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Author Topic: Gurner FX 4.3  (Read 350749 times)

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Gurner

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It's not working in UP3 for me either.  I really must remember to do more testing in future  ;D

Which begs the question of Diving Hawk - How the hell did you manage to get it to work in your install?!

Now, how do I edit Class files again?  :D  ;)
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352nd_Hoss

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Gurner, if you are talking about the distance mod not working in UP3, your right, it causes my install to crash at 40% load, I remove it and it all works fine.  It looks amazing in DBW, thanks. 

Hoss

Diving_Hawk

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I am sorry.

I was refering to the effects. I do not use the distance mod as the other guys said already.

Sorry I missed the anouncement for teh distance mod ???
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Gurner

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Now it makes more sense!

Anyway, it seems that the class in question was different from stock in UP3, then reverted back to stock in DBW for some reason, hense it not working in UP3.

Unfortunately it is not as "simple"  ;) to change the UP3 class as it is the DBW class.

Hopefully we'll have it working in UP3 soon, but for now I'm afraid the distance mod is not working in UP3  :(

Watch this space!
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Gumpy

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I definitely would like to see a 10km version,just to see what the frame rate loss would be compared to the 20km version. 
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tacheles07

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It's getting better and better, Gurner! Thank you for your support.
Btw - I would be grateful if you would take a look into the R4M-classfiles - still a weak point of the game in my opinion. :(
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dpeters95

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I think you could even knock the viewing distance down to 15 or 10km and it still would look good.

+1 to 15km distance view.

Gurner,
   I agree with Willy.  I searched the internet and under clear conditions they say that rescue smoke can be seen in the air for about 10 miles (16 km).  I think 15 km would probably be a good distance for our smoke visibility.  Unbelieveably, I found that a person was spotted and rescued using a mirror at a record distance of 105 miles (169 km)!!!  I had no idea a mirror was better than smoke.  Learn something new everyday  ;)
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MANYSH

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Watch this space!

If you fix this I signs up for tutoring :)
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Friedrich-Wilhelm

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Hello Gurner,

I really like this effects compilation, especially the smokes. However, as you stated in the description, the smoke effects are not exactly FPS-friendly. They cause considerable stutter in my game. My game version is DBW 1.71. My operating system is Windows 7 Ultimate 64bit. Processor: AMD Phenom II X6 1090 3.20 GHz; 8 GB Ram; GTX 580 graphics card. I thought that this system would be able to easily handle IL-2 1946 at maximum graphics settings, even with your smoke effects. Is there perhaps something I need to change in the graphics card control panel, or in config. ini to make the game run more smoothly without sacrificing visual quality? I combed this thread for an answer, but didn't find it.

Thanks for your help,

FW
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CWMV

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very strange.
Im running an i7 2600K, not OC'd...yet/8gigs ram/GTX580 and I have no issues. I mean yes I notice a few stutters and some slowdown, but that is due to the inherent limits of the game, no way around it.
But really if I took Vsync off my FPS would never drop below 300, regardless of smokes.
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PA_Willy

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Hello Gurner,

I really like this effects compilation, especially the smokes. However, as you stated in the description, the smoke effects are not exactly FPS-friendly. They cause considerable stutter in my game. My game version is DBW 1.71. My operating system is Windows 7 Ultimate 64bit. Processor: AMD Phenom II X6 1090 3.20 GHz; 8 GB Ram; GTX 580 graphics card. I thought that this system would be able to easily handle IL-2 1946 at maximum graphics settings, even with your smoke effects. Is there perhaps something I need to change in the graphics card control panel, or in config. ini to make the game run more smoothly without sacrificing visual quality? I combed this thread for an answer, but didn't find it.

Thanks for your help,

FW

Check in conf.ini:

If Effects=2 --> Cause your stutters and problems with smokes.

Change it to:

Effects=1 or Effects=0
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Gurner

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Quote
If you fix this I signs up for tutoring

Oh dear.  I was going to ask you how to do it!   ;D ;)

Tacheles - I'll have a look at those rockets at some point.  It's hard keeping track of all the stuff that wants doing!

Slipper - It would be easy to cut the smokes out, but it wouldn't automatically change when night falls.  You'd need one mod for the day, and one for the night.  Well, it might be possible with class files, but that's beyond my capabilities I'm afraid.  Which smokes/effects are you talking about specifically?

Is anyone against reducing the visibility range?  If not I'll reduce it further for framerate purposes.

Can someone please upload the distance mod to mediafire for Railer and others who can't use gamefront?


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