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Author Topic: Gurner FX 4.3  (Read 351438 times)

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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #684 on: July 17, 2012, 01:08:25 PM »

Ok, how about 3do/effects/ fireworks/12mmpluff, 20_sparks, 37_sparks etc?
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andqui

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #685 on: July 17, 2012, 01:19:47 PM »

Just got a new pc and have started to move il2 over to it..

but now, with HSFX6, and your v3 effects mod at the highest priority, the ground fires/explosions stop burning/smoking after a short amount of time. The effects are there and new, but stop being generated quickly. What file controls this so I can check if I have done something wrong? Also, but are all types of aircraft weapons supposed to show the water impacts from far away? Only a few do for me, and I think I remember it working for them all. Worst is that I deleted my old installation so I can't just copy over the mod and have it working as it was.

thanks
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hguderian

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #686 on: July 17, 2012, 02:54:53 PM »

Ok, how about 3do/effects/ fireworks/12mmpluff, 20_sparks, 37_sparks etc?

Solved! It's in .../cannon/object

Thank you Gurner!
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #687 on: July 17, 2012, 03:42:11 PM »

Andqui - for starters you need V4.3 and the distance mod for hsfx 6.  Put it in mods folder.  How far do you mean for the water?  You may not see bullets hit the water if you fire down from quite high
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andqui

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #688 on: July 17, 2012, 09:27:34 PM »

Sorry I meant 4.3. I had that and the distance mod installed on my old computer, and everything worked magnificently. Now with the new one, I downloaded that and the distance mod again for HSFX 6, and while the effects are all there (explosions/flames/smoke/etc) the burning tanks and buildings and vehicles only burn/smoke for 5 seconds or so.
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #689 on: July 18, 2012, 02:19:56 AM »

Were you using it with hsfx 6 before?
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andqui

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #690 on: July 18, 2012, 07:24:00 AM »

Yes- I redownloaded and installed again, and now everything works. I guess something got corrupted before. Great mod, sorry for the bother.
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WindWpn

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #691 on: July 25, 2012, 04:11:51 PM »

Found something too look into for HSFX and this mod along with perhaps UV3.  Seem that when in combat, ammo stores fall to only about a second of burst time before guns/cannons are empty.  However, when not in combat (immediate airstart of quick mission), I can fire off full ammo complement with no problem.  Issue seems to relate to combat action (perhaps production smoke, etc effects) and ammo count/store.  Not sure of the cause, but it may be a conflict between this mod and UV3 in HSFX6.

Though next test is use of only this mod and HSFX6 to see if I can repeat issue. 

However, if anyone else has experienced lack of ammo when in combat running this mod in HSFX with/without UV3, please reply with any findings.  Of course if you found the solution, that would be awesome!

~S~
wind
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too-cool

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #692 on: July 28, 2012, 07:05:31 AM »

Have this mod installed in HSFX6.01 but I'm not getting the effects as shown on the first page in this thread, target that I destroy, the effects ie. smoke fire and such only stay for about 30 seconds or so, hit on a/c don't show at all, and yes I'm hitting them, just wondering if it's a setting or something, last but not least I can only see smoke from a plane shoot down or trains burning from about 3-4 k, thats it, I have the 30K patch installed.  Thanks TC

PS, hope this makes sense.
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #693 on: July 28, 2012, 02:36:26 PM »

Wind - sorry, I haven't tested this yet.

Too-cool - It sounds like none of your effects are working.  Check again that you have the correct distance mod in the correct place, and the same with the main mod itself.  If the fire is disappearing after 30 secs it suggests you are not using my files, as my files are set to smoke for an infinite amount of time.

See the similar problem Andqui had above. 
Quote
Yes- I redownloaded and installed again, and now everything works. I guess something got corrupted before. Great mod, sorry for the bother
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too-cool

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #694 on: July 28, 2012, 07:09:41 PM »

Wind - sorry, I haven't tested this yet.

Too-cool - It sounds like none of your effects are working.  Check again that you have the correct distance mod in the correct place, and the same with the main mod itself.  If the fire is disappearing after 30 secs it suggests you are not using my files, as my files are set to smoke for an infinite amount of time.

See the similar problem Andqui had above. 
Quote
Yes- I redownloaded and installed again, and now everything works. I guess something got corrupted before. Great mod, sorry for the bother
Re-downloaded and installed, all good now but I have a question, is the 30k distance mod only for DBW or will it work in HSFX6.01?  Thanks TC
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #695 on: July 29, 2012, 11:04:12 AM »

You have to look just a little further down, and you will find the HSFX6 version.  The DBW version will not work with HSFX6
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