutonium. And also the blue engine smoke, visible after about 4.22?

in my opinion they both add that little bit more to the effects, not really a fan of the real heavy engine smoke we have at the moment.

Thanks mate once again for a superb effects package

regards

slipper

Cheers mate
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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #499 on: June 16, 2012, 12:25:40 PM »

Think the smoke is Santo's own.  I believe the smoke I use is pretty much straight from plutonium.  I've cut down the thickness of the smoke for 4.3, so you may prefer that, or you can put Santo's mod in your mods folder when he releases it and it should overwrite my smoke.
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slipper

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #500 on: June 17, 2012, 05:15:24 AM »

Thanks for the reply mate

Just read that santo is releasing his mod, so look forward to trying that, really a big fan of your effects except for the really thick engine smoke mate, so looking forward to trying the reduced thickness in your 4.3 mod.

Thanks again

regards

slipper
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newbie1998

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #501 on: June 18, 2012, 10:44:28 AM »

I got the mod to work fine with UP3. But when I added the 3 files for the "Awesome Long view distance mod", it CTD at 45%. I had gotten it to work before on an older install of my game (that I deleted because of problems with a mod). I made sure to de-activate the mod before adding the files but it still doesn't work. HELP!
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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #502 on: June 18, 2012, 12:41:44 PM »

Sounds like you're using the wrong long distance mod.  This is the one that works with UP3:  https://rapidshare.com/files/1375470365/Gurner_sUP3Distance.zip
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newbie1998

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #503 on: June 18, 2012, 07:25:15 PM »

Thank you for the link it didn't CTD this time. However, I don't seem to be getting the smoke effects like in the picture. The smoke just goes straight up from the burning building, not spread out. I don't know what I may be doing wrong.
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