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Author Topic: Gurner FX 4.3  (Read 350947 times)

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Semor

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #504 on: June 19, 2012, 03:57:20 AM »

Newbie,I dont think you did something wrong. the smoke effect that you mention comes from one of the static smokes,this can be placed like a normal objects on the map via FMB.
Maybe Gurner can give this Smokes a little mor "dynamic touch" in the next version of his Pack.

BTW: Very cool work Gurner.The Effects & distance mod are outstandig!  8)

Greets.
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newbie1998

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #505 on: June 19, 2012, 06:51:09 AM »

Oh well that's ok. Perhaps that is the 10km version of the smoke that wouldn't work for me. Thank a lot Gurner, these effect are beast!
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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #506 on: June 19, 2012, 10:22:35 AM »

If you don't see the white/grey smoke when you bomb buildings (black when you bomb fuel tanks) the mod is not working.  In this case you should download the correct version again and use it with JSGME
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newbie1998

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #507 on: June 19, 2012, 11:04:05 AM »

Hey Gurner, no offense, but I personally like dark thick, long lasting engine smoke like this one: https://www.sas1946.com/main/index.php/topic,24507.0.html  . I was wondering, is there a way to remove the engine smoke in your mod and have this other mod work parallel to it? I have tried putting the other mod to load first, merge it with your mod, but to no avail.
BTW, I have gotten this other smoke mod to work with Plutonium max effects v2.
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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #508 on: June 19, 2012, 12:01:44 PM »

Yeah, just find the files in my pack with the same name as those in Hangman's mod and overwrite them
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ggrewe

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #509 on: June 19, 2012, 02:19:12 PM »

Hi Gurner – thanks for compilation of wonderful effects – the long distance smoke is awesome and adds immensely to the realism & emersion factor  ;)
 I was wondering how to get back the phosphorus bomb effect with the old Plutonium effects mod, it was in place of the napalm. Wrong effect for napalm – but looks so cool!  8)
Could I copy the napalm files (tga’s) across & replace in your mod or are there class files as well and possible conflicts? Thanks in advance.
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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #510 on: June 19, 2012, 02:29:20 PM »

I thought I was already using plutonium napalm?  :-\

Anyway, you're right - just copy and replace the files relating to napalm.  You probably won't need the tga and mat files - they're almost certainly already present.  Just the eff files should do.
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ggrewe

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #511 on: June 19, 2012, 03:02:38 PM »

Wow Gurner thanks for your fast reply.
I was meaning this effect – was it from Plutonium?

Hope you can see pic?
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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #512 on: June 19, 2012, 03:10:03 PM »

Nice pic!  Never napalmed a ship before...  ;D

I thought that was from plutonium.  Whatever, just replace those files and you're good to go.
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newbie1998

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #513 on: June 19, 2012, 06:28:35 PM »

I tried that before, tried it again, and even experimented by deleting some other files, but Hangman's mod still doesn't work. However, this other smoke mod  https://www.sas1946.com/main/index.php/topic,24754.0.html  made by Hangman works fine. No big deal. Thank again Gurner!
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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #514 on: June 20, 2012, 01:57:23 AM »

Strange - works fine for me!
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SAS~Bombsaway

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #515 on: June 20, 2012, 04:55:46 PM »

Dont know if you planned this Gurner but the smoke has a shadow on the water and when a ship is hit, it looks like an oil slick. I think its very cool. Thanks you. :)



The distance works good too.


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