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Author Topic: Gurner FX 4.3  (Read 350887 times)

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Dudok22

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #300 on: April 21, 2012, 01:18:42 PM »

it is possible to increase distance from which smoke is visible? I think now It is about 4-5 km, there was mod somewhere that increased this distance to 25 km. it created very great atmosphere when I was flying in plane and saw cities burning and smoking from distance. now the smoke just pop up.

another thing I want to ask is: it is possible to add bomb explosions from fx revolution mod?

look at screens from fx revolution I had on 4.09 UP


 ;)
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #301 on: April 21, 2012, 03:04:52 PM »

Do you have a link to the distance mod?

It's easy to use those explosions - just replace my bomb250 and bomb1000 folders with the ones from revolution.  But although they look great in stills I personally find them unrealistic when in motion, especially the dirt spray texture.

Edit - there might be some problem with the way fx revolution works (or doesn't) with 4.10, because I just tested it and it looks nothing like as good as those screenies!  Awsome pics, though  8)
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Dudok22

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #302 on: April 21, 2012, 04:21:38 PM »

http://allaircraftsimulations.com/forum/viewtopic.php?t=14459

this is thread I found it two years ago but download link does not work and I dont have it anymore
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #303 on: April 21, 2012, 11:32:09 PM »

For some reason I can't contact anyone at AAA to activate my account.

I have increased the value for the view distance but dunno if it works yet...

By the way:

Quote
Testing...   8)


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GrzegorzM

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #304 on: April 23, 2012, 07:03:16 AM »


Hi is this mod to work on a version to v4.09 ?
It is on the UP 3 RC or on the Stock game ?
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #305 on: April 23, 2012, 07:21:00 AM »

V4.1 is currently for 4.10 dbw1.71
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Gurner

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Re: Gurner FX compilation new V4.1 - Significant improvements!
« Reply #306 on: April 25, 2012, 08:35:45 AM »

                     
It's 4.2 day!   8)




Go here to download - https://www.sas1946.com/main/index.php/topic,20929.0.html

All versions supported

Historically correct nav lights

Mediafire thinks I'm not connected to the internet for some reason...  Would someone kindly upload to mediafire and post links for those that can't use gamefront?
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zack

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Re: Gurner FX compilation NOW VERSION 4.2 Improvements across the board
« Reply #307 on: April 25, 2012, 09:42:58 AM »

Hi Gurner,
Is white flashing light dedicated for all planes or jets only?
Thanks a lot for new effects!
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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 Improvements across the board
« Reply #308 on: April 25, 2012, 09:50:17 AM »

You're welcome, Zack

If you use the flashing light it'll effect all a/c.  I think I'll change first post to be more specific...
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MANYSH

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Re: Gurner FX compilation NOW VERSION 4.2 Improvements across the board
« Reply #309 on: April 25, 2012, 01:43:58 PM »

Will check over weekend :) You did truck and car explosion  ??

Btw Your Libya map need update from Beta to finall :)
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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 Improvements across the board
« Reply #310 on: April 25, 2012, 02:07:06 PM »

Don't think you'll find any console errors this time!  ;D

I did truck and car fire and smoke, but left explosion with standard plutonium effect, as it looks pretty good anyway imo.  Didn't bother looking for stationary vehicle smoke (apart from a/c) as you couldn't find it.  It seems quite a lot of random stuff comes under vags, vagonarmour and vagonfuel, though, so might be in there.  Stationary a/c and train cars were in there.

EDIT - just tested the stationary vehicles and they work fine - I went through all the folders replacing all old unknown smoke effects with new ones that I knew would look good, so I don't know for sure which file effects the stationary stuff.  My guess is it's somewhere in the three vag folders if it's not in the carfire and carsmoke folders.

You must have made quite a significant change to your map if you can see the difference from those screenshots.  I look forward to bombing it!   ;D
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shardana

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Re: Gurner FX compilation NOW VERSION 4.2 Improvements across the board
« Reply #311 on: April 25, 2012, 04:57:31 PM »

So would this work with 4.09?
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