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Author Topic: Gurner FX 4.3  (Read 350736 times)

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marcost

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #720 on: September 03, 2012, 05:54:19 AM »

Ok will do! Thanks again   :)
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marcost

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #721 on: September 04, 2012, 01:39:31 PM »

hi Gurner,

re-downloaded and tried the class files in your post - same problem. I can be more specific now:

Crash only happens when blowing up vehicle convoy, not individual tanks or planes. It happens when the first explosion of flame appears

If I remove the class files from the install folder, I get what looks like the new fx and no crash. But then if I add just the long distance class files, i don't see long distance smoke.

Presumably though the 70 or so class files are required in some way, so this is not a workround?

Thanks

Martin
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #722 on: September 04, 2012, 03:13:00 PM »

You have some kind of class file problem.  Maybe you have some extra or duplicate class files somewhere?  The long distance mod should work fine without the 4.3 class files - are you using the distance mod version for UP?

Maybe you have some problem with your UP install
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marcost

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #723 on: September 05, 2012, 03:14:32 AM »

Hi yes definitely distance mod version for UP class files and put them in the mods folder containing your 4.3 effects and 3do folders, and the mod is enabled by JSGME

Not had any other issues with UP over the last year

I'll search for class files and see what I've got



Thanks
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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #724 on: September 05, 2012, 05:53:47 AM »

What gpu do you have?  ATI cards can cause problems. 

As I say, distance mod should not require the 4.3 mod to work. 
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marcost

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #725 on: September 05, 2012, 01:15:15 PM »

GPU Nvidia GTX460 OC using Precision X and latest certified drivers 301.42. (CPU is Intel i7 2660k OC to 4.5, 8gb memory)

Out of interest what do the class files do exactly and where should I look for them in the install? I'm away from home so can't look in my IL2 folder till tomorrow

Thanks


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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #726 on: September 05, 2012, 04:56:01 PM »

Actually, don't bother looking for the UP class files - they're all packaged as SFS files.

Something is wrong - I don't understand why your distance mod doesn't work properly.

Very difficult to diagnose this as no one else seems to have this problem.  If you can get the mod to work, then it suggests you are installing it correctly, and we know you are using the correct class files.  You remove the effects and 3do folders from their containing folder and put them in the folder with the class files.

I can see no reason for this mysterious crash!
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marcost

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #727 on: September 06, 2012, 01:57:44 AM »

Well my mum always said I was special  :-\

Gurner, thanks for taking the time to think about my problem. I have d/l DBW superpack so will install this onto one of my clean stock installs this weekend, then d/l your mod (DBW version) and try that. I've been meaning to switch to DBW anyway as I only fly offline.

Thanks again,

Martin

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Gurner

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #728 on: September 06, 2012, 02:18:12 AM »

You'll love DBW.  Don't forget the FBDSM!
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Mick

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #729 on: September 06, 2012, 03:17:58 AM »

Out of interest what do the class files do exactly ...?

... Hi Gurner, I 've been asking myself the very same question, since your very nice mod runs OK on my 4.09m install, I just wondered what have I been missing without the class files that otherwise crash my game ...  ;)
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marcost

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #730 on: September 06, 2012, 06:34:58 AM »

Ok great, looking forward to it. FBDSM as well    :)
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marcost

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Re: NEW RELEASE - Gurner FX 4.3
« Reply #731 on: September 07, 2012, 02:45:01 AM »

Hi Gurner,

Well... DBW 1.71 rocks and..... your FX mod rocks too  :) :) :) :)

All working great, thank you thank you thank you

FBDSM next ;D

Regards,

Martin
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