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Author Topic: Gurner FX 4.3  (Read 350749 times)

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Gurner

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Yeah - "Now I'll just compile the class file... 2354 errors?  Kurwa mac!!!"   >:(   ;D
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MANYSH

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  • Shit happend !

yep have the same problem :)
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Freya

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Gurner this is awesome !!!  Been havin a blast with this for the last week, Great job!  I just have one little glitch...everything works perfect except mid air explosions,  they go blocky.  very blocky.  like atari.  Been reading but can't figure it out.  I'm on a amd 6670HD, win7/64, i7 2600 12 gb.  Anyone out there with a similar issue?  If anyones found the prob please feel free to PM or reply here.   THNX.
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Freya

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OK, I checked the midair.mat in 3do/effects /textures and added     tfTranspBorder  1   like so:

Code: [Select]
[ClassInfo]
  ClassName TMaterial
[General]
  tfDoubleSide 1
  tfShouldSort 1
  tfGameTimer 1
  tfDropShadow 0
  tfMotionBlur 0

[LightParams]
  Ambient 0.00
  Diffuse 0.00
  Specular 0.0
  SpecularPow 0
  Shine 1.0
[Layer0]
  TextureName MidAir.tga
  PaletteName
  Frame 0.0
  VisibleDistanceNear 0.0
  VisibleDistanceFar 50000.0
  TextureCoordScale 0.0 0.0 1.0 1.0
  ColorScale 1.0 1.0 1.0 1.0
  tfWrapX 1
  tfWrapY 1
  tfMinLinear 1
  tfMagLinear 1
  tfMipMap 0
  tfBlend 1
  tfBlendAdd 1
  tfTestA 1
  tfTestZ 1
  tfTranspBorder 1
  tfNoWriteZ 1
  tfUpDateClear 0
  tfModulate 1
  tfNoTexture 0
  tfAnimatePalette 1
  tfAnimateSkippedFrames 1
  tfImageResident 0
  SubPictures 0

Then went and blew up some '52 s and still had the square explosions.....

Did I do that right?  anyway thanks for your quick reply FLY!
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Gurner

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Glad you like the effects, Freya!  :)

Unfortunately I don't know for sure how to help you because I can't replicate your problem.  Did you disable then re-enable the mod in JSGME after you made the alteration you mentioned?  Because you would have to do that for the game to register that you changed it.

Other possible issues are problem with your GPU driver or problem with your download.  Check your driver and re-download my modpack.

Good luck  :D
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Freya

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I m very sorry but it seems my prob had nothing to do with gurners effects at all.  After some testing (trial and error) I've found it to be a conf.ini thing.  In particular, the entry TexMipFilter.  I had mine at =3 when it should have been at =2.  So if anyone runs across this I hope it helps.  It helps me.  Now the bad guys blow up real good.   Just to clarify, I'm using amd 6670HD /win64/i7-2600.  I used to be an Nvidia guy, so I'm still working out some "tweaks".........

Cheers,
Freya
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Gurner

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Thanks for letting us know, Freya  :)
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Dakpilot

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Thanks again for all your work on these effects! Just a thought on the Brown dust for vehicles from plutonium (sorry to repeat myself  ;))
The Long view distance mod is a huge step forward, and a great addition to more immersive gameplay! smokes popping out of view was always a real killer.

Maybe there is a similar trick that can be done to trees and some buildings just to reduce the pop-up in some circumstances without killing FPS?

I have found myself going back to version 4.1 because of the vehicle smoke, after taking out a convoy of vehicles, for example easily seen by watching "The Back Death" there just seems to be too much similar huge smoke columns and also a bit of an FPS hit, whereas your city/building smoke is outstanding, the vehicles just dont seem as convincing. If there was a way to reduce the height and size it would be a great improvement (only in my eyes  :) maybe, this is only a very personal view and not a critism!!  ;D

Thanks again for your continued contribution to Such improved effects to IL-2

Cheers Dakpilot

Cheers Dakpilot
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Gurner

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Cheers cheers yourself!  ;D

What's that about the brown dust?  I don't remember any mention of the brown dust.  I don't really have any problem with the dust, personally.

Vehicle smoke will be changed for 4.3, but it's difficult because what looks like too much smoke when you destroy 6 vehicles looks like too little when you destroy one.

I'd love to increase the visibility distance for buildings and trees but I don't have time at the moment to read all the Java code till I find the file that needs editing...  If anyone knows which class file needs to be edited or even has an old visibility mod that doesn't work in 4.10 that'd show me what to edit...  Any information greatfully received.  Mods that alter the effects view distance are no good though, because that has no effect on the building pop-up.  I tried.
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MANYSH

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More dust mate :D i just swap to your effect completely and is cool :)
but :D
tank and desert dust,........ MORE :D
Flak explosion is nice but need more fire and i have some strange grey cloud after explosion  :-\
static fire is cool but to fast i will slow this down a bit
static smoke to thick

 you reduce 100kg bomb explosion ?


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Gurner

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Hey, thanks Manysh  ;D

Yeah, dusty desert tank dust looks great, but not so much when the tanks are on mud or tarmac...  And I can't make the game tell the difference.  Yet.

I quite like the flak.  Isn't there supposed to be smoke cloud?  I had some people complaining earlier that the smoke didn't last long enough.  You can't please all of the people all of the time...  :D

You mean flames or smoke from burning static vehicle is too fast?

Don't think I reduced 100kg bomb explosion.  I'm only aware of bomb 10, 250, and 1000kg.  Which effect do you mean?

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MANYSH

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I quite like the flak.  Isn't there supposed to be smoke cloud?  I had some people complaining earlier that the smoke didn't last long enough.  You can't please all of the people all of the time...  :D
No no no flak is fine but after explosion with no fire, i have small gray cloud appears for  the moment i think is a bug :)
I will try to do screenshot you will see what i mean

You mean flames or smoke from burning static vehicle is too fast?
ignore that :) I think i like it now :D

Don't think I reduced 100kg bomb explosion.  I'm only aware of bomb 10, 250, and 1000kg.  Which effect do you mean?

when i drop 100Kb bomb there is no explosion but something like that



:D
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