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Author Topic: Gurner FX 4.3  (Read 350749 times)

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Hangman

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #192 on: March 22, 2012, 01:10:33 PM »

I have that damn green tail light too but your update didn't solve the problem Gurner any other ways to solve this
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lokitexas

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #193 on: March 22, 2012, 02:44:03 PM »

Thanks for this compilation. I just checked it out, and its staying put.  :)
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slipper

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #194 on: March 22, 2012, 02:59:12 PM »

Gurner

Quote
SLIPPER - Would be difficult to make an effect that complicated cos I only have one or maybe two spare effects to play with per "house"  So for example the normal fuel fireballs take one effect file.  To add smoke I would need another spare effect file which I think is not available.  But I'll have a look of course.

The light effects you propose are beyond my limited abilities I'm afraid.  I think I've seen it discussed before though, so someone may be working on it..

No worries mate just a few suggestions, i am more than happy with the great work you have done so far.

regards

slipper  :)
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #195 on: March 22, 2012, 03:21:06 PM »

Hangman - Make sure you're using the correct version of my compilation "Gurnerv4.1 white solid" or something.  Really it can only be a classfile conflict with another mod that causes you to have green tail light.  Look for this class file - B27261D242F3990A in my mod and any other mods.  If it is present it will probably be causing you problems.  To reiterate - as far as I'm aware this can only be the wrong mod, or a conflict.

Thanks Slipper and Lokitexas  :)
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.50calBMG

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #196 on: March 22, 2012, 03:41:14 PM »

ok, i deleted and reinstalled it on jsgme, but still getting squares. the squares seem to be the fire part of the explosion because the smoke is fine. it only happens on cars, trucks and planes though, bombs are working without flaws.
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #197 on: March 22, 2012, 04:01:04 PM »

If you look here you will see stefano had a similar problem with the realistic lights mod: https://www.sas1946.com/main/index.php/topic,3718.0.html  Consensus seemed to be that the problem was with the video card driver.  My gut feeling tells me it's more likely to be a conflict with another mod or maybe a problem with your main game install, but I've never seen anything like this before so I can only guess.

Actually, thinking about it I had a problem ages ago with square tree textures on one of the maps with DBW.  Updating to a more recent version of DBW cured the problem.

First stop is to temporarily remove all other mods from jsgme and from DBW folder.  Sorry I can't be any more help  :( 
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.50calBMG

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #198 on: March 22, 2012, 04:08:11 PM »

the only visual effects mod i had other than this one was the small effects collection, and the other mods active are the mission pro combo and forgotten countries full. updating isnt an option for me, alredy running 4.101 DBW 1.71.
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.50calBMG

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #199 on: March 22, 2012, 04:10:24 PM »

could i possibly run this with plutonium v2 together, or would that conflict?
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #200 on: March 22, 2012, 04:23:19 PM »

Certainly turn off little effects with JSGME, and do not try to use plutonium simultaneously.  Make sure you have as little as possible in dbw folder. 

Nothing else I can suggest really, apart from updating/rolling back video card drivers, unless someone else has any ideas.  And do a search to see if anyone else with squares in mods like in the link I posted found a solution.

Bed time for me now, good night and good luck!
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.50calBMG

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #201 on: March 22, 2012, 04:41:13 PM »

not trying to keep you up late or anything, but i love your mod so much, especially the fuel tank smoke and fire, bomb and aircraft-ground impact explosions, and gun flashes so much i cant get rid of them! could you possibly tell me what and where to find those mods please?
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.50calBMG

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #202 on: March 22, 2012, 05:26:48 PM »

my explosion effects look like the ones in the picture in the FX revolution thread, page 14
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he162a

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #203 on: March 23, 2012, 06:00:26 AM »

I have those weird squares to with old and updated ver. I love it even though I can't use it right now.
I have HD6870 1gig
E8500 to 4.2ghz
4 gigs corsair pc something or other.
Win7 Ult.


UPDATE, SEEMS TO BE FIXED, removed little effects mod, unapplied this mod in jmse and re applied and squares gone and all blower uppers looking great like.  :P :P
I found after farting around all rainy day that Switching from anisotropic to trilinear stopped my square explosions, it also gave me 35-40 more fps.

Hope that helps somebody. :P
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