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Author Topic: Gurner FX 4.3  (Read 350744 times)

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slipper

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #696 on: July 29, 2012, 02:28:59 PM »

Gurner

out of interest mate, which .eff files control the house fires/smokes and the flak explosions please mate?

regards

slipper
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #697 on: July 29, 2012, 04:46:40 PM »

Hi, Slipper

effects/explodes/objects/house and effects/explodes/air/zenitka
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too-cool

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #698 on: July 30, 2012, 06:41:57 PM »

You have to look just a little further down, and you will find the HSFX6 version.  The DBW version will not work with HSFX6
Got it, thanks Gurner.  TC
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El_Marta

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #699 on: July 31, 2012, 02:44:57 PM »

Any news on the bomb bay doors incompatibility?
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #700 on: July 31, 2012, 03:31:54 PM »

No change, I'm afraid
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too-cool

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #701 on: August 04, 2012, 10:44:42 PM »

No change, I'm afraid
What was the fix for the suspended tracers in the air?  TC
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santobr

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #702 on: August 05, 2012, 12:52:12 AM »

Tiger's UV3 Sound mod, nothing related to Gurner's mod.
There is already a fix there.



santobr.
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bergkamp

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #703 on: August 09, 2012, 01:02:04 PM »

Hi Gurner, a quick question regarding v4.3. I have got this mod running in DBW1.71 and HSFX6 but for the life of me cannot get it running in SAS Modact 3.06 JetWar. I have just ploughed through all 59 pages to find an answer (the probable one being the mod is not compatable) and am now my brain hurts. I have no other effects mods in JetWar. Any advice much appreciated
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bergkamp

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #704 on: August 09, 2012, 01:05:58 PM »

Gurner, should have mentioned JetWar v1.2. in last post
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #705 on: August 09, 2012, 02:07:36 PM »

I've never used modact jetwar, but see no reason why at least some of my compilation wouldn't be compatible, unless it comes with it's own effects package.

Are you using the Gurner modact class files?

Download the effects again in case your download is corrupted?

Put Gurnerfx in the MODS folder?

Name it to load first?
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bergkamp

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #706 on: August 09, 2012, 03:01:25 PM »

Hi Gurner, thanks for reply. I have d/l'd v4.3 for modact and modact class files. Have put Gurnerfx in #SAS folder (#SAS/GurnerFX_ModAct_4.10), tried to activate with jsgmemods and also tried to activate using a separate MODS folder in main game folder, all to no avail. MODS required to run JetWar are 000_1956_core_v12 and 00000_SAS_AI_engine_hotkeys_carriers and Diff_FM so I guess they would have to load first before anything else. Nothing else is in my #SAS or MODS folder to interfere with GurnerFX. Anyways, don't waste too much time on this as it is not life threatening and I have it running ok on DBW and HSFX6. As it is nearly 10pm here, I am heading for the hills.
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #707 on: August 10, 2012, 01:44:33 AM »

Try re-naming it so it loads first
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