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Author Topic: Gurner FX 4.3  (Read 350744 times)

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BT~Tarik

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Looking good :)
hguderian, same for me  :-\ I thought it was the atomic bomb that was dropped that caused this  :D
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Gurner

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No issues for me FPS wise, but my pc's an i5 2500k with loads of ram and a gtx560.

I have unnecessarily overdone the view distance - one of the parameters goes up to 50kms!

I'll post a shorter one tomorrow.

Can I have some opinions about how far out you think it's necessary to be able to see?
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hguderian

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It's only my opinion, but I think it could be max 25 Km...this to obtain a good mix of visual effect and performance. Bi the way I don't know which values are in those hash files.

Cheers
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BT~Tarik

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This will be very useful on online CAS support missions, easy to find the target^^.

25km should be ok, if you are farther away then that smoke wouldnt interest you anyway :P
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Gurner

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These are not the same files that you pm'd me Hguderian (thanks again for those btw) - they were for 4.09 and didn't work in 4.10.

I learned how to resolve, edit and hash class files thanks to some very helpful people in order to edit some 4.10 compatible files.

I did use the same values though, by the logic that if it worked for someone else in the past it should work for me now.

The values I used are:

    public static float MaxVisualDistance = 35000F;
    public static float MaxStaticVisualDistance = 20000F;
    public static float MaxLongVisualDistance = 50000F;
    public static float MaxPlateVisualDistance = 30000F;

If it wasn't for your PM (and Bombsaway - he sent me a different version of the same mod) I wouldn't have known where to look, so thanks again for that  :)

I'll post a 25 km version tomorrow, hopefully that'll be easier on our PCs!
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hguderian

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Glad to have been helpful.

I'll download the new version for sure tomorrow!!

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BT~Tarik

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Actually that slow down was due to my A-Bomb, with normal bombs all is fine, only slight drop, from 60 to 50, and no drop at all without smoke. I wouldnt notice it without fraps anyway :)
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CWMV

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  • A free people ought to be armed and disciplined.

This works very well.
No noticeable slow down here.
Excellent stuff! Everything seems much more natural now.
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Gurner

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Today's version.  Dropped it to 20kms, let me know if that's far enough

http://www.gamefront.com/files/21656380/gurner%27s+distance2.zip

By the way, does anyone have any idea why my computer might hate mediafire?  It takes ages just to load the site, and that doesn't always work.  It's certainly impossible to upload to it.  You think my ISP could be blocking it or something?

Sorry, UP3 currently not supported!
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Alex T.

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Hey Gurner, I love your mod man! It really gives a whole new look to the game! I have two things I would like to recommend you:

1) some time ago I found this fantastic wingtip stall trails on here and it's the most realistic ever! I have it on a zipfile but can't seem to find the original thread here anymore, if you want to have a look at it give me a shout!

2) are you planning on doing something for the hit effect of bullets? JapanCat was developing a very good effect system with sparks (which were there a lot, especially with bigger calibers) and impact smoke, you can see what he did here https://www.sas1946.com/main/index.php/topic,18816.0.html

I really love the new flak effect, with the spiky clouds in the middle, I just wonder why they're only visible from very close distance though :(
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Gurner

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Thanks, man!  ;D

By all means PM me the stall trails.  You don't like the ones here?

I think there is already sparks from bullets and impact smoke from cannon in this pack, isn't there?  I had a look at JCs but prefer the ones here.

The flak effect is Steppenwolfs, I just brought it from a 4.09 to a 4.101 environment.  I noticed the spiky clouds don't appear often but I haven't got around to looking into it yet.  So many effects, so little time! 
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MANYSH

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  • Shit happend !

Today's version.  Dropped it to 20kms, let me know if that's far enough

http://www.gamefront.com/files/21656380/gurner%27s+distance2.zip

Do you tested this with UP ?? I tried it this morning and game load to 45% and i have this:
https://www.sas1946.rocks/images/imageshit/dead/dead.gif :D
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