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Author Topic: Gurner FX 4.3  (Read 350742 times)

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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #564 on: June 24, 2012, 02:38:26 PM »

What version of the game are you using? 

I would try deleting whatever you downloaded and download it again, making sure you have the right version.

Also try disabling other mods first to rule out a conflict
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ivomajic34

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #565 on: June 24, 2012, 02:43:47 PM »

I'm using the UP3 RC4
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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #566 on: June 24, 2012, 02:52:10 PM »

That should work fine, so you should do the following:

delete your copy of Gurners fx for UP3v4.2

download 4.2 for UP3 again.

Put it in jsgmemods folder

deactivate all other mods (apart from UP3, obviously!)

remove other mods from UP# folder

Activate gurners 4.2

test that it works

re-activate your other mods one by one, testing each time until you find the problem

Good luck!  :)
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ivomajic34

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #567 on: June 24, 2012, 03:22:32 PM »

WoW!!!!!
Thanks man a lot!
Now it works!
You did a great job!
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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #568 on: June 24, 2012, 11:31:54 PM »

Excellent  :D
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ivomajic34

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #569 on: June 25, 2012, 04:47:17 AM »

Is any one knows is there a bug fix for damaged airplane going down? Instead going down in spins shot down airplane goes sometimes left - right, right-left..
It's really annoying bug..

Sorry for my bad english::
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TICI

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #570 on: June 27, 2012, 11:05:41 AM »

There is a way that you can make your beautifull mod working with HSFX 6.0 ?. I tested it without class files but you lose the effects. I also hope that the modders are able to make the mods good for HSFX 5.01 to work for HSFX 6.0. So far I tested them and none I use on HSFX 5.01 work on HSFX 6.0 .
TICI
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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #571 on: June 27, 2012, 04:48:03 PM »

Sorry, I don't know much about HSFX.  Santobr said it incorporates plutonium, which means most of the effects should work.  Then you could put the class file for ricochets in and test that, and the class file for the pal smoketrails mod, etc.  But I understand a lot of the class files crash the game.

What's the advantage of HSFX over DBW, BTW?  Is it worth getting into?
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santobr

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #572 on: June 27, 2012, 05:15:01 PM »

The AI. :D

Guncam tracers, Ricochet and HGuderian_Weaponsmoke are working. ;)



santobr.
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Gurner

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #573 on: June 27, 2012, 05:27:09 PM »

Ah yes, 4.11.  I haven't even tried it yet!   ;D

Good news about the ricochets and everything - I think most of the other effects are based on plutonium, so most things should be working ok, right?
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santobr

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #574 on: June 27, 2012, 08:00:36 PM »

Well, sorry about it, I thought that everything was working, but some explosions, smokes and fire on the ground are not working.
Maybe some classfiles are not from plutonium unfortunatelly. :-[



santobr.
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PA_Willy

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Re: Gurner FX compilation NOW VERSION 4.2 + Awesome Long view distance mod
« Reply #575 on: June 27, 2012, 11:53:37 PM »

I think most of the other effects are based on plutonium, so most things should be working ok, right?

No. It's not working. Without class files you lose the most of effects.
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