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Author Topic: HG & P Uranium Edition New Effects Mod 2010 V.1  (Read 66269 times)

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SAS~HolyGrail

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Re: HG & P Uranium Edition New Effects Mod 2010 V.1
« Reply #60 on: March 25, 2010, 05:13:14 AM »

Hi Flanker35M  :)

How's everything goin' ?  is junior family member making fighter pilot progress ?  :)
Yes , it's in the work , it will be very much the same Uranium version but with objects new fluid fire by using Aed's class files finally replacing objects older fire glow effect which we had to use last year .
We wanted to have fluid fire back then many months ago but even thou class file coding
was started with Potenz and Wolfighter , it was never finished for objects fluid fire also due to lack of time and urgency to release new effetcs to the public without additional delays so guys could enjoy mod .
Since we have now class files edited and available thanks to Aed & spol allowing for fluid fire
which fire and smoke is continuing even after flipping between various ingame mission views exactly as it should be , now finally Uranium long adventure will be completed  ;D :D

Still have let Aed & spol to know , that we will use some of their class files to give finishing touch to Uranium effects mod .
Fire will be Uranium configured with of course also by using maximum size texture 17kb for smooth as possible play and FPS  :)
Uranium mod V2 should be in two versions to choose from , one for JSGME mod selector or another for game main MODS folder .
Because there will be class files conflicts with some other mods , we're planing older Uranium V1 version to be still available for those who like to use effects without pile up of edited class files and conflicts with other mods .

Thank you for asking  :)

S! HG & P & W
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santobr

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Re: HG & P Uranium Edition New Effects Mod 2010 V.1
« Reply #61 on: March 25, 2010, 09:03:56 AM »

Good news! :D

santobr.
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SAS~HolyGrail

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Re: HG & P Uranium Edition New Effects Mod 2010 V.1
« Reply #62 on: March 25, 2010, 10:03:39 AM »

Hi santobr  :)
thank you , if you want to give it a try by blending fluid fire class files for ground objects , go ahead , we already managed to get object fluid fire for Uranium by using Aed's class file but it still needs to be optimized which class file can be kept and which one can go .
We'll stay in touch , it would be very nice of you giving it try as you know where to look and what to looking for  :)

Thank you buddy and let me know if you want to play with it by trying to set up class files only for ground objects fluid fire , if you can't but once it's finished , we'll give to you for your optimization work against annoying game console textures clamp messages  8)

S! HG & P & W
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Flanker35M

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Re: HG & P Uranium Edition New Effects Mod 2010 V.1
« Reply #63 on: March 25, 2010, 11:04:56 AM »

S!

 My co-pilot has been in flu and fever all week now, poor thing. But a brave little guy, still playing around and watching me play AvP, EVE Online, IL2 etc. :D Will stuff him with fruits and juice so he gets vitamins to speed up his recovery.

 Good to hear there will be more Uraniums :D It is those I have been using all the way. I stick to a few and selected mods only as the jungle of mods is getting out of hands :D So better to have a few known and proven ones than run after each and every one. Keep up the good work HG, much anticipated this new Uranium!
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santobr

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Re: HG & P Uranium Edition New Effects Mod 2010 V.1
« Reply #64 on: March 25, 2010, 11:53:01 AM »

Thank you, HG. :D

I will give it a try as you say.
Let's see what I can do. ;)

santobr
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SAS~HolyGrail

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Re: HG & P Uranium Edition New Effects Mod 2010 V.1
« Reply #65 on: March 25, 2010, 01:07:57 PM »

Full steam ahead santobr  :)
once , we have only needed selected class files , we can configure new fluid fire .
We have identified quite few of the selected class files for ground objects fluid fire but it needs still some house cleaning and also to see if there is any other effect forced which we wish not to use for better FPS and playability , so probably editing and removing of some class files entries will be necessary but it's just too soon to tell .
Due to our other work , give it a try so we can all play with it , the sooner the better !!  :)
Uranium effects mod is the IL-2 community mod , so every step forward in immersion while trying to keep it in balance with history if possible and within game engine limits is welcome  :)
Have fun testing and thanks for your time and input !!

S! HG & P & W 
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SAS~HolyGrail

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Re: HG & P Uranium Edition New Effects Mod 2010 V.1
« Reply #66 on: March 25, 2010, 01:13:33 PM »

Hey Flanker35M  :)
did you guys have ben flying with open cockpit and junior co-pilot caught flu and fever ?
A lot of fruits and juice is the right medicine , I wish him speedy and full recovery
to be ready for continuing active WWII air combat duty :)
Thank you for Uranium mod support and feedback .

S! HG
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Flanker35M

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Re: HG & P Uranium Edition New Effects Mod 2010 V.1
« Reply #67 on: March 25, 2010, 02:21:16 PM »

S!

 I think the little rascal opened the air vent in the Bf109 ;) But he prefers Fw190 more these days. Fever has gone down now so hopefully tomorrow he is back in service again :D

 Feels more and more that I should go back to handpicking mods, like SAS. Was simple to control what to use and what you had there. Sure JSGME makes things easier, but the sheer amount of mods and all that makes online games a pain sometimes. But good to see some mods getting approval by TD/MG too and included to patches.

 Uranium will stay.
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SAS~HolyGrail

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Re: HG & P Uranium Edition New Effects Mod 2010 V.1
« Reply #68 on: March 25, 2010, 04:19:57 PM »


Roger that  :)
as long as we have our lives under control , we all shall make things better and better  ;)

THX
S! HG
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Eexhaton

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Re: HG & P Uranium Edition New Effects Mod 2010 V.1
« Reply #69 on: March 26, 2010, 03:32:41 AM »

Glad you've decided to keep improving your mods HG! :D

If you need any assistance with textures or so, just shout ;)
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SAS~HolyGrail

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Re: HG & P Uranium Edition New Effects Mod 2010 V.1
« Reply #70 on: March 26, 2010, 05:44:15 AM »

Absolutely Eexhaton  :) ,
we both already wrecked each other PM box by conspiring behind the scenes :D
Let's make sure that we as being IL-2 addicts are moving forward with mods projects .
I still owe you extra PM reply , I did not forgot your past effort :P

S! HG  :)
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el bradipo

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Re: HG & P Uranium Edition New Effects Mod 2010 V.1
« Reply #71 on: May 03, 2010, 04:02:40 AM »

Hi holy and potenz,I like your effect and use the mode. I would to know if is possible to have the effect of oil leak such as 3rdeye smoke mod(a thin line, visible and continuous) and if so, what parameters i must change.The request is only for my pleasure, not realistic (great effort).By the way, i wait for next "Berillium-Tallium" bigggeeest effects!!!(Hg Potenz-Factory made) ;)
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