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Author Topic: Gurner FX 4.3  (Read 350888 times)

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bergkamp

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #708 on: August 10, 2012, 03:56:08 AM »

Tried that, Gurner, no success. As I say, I have downloaded V4.3GurnerFX and 3 separate class files for DBW, HSFX6 and ModAct and ModAct is the only one I cannot get to work. I have probably got overconfident and have missed something stupid. I will look at it another day. For now, the sun is shining and it's time for beer. Thanks for trying to help and I will come back if I have any further success.
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Mick

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #709 on: August 10, 2012, 11:21:06 AM »

...for me (4.09m) the only way to get this very good mod to work was to delete all java class files, of course I suppose that I lose several effects but this is much better than stock effects ...

THX for sharing Gurner ...  ;)
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #710 on: August 10, 2012, 01:45:42 PM »

Time warp!   ;D  Glad it works for you
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BT~Teacher

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #711 on: August 30, 2012, 05:42:14 AM »

Amazing effects pack! My squadron is loving it! Especially the long visibility addon.

Only one major flaw though, when you destroy infantry, they burn like an oil field.
Would it be possible to remove that in the next release?
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max_thehitman

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #712 on: August 30, 2012, 09:47:28 AM »

Amazing effects pack! My squadron is loving it! Especially the long visibility addon.

Only one major flaw though, when you destroy infantry, they burn like an oil field.


I believe it was meant to make the AI enemy troops to suffer!  ;D Barbecue the bad-guys.
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #713 on: August 30, 2012, 04:29:02 PM »

I'm afraid I don't know the solution, although there probably is one.

If I change the infantry, then an oil field will burn like infantry...
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BT~Teacher

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #714 on: August 31, 2012, 01:58:45 AM »

I'm afraid I don't know the solution, although there probably is one.

If I change the infantry, then an oil field will burn like infantry...

Aha, ok.
Can't have everything. :)

Thanks for reply.
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marcost

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #715 on: September 02, 2012, 04:04:01 PM »

Hi Gurner,

Firstly, great mod thank you! I'm new to here so hi all but not new to IL2 or modding. I have a problem with the mod - all works fine, effects are great and distance is increased until I blow something up like a truck or vehicle convoy, then IL2 freezes as the explosion happens. I'm running 4.10.1m with UP3 and have installed your mod 4.3 with JSGME. When I uninstall your mod, the game runs fine.

I followed the guide - in the installer I put effects and 3do folders, class files for UP3 plus long distance files for UP3.

Would appreciate any suggestions as your mod doubles the immersion for me!

Thanks again,

Martin
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #716 on: September 02, 2012, 04:22:56 PM »

Think a couple of people have reported something like that in this thread.  Could be a conflict with another mod - disable other mods and test without them.

Make sure you have the correct class files.

Some people have experienced corrupted downloads - download again and see if that fixes it.
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panzerkeil

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #717 on: September 03, 2012, 01:46:33 AM »

If you have an ATI card you should check the dimensions of the tga's as well: I found that if the size is not dividable by 8, ATI cards give errors (displays squares or sometimes crash\hang computer).

If you are running Windows 7, have an ATI card and have the tga thumbnail viewer installed, you can do the following:

*Do a search in the effect folder for *.tga (or check your whole mods folder)
*Add a display filter in your explorer: dimensions
*All the tga's that have dimensions that are not dividable by 8 will cause errors (eg 128x256 is fine, whereas 512x966 is not)
Replace those tga's with similar looking files from other mods (make sure file names are exactly the same)

And you should be fine.
ATI cards are like oldtimers; they need some extra work, but if you get them running the results are fantastic.   :D
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marcost

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #718 on: September 03, 2012, 03:53:29 AM »

Hi Gurner and Panzer,

Thanks for the quick reply! I did find one post with this problem suggesting using class files from plutonium pack but had no luck with that.

I don't have any mods activated other than the complete UP3 pack and ecranwide/hakencruz through JSGME.

Card is Nvidia (GTX460/300 cert. drivers).

I'm away from home for a couple of days, will report back when I've re-downloaded and tried again

Best regards,

Martin



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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #719 on: September 03, 2012, 03:55:57 AM »

Make sure you're using these class files - https://www.mediafire.com/?soj1ibdjo3dsr6s
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