Hi Goblin
More tuned and added effects are:1. Aircraft crash ground explosion/Bomb250/500 fireball mushroom which is now without sudden cut but will now dissipate more slowly and naturally looking .
( there is really no game original support for slower explosion fireball with aircraft ground crash , 250&500lb bomb explosion but it was achieved by switching files entries and new configuration between burn and peaces effects files )

2. All caliber bullets water hit splash have been increased in size to reflect WWII archival footage .
3. Ground moving or static bullets hit objects flash have been increased in size from aircraft guns to a bit bigger average flash size to reflect WWII archival footage
4. New 1000lb bomb explosion effect with also more slowly dissipating fireball effect
5. Bigger ingame battleships have no longer front rotating water puff but it's now more natural looking wave .
6. 10kg bomb ground explosion and water splash was tuned a bit
7. Aircraft stall smoke was tuned a bit
8. RS82 ground explosion and water splash was reconfigured
9. Aircraft dust take off class effect is now calling for particles class file rather than spiral class file processing because during jet aircraft take off , two different smokes class files
will start flickering when mixed together with dust smoke and jet engine smoke at full power .
Now both effects files are using the same particles class file smoke processing and no more
testure flickering .
10. 303 and 0.50 caliber bullets hit flash on the enemy plane have been increased in size
and each bullet hit now change shape of flash impact to reflect WWII archival footage .
Previously each bullet hit on the enemy plane was the same looking texture flash shape constantly one after another .
Brand new effects are:1. Jet engine smoke at full power was separated from prop aircrafts damage smoke
2. Aircrafts new damage smoke design and interaction to reflect archival footage for fire with little or no smoke which happened most of the time in reality .
Still all options remains as you can get aircraft on fire with very little smoke or also
black thick long stream smoke , it all depends where is the damage , which plane etc..
it's the game engine assigning smokes shape and size interaction but it is giving now much more visual interaction for newly created smokes design .
S! HG & Potenz