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Author Topic: Gurner FX 4.3  (Read 350749 times)

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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #624 on: July 04, 2012, 08:25:00 AM »

Dust it is, then!  :D
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TICI

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #625 on: July 04, 2012, 08:30:36 AM »

Gurner, I'm little bit confuse. I installed the HSFX 6.0 versione yesterday and it works fine, now you have the new class files today for HSFX 6.0 .Do we need to install these files replacing the ones in the installation from yesterday? What changed in these files?.
TICI
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #626 on: July 04, 2012, 08:48:25 AM »

To be honest, it depends on your connection.  You probably won't notice the difference, so if it takes ages for you to download I wouldn't bother.  If it takes a few seconds you might as well grab the new version.

In that case you would delete your current version and download both the class files and the 3do and Effects downloads, and put the 3do and Effects folders (taking them out of their containing folder) into the class files folder.  Then put that in your mods folder, obviously.
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352nd_Hoss

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #627 on: July 04, 2012, 09:09:47 AM »

Stopped using the UV3, fire effects are gone, and tracers freeze in the air.  Didn't much like it anyway, I don't play the game hitting F3 all the time.  Would rather have the effects, and yes I do have the latest version of your game installed in all of my installs.

Try watching ntrks with both mods activated..... not pretty, disable UV3 and all is good again.

lam

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #628 on: July 04, 2012, 09:43:08 AM »

I have a "perfect" set of efx mods set up in jsgme and things are working. Only thing is, I wish in my set, the fires burn the length of time that Gurner's FX does. Unfortunately, when I tried Gurner's FX, as good as it is (and it is good Gurner!), it crashes my IL2 DBW 171 a minute or two into gameplay.

So my question is this: Is/Are there java class files that control the length of time that fires burn and which are they (that I may try activating just these)?

If this is a silly question, then just please tell me so!  ;D
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #629 on: July 04, 2012, 10:07:42 AM »

If your game is crashing you've probably got a class file conflict somewhere, so remove all other mods apart from gurners and then put them back one by one, playing each time until you find the one that crashes the game, then leave that out.
 
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lam

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #630 on: July 04, 2012, 10:59:05 AM »

thanks for the reply Gurner!

yes, I'll try that.

For my learning: so there's no class file that controls the length of time that fires burn or controls only the fires?
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #631 on: July 04, 2012, 11:13:48 AM »

It's in the eff files, but the class files may have an effect, depending on what class files are in your other mod
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flightdok74

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #632 on: July 04, 2012, 02:32:53 PM »

Gurner, you the man!, your favorite effects mods. are fabulous to say the least.  I just tried your latest 4.3 HSFX6 version in Il-2_4.11.1HSFX6 and it rocks, very cool, thanks for all your work and effort........ ;)
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LuseKofte

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #633 on: July 04, 2012, 02:56:39 PM »

I am preatty sure this will be added in next DBW buildt. Your work is so important
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Uufflakke

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #634 on: July 04, 2012, 04:11:10 PM »

I am preatty sure this will be added in next DBW buildt. Your work is so important

+1

Strafing and bombing is so much more fun now.  :P
And not demanding at all on my average system (Windows XP).  :)
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"The Best Things In Live Aren't Things"

Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #635 on: July 04, 2012, 05:00:40 PM »

Would be an honour, of course.  After all, I'm nearly satisfied with it, now.  Nearly...
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