Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 52 53 54 [55] 56 57 58 ... 100   Go Down

Author Topic: Gurner FX 4.3  (Read 350736 times)

0 Members and 1 Guest are viewing this topic.

crazyflak

  • Modder
  • member
  • Offline Offline
  • Posts: 901
  • Are your words prettier than silence?
Re: NEW RELEASE - Gurner FX 4.3
« Reply #648 on: July 06, 2012, 02:03:56 PM »

Seems to me he is trying to offer a solution of conflict between the 2  ;)
Logged

zona13pita

  • member
  • Offline Offline
  • Posts: 14
Re: NEW RELEASE - Gurner FX 4.3
« Reply #649 on: July 06, 2012, 02:36:28 PM »

I think you are in wrong tread mate :) This is Gurner FX have more then nothing to do with any sound mod : 8)

I know when to activate FX after UV3 game was giving Freeze, freeze, and now this tracer Good!
Logged

Gurner

  • member
  • Offline Offline
  • Posts: 664
Re: NEW RELEASE - Gurner FX 4.3
« Reply #650 on: July 06, 2012, 03:39:37 PM »

Yeah, the new BD3EFC060DE09938 improved things a lot for me.  It ain't perfect, but some things about that mod are really cool, like the flybys (obviously) and the difference between open and closed cockpit.

I haven't tested for total compatibility, but I just flew a few "scramble" missions with no obvious problems apart from the odd miss-timed or missing sound.

Thanks for the input, zona, and I wouldn't necessarily describe you as a pita...  ;)
Logged

flightdok74

  • member
  • Offline Offline
  • Posts: 131
Re: NEW RELEASE - Gurner FX 4.3
« Reply #651 on: July 06, 2012, 03:57:39 PM »

I had the same miss timed sounds on fly-by and also some missing sounds, then changed my sound settings in my ingame audio settings, as specified in the "read-me" with the mod. and this fixed it all.....very cool now...... ;)
Logged

Gurner

  • member
  • Offline Offline
  • Posts: 664
Re: NEW RELEASE - Gurner FX 4.3
« Reply #652 on: July 06, 2012, 04:14:09 PM »

I set it up as per the readme before I even tested it, and I still have some machine gun sounds going on for too long, brake sound doesn't work with the canopy open, and if a plane flys overhead by the time the flyby sound kicks in the planes already receding into the distance...
Logged

Mad026

  • Modder
  • member
  • Offline Offline
  • Posts: 683
  • F.A.C. Tailnumber 26
Re: NEW RELEASE - Gurner FX 4.3
« Reply #653 on: July 06, 2012, 08:00:59 PM »

I would like to ask about the dust The low dust is awesome on the europian airfields, but what about the Balkans and desert and pacific airfields? You would have to get more dust at take off mainly on the desert maps, I read that they couldn't see normally at take off. I just asking it!  Othervise your big mod pack is just great! Your fire effect must be the best ! ;D
Logged

Gurner

  • member
  • Offline Offline
  • Posts: 664
Re: NEW RELEASE - Gurner FX 4.3
« Reply #654 on: July 07, 2012, 02:30:23 AM »

Here you go then:  https://www.mediafire.com/?tab1otp0dd90953

My suggestion would be to make it activatable with JSGME by following the JSGME file structure for whatever version(s) of Gurners you're using.  Name it so it loads before Gurners.  That way you can switch it on easily whenever you're going desert flying

Or you can just stick it as is into your mods/#dbw/#up# folder.  Should work.

Edit:  This was made by Socorrista
Logged

Mad026

  • Modder
  • member
  • Offline Offline
  • Posts: 683
  • F.A.C. Tailnumber 26
Re: NEW RELEASE - Gurner FX 4.3
« Reply #655 on: July 07, 2012, 04:54:28 AM »

THANKS FOR IT!! ;D
Logged

Mad026

  • Modder
  • member
  • Offline Offline
  • Posts: 683
  • F.A.C. Tailnumber 26
Re: NEW RELEASE - Gurner FX 4.3
« Reply #656 on: July 08, 2012, 04:46:36 PM »

the dust mod what you linked is just great except when you flying low altitude above water the engines makes dust on thesurface of the water. Can you repair that bug?
Logged

Gurner

  • member
  • Offline Offline
  • Posts: 664
Re: NEW RELEASE - Gurner FX 4.3
« Reply #657 on: July 09, 2012, 03:24:44 AM »

Sadly no.  That's not a bug, that's just the way it is.  It's the reason I don't include it as part of the pack, that and the fact that when you take off from tarmac you get great clouds of non-existant dust rising from the tarmac!
Logged

Mad026

  • Modder
  • member
  • Offline Offline
  • Posts: 683
  • F.A.C. Tailnumber 26
Re: NEW RELEASE - Gurner FX 4.3
« Reply #658 on: July 09, 2012, 03:59:38 AM »

 ;D ;D I understand  :)
Logged

hguderian

  • Modder
  • member
  • Offline Offline
  • Posts: 1139
Re: NEW RELEASE - Gurner FX 4.3
« Reply #659 on: July 09, 2012, 05:10:49 AM »

Hi Gurner!

Could be possible to have an HSFX's LongDistanceMod set to 10 Km?

Regards
Logged
Pages: 1 ... 52 53 54 [55] 56 57 58 ... 100   Go Up
 

Page created in 0.039 seconds with 19 queries.