Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 63 64 65 [66] 67 68 69 ... 100   Go Down

Author Topic: Gurner FX 4.3  (Read 338374 times)

0 Members and 1 Guest are viewing this topic.

Alex T.

  • member
  • Offline Offline
  • Posts: 131
Re: NEW RELEASE - Gurner FX 4.3
« Reply #780 on: October 19, 2012, 03:13:05 PM »

cool, time for some experimenting! Thanks! :)
Logged

SoulFlight

  • member
  • Offline Offline
  • Posts: 7
Re: NEW RELEASE - Gurner FX 4.3
« Reply #781 on: October 22, 2012, 10:02:04 AM »

Great Pack, finally something compüatible with HSFX 6 :)

I wonder if its possible to add dynamic shine to the large fires. Would be epic at night and a hit fuel truck would turn into perfect illumination of the target area ;)
Logged

Gurner

  • member
  • Offline Offline
  • Posts: 664
Re: NEW RELEASE - Gurner FX 4.3
« Reply #782 on: October 22, 2012, 11:44:56 AM »

It doubtless is possible, but I've no idea how!
Logged

SoulFlight

  • member
  • Offline Offline
  • Posts: 7
Re: NEW RELEASE - Gurner FX 4.3
« Reply #783 on: October 22, 2012, 12:24:30 PM »

Maybe this is something for sanka to answer, he added those effects to flak explosions.

btw: is it on purpose that with this mod muzzle flashes of flak are missing? or did I install something the wrong way?
Logged

Gurner

  • member
  • Offline Offline
  • Posts: 664
Re: NEW RELEASE - Gurner FX 4.3
« Reply #784 on: October 23, 2012, 03:30:16 AM »

They shouldn't be.  Do tanks work ok for you?
Logged

alphasephirot

  • member
  • Offline Offline
  • Posts: 10
Re: NEW RELEASE - Gurner FX 4.3
« Reply #785 on: October 23, 2012, 07:05:11 AM »

Hi gurner, i´m trying to download the 10km visibility mod because my computer struggle to run this awesome mods with the monty ones, but the links to the download doesn´t seem to work.

Could you provide an alternative d/l link? thx!
Logged

PA_Willy

  • member
  • Offline Offline
  • Posts: 775
Re: NEW RELEASE - Gurner FX 4.3
« Reply #786 on: October 23, 2012, 07:19:45 AM »

Hi gurner, i´m trying to download the 10km visibility mod because my computer struggle to run this awesome mods with the monty ones, but the links to the download doesn´t seem to work.

Could you provide an alternative d/l link? thx!

https://www.mediafire.com/?27mls4sz9gpat7c

Sorry.
Logged

alphasephirot

  • member
  • Offline Offline
  • Posts: 10
Re: NEW RELEASE - Gurner FX 4.3
« Reply #787 on: October 23, 2012, 08:16:04 AM »

Hi gurner, i´m trying to download the 10km visibility mod because my computer struggle to run this awesome mods with the monty ones, but the links to the download doesn´t seem to work.

Could you provide an alternative d/l link? thx!

https://www.mediafire.com/?27mls4sz9gpat7c

Sorry.

Wow that was fast! Thank you!
Logged

SoulFlight

  • member
  • Offline Offline
  • Posts: 7
Re: NEW RELEASE - Gurner FX 4.3
« Reply #788 on: October 23, 2012, 11:18:40 AM »

They shouldn't be.  Do tanks work ok for you?

Yes, tanks work, I see the fire and smoke emerging from their cannons. But smaller caliber AAA and guns (20 and 37 mm) only show the tracers of their ammonition, but no muzzle flash, even at night

Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: NEW RELEASE - Gurner FX 4.3
« Reply #789 on: October 23, 2012, 11:20:40 PM »

Hi Gurner, I tried the Modact download for classes folder but the link isnt working. Thank You.

edit:        I found a copy in my downloads folder.
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

DougW60

  • member
  • Offline Offline
  • Posts: 219
Re: NEW RELEASE - Gurner FX 4.3
« Reply #790 on: October 25, 2012, 01:14:14 PM »

Hey Gurner, I gotta say, I love your effects package.   :)  I use it in DBW 1.71 and it's awesome.  I noticed a bug while using it in HSFX 6.015, which is the latest update as far as I know.  It seems that aircraft armed with cannons (such as later Spits, FW's, Zeros etc) only fire a few shells and bullets before the Out Of Ammo notification flashes.  For some reason, this does not affect aircraft with only machine guns (Mustangs, Thunderbolts, early Spits etc), they can fire all their ammo.  Looks like a classfile issue... I'd delve deeper if I knew how.  Anyway, keep up the good work!

I too have the same problem.  I need only press the trigger for a 3 round burst and all guns expend their ammunition.  I found this to be true for DBW 1.71 as well as HSFX 6. I have recently enabled the "The Full Monty" 1 -18 with 7B, then enabled Gurner 4.3 and have the same result. No clue why this happens. But anyway,  thanks to all who have and continue to make Il-2 the best sim ever!
Logged

Gurner

  • member
  • Offline Offline
  • Posts: 664
Re: NEW RELEASE - Gurner FX 4.3
« Reply #791 on: October 25, 2012, 03:41:45 PM »

The links are still working for me, BFT

DougW60  - I don't have the latest version of HSFX6 but I can't replicate your problem in DBW1.71

I need to release a small update to the airshow smoke that Santobr pointed out to me, but I can't get around to it at the moment because I got promoted at work and have to justify the extra cash...  ::)
Logged
Pages: 1 ... 63 64 65 [66] 67 68 69 ... 100   Go Up
 

Page created in 0.052 seconds with 26 queries.