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Author Topic: Gurner FX 4.3  (Read 351077 times)

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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #660 on: July 09, 2012, 04:28:19 PM »

It shall be done...  :)

Untested, but it should work if my memory serves me correctly... https://www.mediafire.com/?8ol2q3w5ru9n2zj
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Aviar

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #661 on: July 09, 2012, 04:42:19 PM »

Hi Gurner!

Could be possible to have an HSFX's LongDistanceMod set to 10 Km?

I agree. It appears that the smoke distance in 4.3 was decreased, compared to 4.2. Personally, I liked the distance in 4.2 better. I think 10km might be a good setting. A 'custom' setting in the conf file would be the best option but this may not even be possible.

Aviar
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hguderian

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #662 on: July 09, 2012, 05:06:22 PM »

It shall be done...  :)

 :) ...no sooner said than done!

Thank you!!!!
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zack

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #663 on: July 10, 2012, 01:41:47 AM »

Hello Guys,
How to install version 4.3 on DBW 1.71?
Previous version - just put to jgsme, activate and = voila!
Now - there are two different folders IIRC?
Thank You.
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #664 on: July 10, 2012, 02:51:58 AM »

Zack -

Quote
Gonna do things a little differently from now on.  As the class files usually remain the same and only the 3do and Effects folders change, new versions will only comprise those 3do and Effects folders for you to replace your old ones with.  That said, this time the class files did change, so please grab them below and combine them with the new 4.3 3do and effects folders.  Also check out new 30k distance mod below if you have a decent pc.

So for beginners:
Download the appropriate 4.3 class files for your install.
Download the new 4.3 3do and Effects folders.
Remove the new 3do and Effects folders from their containing folder and place them in with all the class files. (#UP_Gurnerfx/#UP#/files, for example)
If using DBW or UP, place the whole lot in your JSGME folder and activate it.
Blow shit up.

Aviar - 10k is actually less than the standard HSFX6 distance mod.  The distance mod is not included in the fx mod - you have to dl it from the link further down the first post
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tacheles07

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #665 on: July 10, 2012, 04:16:46 AM »

Finally the R4M-rockets in 3d - like promised. Thanks Gurner!
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JG13~Wulf

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #666 on: July 10, 2012, 07:46:34 AM »

With 4.3, I appear in flight with engine stop and on the ground without the landing gear.
I use UP 3.0 RC4
Any solution ?
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Mad026

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #667 on: July 10, 2012, 09:50:01 AM »

that happened with me once, but just once, now everything is fine. I throught that it was just a little bug, is this always happening with you?
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zack

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #668 on: July 10, 2012, 12:46:01 PM »

Thank You Gurner,
Everything works like a charm now!
One more question - is it possible to put yours "distance mod" folder into "main" effects folder? Will it work then?
Once again - thanks for Your hard work Mate!
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slipper

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #669 on: July 10, 2012, 01:06:00 PM »

Gurner

Don't know if it something you can do mate, but CY6's C&C mod, here

https://www.sas1946.com/main/index.php/topic,26654.0.html

contains a "Box" object, which produces a box barrage around a set point. This is great for giving the impression of many Flak guns engaging planes, however it does not share the same effects or the dynamic light (that lights up the cockpit of the plane), as the regular flak which uses yours.

Would it be possible at all to give the "box" object the same effects as the regular flak in your effects please?

cheers mate

slipper
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Mad026

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #670 on: July 10, 2012, 01:13:41 PM »

it would be nice!
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #671 on: July 10, 2012, 01:18:49 PM »

BJ-Bomber - You need to find the mod that is causing that conflict and remove it.

Zack - you can either put the whole folder in the #up/#dbw/mods folder or remove the classfiles from the folder and put them in with all the 4.3 class files

Slipper - how about you just place a load of flak guns at that point?  It's not something I know how to do right now.  Sanka created that effect and I think CY6 is the guy to ask anyway, seeing as it's his mod  ;)
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