Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 33 34 35 [36] 37 38 39 ... 100   Go Down

Author Topic: Gurner FX 4.3  (Read 350736 times)

0 Members and 1 Guest are viewing this topic.

Gurner

  • member
  • Offline Offline
  • Posts: 664

Nevertheless, here it is:  http://www.gamefront.com/files/21669235/Gurner%27s_distance10k+%282%29.zip

10kms is double the standard distance.
Logged

Gumpy

  • Modder
  • member
  • Offline Offline
  • Posts: 1649

Gurner are we still going to see a 10km version?

Gumpy,
   Why do you want a 10 km (6 miles) version?  Just don't use the DISTANCE MOD at all.  (Key word here being distance)  That is such a short distance we almost get that by default.  No use adding an additional MOD for such little gain especially if your setup has trouble keeping up.  Just wondering...
I believe you answered your own question when you said (we almost get that). Go build a big bonfire then get in your car and drive 6 miles away and see if you can see the smoke.I think default viewing distance is only 2 to 3 miles.Big thanks Gurner.
Logged

bomberkiller

  • Treffen sich zwei Jäger...!
  • Modder
  • member
  • Offline Offline
  • Posts: 4929
  • Bf-109G-6/R6 = Bomber Killer

Hi Gumpy,

sorry, you're wrong! Every day I can see smoke and steam from "Bayer Leverkusen"!

The "Bayer" Factory in Leverkusen (near cologne/ germany) is 15 Km's away from my home...!

Regards, Gerhard

Hallo Gurner, thank you very much for this wonderful mod!
Logged
FAC N° 9 ...cheers mein Schatz

dpeters95

  • Modder
  • member
  • Offline Offline
  • Posts: 450

Gurner are we still going to see a 10km version?

Gumpy,
   Why do you want a 10 km (6 miles) version?  Just don't use the DISTANCE MOD at all.  (Key word here being distance)  That is such a short distance we almost get that by default.  No use adding an additional MOD for such little gain especially if your setup has trouble keeping up.  Just wondering...
I believe you answered your own question when you said (we almost get that). Go build a big bonfire then get in your car and drive 6 miles away and see if you can see the smoke.I think default viewing distance is only 2 to 3 miles.Big thanks Gurner.

Gumpy,
   Hey, no problem. I just wasn't sure those extra 2-3 miles was worth the slow down you experienced that's all...  I don't really see any slow down even with the 20 km version but I saw that you were having some problems.  Hope it works better for you. 
Logged

Gumpy

  • Modder
  • member
  • Offline Offline
  • Posts: 1649

Now it's working great dpeters95.    8)
Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6757
  • In memory of my beloved hero: Saburo SAKAI!

These are not the same files that you pm'd me Hguderian (thanks again for those btw) - they were for 4.09 and didn't work in 4.10.

I learned how to resolve, edit and hash class files thanks to some very helpful people in order to edit some 4.10 compatible files.

I did use the same values though, by the logic that if it worked for someone else in the past it should work for me now.

The values I used are:

    public static float MaxVisualDistance = 35000F;
    public static float MaxStaticVisualDistance = 20000F;
    public static float MaxLongVisualDistance = 50000F;
    public static float MaxPlateVisualDistance = 30000F;

If it wasn't for your PM (and Bombsaway - he sent me a different version of the same mod) I wouldn't have known where to look, so thanks again for that  :)

I'll post a 25 km version tomorrow, hopefully that'll be easier on our PCs!

As you can see the distance in the game is setted for some specifics type:

Which are them in the specifics?

MaxVisualDistance = 35000F                           <<    for planes and moving objects?
MaxStaticVisualDistance = 20000F                   <<    for stationary and statics?
MaxLongVisualDistance = 50000F                     <<    for landscape?
MaxPlateVisualDistance = 30000F                     <<    for airfields?

I think that setting different value can influence the frame rate , the longest shauld be the landscape to avoid the pop up of mountains , then airfields and after static and dynamic objects....
Logged

zack

  • member
  • Offline Offline
  • Posts: 503
  • Ad Astra.

Guys,
Should I just add classfiles from "Long distance effect" mod into main folder with "Gurner's compilation" to make it work?
Thanks a lot.
Logged

Gurner

  • member
  • Offline Offline
  • Posts: 664

Morning!

You should put the class files in with the class files you already have in 4.2

Or you should be able to just put the whole folder (as long as you aren't using the 4.09 version) into your DBW folder.  Be aware that you'll only see long distance smokes if my mod is also enabled.  This might be easier if you want to change between the distance mods to see which is best for your system.
Logged

Flying H

  • member
  • Offline Offline
  • Posts: 1350
  • "And you can fly, high as a kite if you want to..

I love this mod, been blowing up a whole town with industrial areas and WHOW the fire and smoke from distance up to 20 km is spectacular! No fpsdrop!
Logged
And you can fly, high as a kite, if you want to.........

Hawker17

  • member
  • Offline Offline
  • Posts: 187

I love this mod, been blowing up a whole town with industrial areas and WHOW the fire and smoke from distance up to 20 km is spectacular! No fpsdrop!

Same here, running on an average system, smooth as silk...  ;)
Logged

PA_Willy

  • member
  • Offline Offline
  • Posts: 775

I love this mod, been blowing up a whole town with industrial areas and WHOW the fire and smoke from distance up to 20 km is spectacular! No fpsdrop!

+2
Logged

dpeters95

  • Modder
  • member
  • Offline Offline
  • Posts: 450

Now it's working great dpeters95.    8)

Excellent news Gumpy!
Logged
Pages: 1 ... 33 34 35 [36] 37 38 39 ... 100   Go Up
 

Page created in 0.05 seconds with 19 queries.