Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 47 48 49 [50] 51 52 53 ... 100   Go Down

Author Topic: Gurner FX 4.3  (Read 350951 times)

0 Members and 1 Guest are viewing this topic.

maquez

  • member
  • Offline Offline
  • Posts: 4
Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #588 on: June 29, 2012, 04:14:19 AM »

as far i see there are no noticable effects missing

smoke, fire when bombing is all working
even the flak flashing in cockpit during night works

let me thank you for this beautiful mod

it is awesome

I/JG78_maquez
Logged

santobr

  • Modder
  • member
  • Offline Offline
  • Posts: 1349
  • Senta a Pua!
    • F
Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #589 on: June 29, 2012, 04:17:44 AM »

Yes, it's working for me and I just disable the B27blablabla class file, I did not make any folder structure. ;)



santobr.
Logged

12doze12

  • member
  • Offline Offline
  • Posts: 121
Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #590 on: June 29, 2012, 04:24:57 AM »

This effects pack is awesome but for some reason I'm getting the stock effects for 70/ 50 SC in the He - 111.

I don't have any other effects installed.
Logged

SAS~Poltava

  • Avid FMB user
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 3617
  • Heroiam slava
    • Check out my modded campaigns
Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #591 on: June 29, 2012, 04:32:02 AM »

Just wanted to say that i really LOVE this effects pack. Works like a charm! And it's much, much easier to get "ground action smoke" with this one. Super job - thanks!!!  ;D
Logged
Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023

TICI

  • member
  • Offline Offline
  • Posts: 242
Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #592 on: June 29, 2012, 08:20:11 AM »

For anyone interested I have done some test on HSFX 6.0 on what works and what doens't:

In MODS folder Works:
Gurner 4,2( removing only the file B2726....)
FOV
Wolfighet Gore4all
HoligrailPotenz animated oil blotch
AdvanceCanopy FX4

What doesn't work in MOD folder:
6DOF NormaMousePal  ( It freezes)
in JSGME folder :Enable with Tiger Flyby if using SAS Modact ( In order to fix the aircaft view to small ) It freeze when you drop a bomb
Hopefully somebody will have a solution on what doen't wok.
TICI
Logged

Mad026

  • Modder
  • member
  • Offline Offline
  • Posts: 683
  • F.A.C. Tailnumber 26
Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #593 on: June 29, 2012, 11:43:10 AM »

the flashing tail light's link is dead :(
Logged

Gurner

  • member
  • Offline Offline
  • Posts: 664
Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #594 on: June 29, 2012, 01:47:41 PM »

Sorry, here you go: https://www.mediafire.com/?pspd48k93mkmco8

Doze - what does "70/ 50 SC" mean?

Quote
The old AircraftState class file conflict.
  Exactly.  That's caused problems before?  Think I pulled it from other versions to get the nav lights to work properly, but it must have snuck back into the HSFX version somehow!
Logged

Mad026

  • Modder
  • member
  • Offline Offline
  • Posts: 683
  • F.A.C. Tailnumber 26
Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #595 on: June 29, 2012, 02:51:17 PM »

Thanks Gurner ! ;D
Logged

BT~Tarik

  • Modder
  • member
  • Offline Offline
  • Posts: 1521
Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #596 on: June 29, 2012, 02:59:46 PM »

Doze - what does "70/ 50 SC" mean?

They are the smallest german bombs ;) "Sprengkörper Cylindrisch 50KG/70KG" is the complete name IIRC.
Logged

Gurner

  • member
  • Offline Offline
  • Posts: 664
Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #597 on: June 29, 2012, 03:10:20 PM »

Ah, thanks Milan.  Manysh pointed out a while ago that the effects for the small bombs are crap.  They have been fixed for 4.3, which has been almost ready for some time, but I'm having trouble finding time to put the finishing touches on it...
Logged

12doze12

  • member
  • Offline Offline
  • Posts: 121
Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #598 on: June 29, 2012, 03:23:50 PM »

Sorry, here you go: https://www.mediafire.com/?pspd48k93mkmco8

Doze - what does "70/ 50 SC" mean?

Quote
The old AircraftState class file conflict.
  Exactly.  That's caused problems before?  Think I pulled it from other versions to get the nav lights to work properly, but it must have snuck back into the HSFX version somehow!

The german He 111 bombs, the 50 SC and the 70 SC (General Porpose)

Their explosion is just stock, I'm not sure if this is sopoused to happend.
Logged

Gurner

  • member
  • Offline Offline
  • Posts: 664
Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #599 on: June 29, 2012, 03:25:51 PM »

Thanks, please see the above two posts  ;)
Logged
Pages: 1 ... 47 48 49 [50] 51 52 53 ... 100   Go Up
 

Page created in 0.029 seconds with 25 queries.