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Author Topic: Gurner FX 4.3  (Read 338332 times)

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whosp

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Re: Gurner FX 4.3
« Reply #912 on: March 25, 2013, 07:34:21 AM »

Yes, that's right vpmedia, very odd. The acceleration keys don't fire the guns.
Like sundowner, the effect is most prominent close to the ground.
I haven't tried an earlier version, I'll go and see if I can find one.
Cheers
Whosp
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whosp

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Re: Gurner FX 4.3
« Reply #913 on: March 25, 2013, 02:18:48 PM »

Well, success with 4.2 (from the first page Sundowner if you want to try it), no acceleration :) So whatever causes the clash is in 4.3 but not in 4.2. That ought to narrow it down somewhat.
Cheers
Whosp
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Gurner

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Re: Gurner FX 4.3
« Reply #914 on: March 25, 2013, 04:51:21 PM »

try 4.2 class files with 4.3 3do and effects folders
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VF111Sundowner

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Re: Gurner FX 4.3
« Reply #915 on: March 25, 2013, 06:36:53 PM »



 OMG, I totally didn't not see that the 3DO and EFFECTS were seperate!

Once I down loaded them and put them in place works like a charm!!!!!
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whosp

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Re: Gurner FX 4.3
« Reply #916 on: March 26, 2013, 04:28:55 AM »

4.2 class files with 4.3 3do and effects folders and all is well still, NO acceleration problems at all, I'm pleased to say.
Cheers
Whosp
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pdittrich

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Re: Gurner FX 4.3
« Reply #917 on: March 27, 2013, 06:56:52 AM »

ooooppps, we might have a general problem here with that acceleration thing.
I am in fact not using any version of Gurner's FX, but instead Ice-Eagle's "historical effects".
Last weekend I did some fiddling in my conf.ini to make it best while retaining compatibility with the hirez mod. To have a comparison, I ran the BlackDeath.ntrk over and over after each change in the conf file. I didn't think about it (not sure if I even consciously noticed it) but when the first bombs were dropped, for a fraction of a second, the planes (and probably the time as well) moved faster.  I wouldn't have thought about it further had I not randomly read some pages in this thread, because I have yet to notice any de/acceleration when firing guns... also, I have not the slightest idea as to why this is happening. Just thought you might want to know :P
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252Flasheart

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Re: Gurner FX 4.3
« Reply #918 on: March 27, 2013, 09:53:04 AM »

Hello....it seems that i need help... i download fx 4.3 (two files) gurner FX 4.3.zip  and #UP#_Gurnerfx_UP3.zip
I unzip 1.file.Second file i unzip  in "files" folder of first file  ....then i rename mainfolder as #UP#_Gurnerfx_UP3 and i place it in jsgmemods folder...then i start jsgme and enable it .
When i start IL2 and choose any mission i get "mission load error:null" message ,and in online i get "selected home base has no aircraft available at the moment" message when i click on base....any suggestion?
Thanks in advance :)
p.s. i use UP3 rc4
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Ass Eagle

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Re: Gurner FX 4.3
« Reply #919 on: March 27, 2013, 02:58:21 PM »

I am in fact not using any version of Gurner's FX, but instead Ice-Eagle's "historical effects"... 
...but when the first bombs were dropped, for a fraction of a second, the planes (and probably the time as well) moved faster 
I havn't noticed that. Unless your talking about micro-stutters. That's been a long time problem for IL2.
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Gurner

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Re: Gurner FX 4.3
« Reply #920 on: March 27, 2013, 04:15:11 PM »

For 252flasheart:

Quote
Download the appropriate 4.3 class files for your install.
Download the new 4.3 3do and Effects folders.
Remove the new 3do and Effects folders from their containing folder and place them in with all the class files. (#UP_Gurnerfx/#UP#/files, for example)
If using DBW or UP, place the whole lot in your JSGME folder and activate it.
Blow shit up.
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252Flasheart

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Re: Gurner FX 4.3
« Reply #921 on: March 28, 2013, 07:57:25 AM »

thanks Gurner...i do it all well....problem solved when i reinstall up3 :)
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VF111Sundowner

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Re: Gurner FX 4.3
« Reply #922 on: March 28, 2013, 10:36:55 AM »


Hey Gurner,

I'm just warning you man. My Girl Friend is a little peeved at you!
See when I got your effects working properly, I was in such awe of their awesomeness, I told her I want to get a new GTX 670 card.
When she asked why now, I told her that I down loaded your mod. And I needed more power to run it properly.

Fortunatly I took some of the heat off you by telling her that Clod needs more power as well.

But just in case here is what she looks like if you ever feel that your being followed.


Regardless after seeing your effects working properly and having guncam tracers, I can't describe the feeling I get from seeing it all come together. So keep an eye out cuz I'm getting a new card.
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Gurner

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Re: Gurner FX 4.3
« Reply #923 on: March 28, 2013, 03:40:58 PM »

If your Mrs doesn't like GPUs, try modding!  Or as my Mrs calls it, "nerd shit"...   :-X
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