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Author Topic: HG_Smokes&Flashes_DBW1.71 v.2  (Read 18439 times)

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hguderian

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HG_Smokes&Flashes_DBW1.71 v.2
« on: January 15, 2012, 05:21:22 AM »

Updated v.2
D/L linkhttps://www.mediafire.com/?quxbms59x9m330z

This is a re-repack of many effects mods I'm usually using on my IL2. It contains
my previous WeaponsSmoke repack (https://www.sas1946.com/main/index.php/topic,12514.0.html) with
the addition of Eexhaton's tracers - Dadder's muzzle flash - 7mm hit flashes from JCat's Merged Effects -
HolyGrayl&Potenz Hit Smokes for 20mm and 0.50cal. + Plutonium Ricochet - 3D Spiral smoke for MGFFs -
Maven's Gunsmokes.

I've tried to achieve a sort of "randomization" for 7mm/12,5mm/20mm Hit Flashes and Hit Smokes.
The same thing I've sorted out for AC hit debries, especially for 7mm gun's. I've retouched
some .eff values to meet my taste (I hope you'll like them also)

Install putting the folder "00 @  HG_Smokes&Flashes_DBW_v2" (which you could rename as you wish)
in your #DBW folder as usual .

N.B. IT MUST BE LOADED BEFORE HG&P PLUTONIUM MOD!!!!

EDIT------>> I'm testing it with new 411patch and all seems working right!
I haven't tested it under UP3 or ModAct.

P.s. If you use this pack my previous one is not more necessary!

Best regards and many thanks to all for your MODWORK!!  :D

HGuderian

Credits to:
Maven
JapanCat 
HG&P
philip_ed
Eexathon
Benitomuso
Dadders
santobr
vpmedia
Steppenwolf
....CirX for DBW!
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joycecaster

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Re: HG_Smokes&Flashes_DBW1.6.7z
« Reply #1 on: January 15, 2012, 10:02:18 AM »

Sorry! I got the following after a couple of 30% CTD's loading the Defence of the Reich DCG campaign after installing this mod before Plutonium in DBW 1.6...


WARNING: ****( Unexpected txr reload (tfTranspBorder): '3DO/Effects/TEXTURES/WhiteSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped -1 -> 0 (delta = 1) to Range 0..32
INTERNAL ERROR: Can't open file 'Effects/TEXTURES/burnfire0.mat'
WARNING: object 'Effects/TEXTURES/burnfire0.mat' of class 'TMaterial' not loaded
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$MustangMkI'
Initializing DirectSound playback device...
Primary buffer created.

Is this related?

EDIT: My bad - same error even if I disable your Mod..!
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hguderian

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Re: HG_Smokes&Flashes_DBW1.6.7z
« Reply #2 on: January 15, 2012, 10:11:32 AM »

 ;) Pfuiiii...I was starting to investigate.

I' haven't those "texture errors"...check if you've other effect mods installed.

Cheers

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FilMit

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Re: HG_Smokes&Flashes_DBW1.6.7z
« Reply #3 on: January 15, 2012, 10:25:28 AM »


   I liked it, thanks HGuderian  :)

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joycecaster

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Re: HG_Smokes&Flashes_DBW1.6.7z
« Reply #4 on: January 15, 2012, 12:46:52 PM »

I disabled LowerParticleEffects and all is good again...
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hguderian

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Re: HG_Smokes&Flashes_DBW1.6.7z
« Reply #5 on: January 15, 2012, 01:28:50 PM »

Good! Report that issue in the "LowerParticleEffects" Thread (plz)...or read in it if there's a solution already (it loose a texture and a .mat file)

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joycecaster

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Re: HG_Smokes&Flashes_DBW1.6.7z
« Reply #6 on: January 15, 2012, 04:43:39 PM »

I am an idiot - that mod is 4.09 only...
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hguderian

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Re: HG_Smokes&Flashes_DBW1.6.7z
« Reply #7 on: January 15, 2012, 05:03:40 PM »

 :-\ I'm also... :)
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Ribs

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Re: HG_Smokes&Flashes_DBW1.6.7z
« Reply #8 on: January 15, 2012, 09:23:15 PM »

Sorry if this is a stupid question , but how do I set this up to load before plutonium?

Thanks ,
Ribs
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I've spent most of my money on Whiskey and Women. The rest I just wasted.

Schutze

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Re: HG_Smokes&Flashes_DBW1.6.7z
« Reply #9 on: January 16, 2012, 04:26:47 AM »

Could be the light tracer shorter? In the game its long nearly as entire aicraft. In the guncams they look much shorther then in stock version.
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zack

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Re: HG_Smokes&Flashes_DBW1.6.7z
« Reply #10 on: January 16, 2012, 06:27:09 AM »

Dear Heinz,
Does Your mod include "Getters Gunfire Repack 2" mod?
Thank You.
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hguderian

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Re: HG_Smokes&Flashes_DBW1.6.7z
« Reply #11 on: January 16, 2012, 07:11:10 AM »

@Schutze...no, I don't know anything about 3d...and tracers aren't made by me ;=)

@Ribs...rename the folder so it come first the Plutonium in your #DBW mod folder.

@zack...I would not say the wrong thing but not...it's Dadder's lowfatgunfire! If you like Getters one replace the correspondin' folders.

Cheers
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