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Author Topic: Gurner FX 4.3  (Read 350736 times)

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Gurner

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WOW!

That's psychadelic!  ;D

Not tested with UP, but I can't see why it would make a difference - the class file I edited was a standard 4.101 file. 

I imagine if it works with DBW and not UP that would mean the 4.10 file was modified for UP and then put back to standard for DBW, which seems unlikely.  Doesn't it?  My knowledge is limited!
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PA_Willy

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It's working perfectly in HSFX 5.1. Thank you.

I never understood why modpacks reduced the distance view for effects... Same with some textures, etc.

People with low PC,s could be interested, but it should be optional for ppl with top or high end PC,s.
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Diving_Hawk

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I am able to use this in my UP3 without any problems.

If you are not able then you must eb doing sth wrong.

S!
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BT~Tarik

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Same as Manysh here in UP3, 45%CTD  :-\ no funny effects though.

Code: [Select]
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
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MANYSH

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  • Shit happend !

Same as Manysh here in UP3, 45%CTD  :-\ no funny effects though.

Code: [Select]
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'

Do not get me wrong, but I am glad you have the same problem :D I been check all IL2 installation all seem to be ok
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slipper

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Gurner

Another great addition mate, looks really immersive i like it a lot.

I wanted to ask you something though, when playing night missions there can be a bit of slow down (with any effects package, not just yours) with a large ammount of buildings burning, searchlights, flares, TI's etc. Now most of these are essential to get an immersive feel to night missions, but one area that maybe could be adjusted to give better fps is getting rid of all non essential smoke, things like building smoke, aircraft fire smoke, stuff you cannot see at night.

So i know this flys against everything you are trying to achieve, but how simple would it be to remove the above mentioned smokes, just for night missions?

Thanks again mate

slipper
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GrEaSeLiTeNiN

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Downloads of the mod for DBW 1.71 just do no seem to start at all at the download links  :( :(
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Railer

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Hi Gurner
I am sorry to be a pain in the rear but I am unable to download from the link again.
Thanks for the new version it looks really good.
Railer
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Gumpy

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Second long distance version works okay here with just a little frame rate loss Gurner thanks.I think you could even knock the viewing distance down to 15 or 10km and it still would look good,I mean if I'm 10 miles away from the target after dropping my bombs and heading home I'm not looking back at the target anyway,I'm checking my six for bandits.   ;D
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PA_Willy

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I think you could even knock the viewing distance down to 15 or 10km and it still would look good.

+1 to 15km distance view.
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Kazegami

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Thanks for the great effects Gurner ;D
And with your long view mod I can now see entire cities burning ;)
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DFTBA

PA_Willy

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Fantastic:

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