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Author Topic: Gurner FX 4.3  (Read 351441 times)

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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #516 on: June 21, 2012, 02:35:54 AM »

Glad you like it!  :D

It's just intended as a shadow, but you're right - it does look like a slick as well.  Maybe I should look into making oil slicks...  Not sure how possible that would be though, and if you're close to shore it might end up on land

Love the last pic - it's great being able to see stuff burning in the distance, makes it a lot more immersive imo 
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Semor

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #517 on: June 21, 2012, 09:48:26 AM »

Hi Gurner.

Maybe it is possible to make your Effects Pack compatible with socorrista´s Desert tank dust mod?

http://ultrapack.tuttovola.org/index.php/topic,2691.0.html



It`s great for desert scenarios but it seems I cant get it to work even if I rename the desert dust and load it before your FX compilation.

Thanks in advance.  :)

Semor
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vpmedia

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #518 on: June 21, 2012, 10:28:55 AM »

I'm using that mod with 4.1 version which doesnt included any TankDust.eff file.

You could do a filesearch for "TankDust.eff" and deactivate duplicates.

SAS~Bombsaway

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #519 on: June 21, 2012, 11:03:33 AM »

I just added socorrista´s airfield dust to Gurners effects by taking socorrista´s files out of thier folders and placing them in Gurners folders. Just follow the paths to put them in thier correct folder. I have done the same with Hangmans egine fire smoke. I like BIG effects :)
Next I'll see if I can get the tank dust in and let you know.

Here is the airfield dust pics.... 



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SAS~Bombsaway

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #520 on: June 21, 2012, 11:18:53 AM »

No luck. He's right. I tried but no luck. All I see behind the tanks is black/grey smoke. I looked in the folders but there is no tank dust effects. Any ideas?
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Do not go gentle into that good night,
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Semor

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #521 on: June 21, 2012, 11:47:08 AM »

Thank you guys. I`ve try the same way with the tank dust as Bombsaway but with the same result.

 :-X
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bomberkiller

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #522 on: June 21, 2012, 11:58:23 AM »

Hi all,

you need this: https://www.mediafire.com/?quxbms59x9m330z

It's "00 @ HG_Smokes&Flashes_DBW_v2" mod made by Hguderin.

Now put the "TankDust.eff" mod in:

00 @ HG_Smokes&Flashes_DBW_v2/ Effects/ Smokes. Thats all.

The dust is not so fat but much better than without this mod.

Regards, Gerhard
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bomberkiller

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #523 on: June 21, 2012, 12:31:25 PM »

Quote
The dust is not so fat but much better than without this mod.

I'm sorry! I explained for the first (old) "TankDust.eff". Here you only need the ".eff"-file for "not so fat" dust.

For the "Desert tank dust New" mod you have to put all three files in:

#DBW/ 00 @ HG_Smokes&Flashes_DBW_v2/ Effects/ Smokes...!

For me it's run perfect with DBW 1.71
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MANYSH

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #524 on: June 21, 2012, 12:42:21 PM »

No luck. He's right. I tried but no luck. All I see behind the tanks is black/grey smoke. I looked in the folders but there is no tank dust effects. Any ideas?

Hey Bombsaway go to Effects\Smokes
create file in notepad paste this :
Code: [Select]
[ClassInfo]
  ClassName TSmokeSpiralParams
[General]
  MatName ..\Materials\WhiteSmoke.mat
  Color0 0.912 0.772 0.616 0.5
  Color1 0.980 0.984 0.772 0.001
  nParticles 200
  FinishTime -1.0
  MaxR 30
  PhiN 0.0
  PsiN 1.0
  LiveTime 100.0
  TranspTransitionTime 1.0f
  EmitVelocity 5.0 0.0
  EmitFrq 3.0
  Wind 2.5
  Size 8.0 50.0
  GasResist 0.09
  VertAccel 0.001
  Rnd 0.3
  EmitTheta 0.0 0.0

save as TankDust and change file extension from TXT to eff you will have the same smoke like from your plane :)

BTW you may try my fix  88 Flak effect, for Gurner fx just overwrite air folder all rest is the same, so just Effects\Explodes AIR :)
https://www.mediafire.com/?l9nbtcj7nrnt64r

Sorry Gurner we ruin your compilation again  ;)
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bomberkiller

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #525 on: June 21, 2012, 01:02:25 PM »

Hi Manysh,

just testet yours in DBW - no chance, no dust...

regards, Gerhard
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Semor

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #526 on: June 21, 2012, 01:03:49 PM »

Thank you guys. will try both options ASAP. ..and the Fix for the 88´s too.
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MANYSH

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #527 on: June 21, 2012, 01:06:07 PM »

It is working for me , using UP3
#UP#\Files\Effects\Smokes\TankDust.eff
https://www.mediafire.com/?1de2xz64a4ev828
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