Thanks Semor, glad you got it working.
In my imagination you wouldn't see clouds of dust on the eastern front because mud is quite heavy...
Anyway, changing those values is a little complicated because the colour is determined by the TGA which kind of acts as a starting point. So I could easily google the decimal RGB value for brown, but it probably wouldn't work in this case because the tga may already be brown, or black or whatever, if you know what I mean.
However, I can tell you that lowering that value will likely make it darker, and as the effect is presumably currently a kind of very light brown, I would lower the values one point at a time each, keeping them in proportion, and try it out. So for example:
Color0 0.812 0.672 0.516 0.5
Color1 0.880 0.884 0.672 0.001
Colour 0 is the initial colour, colour1 is the colour just before it dissapears. The last numbers (0.5 and 0.001) control how transparent the tga is, 1 being fully opache, 0 being invisible
Thanks Manysh and Barnesy, my plan to take over the world is nearing completion!
