Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 14 [15] 16 17 18 ... 29   Go Down

Author Topic: DBW 1.7 dedicated help thread  (Read 85639 times)

0 Members and 7 Guests are viewing this topic.

FANATIC MODDER

  • Modder
  • member
  • Offline Offline
  • Posts: 807
Re: DBW 1.7 dedicated help thread
« Reply #168 on: February 06, 2012, 03:25:31 PM »

Thank you much.

I 'll tell you my impressions so far:

- The selector doesn't protect anymore the user from not enabling - by mistake - the UP 3.0 in the JGSME folder. In 1.6 if you didn't do that, IL-2 simply won't start. With 1.7, you have a 95% crash of the stock 4.101.

- since all the planes are still there, they can simply be returned back to life with an old air.ini This indeed is simply marvellous! (too much talk for nothing really)

- Of the reductions, I find them most of them the most logical choices that could be made for a cut. The worst cut was the Pe-2 series 206. (obviously the 'cutter' is not from the ex-USSR)

- Only one plane is not working so far, the early MC 200 serie 1 con cupola (with closed canopy).

Now, I am going to check how much more space is free and then get back to you.  The general impressions are positive (I hope that the early Bf 109G-6 FM is finally fixed, I haven't checked yet.)
Logged

HundertzehnGustav

  • Banned on Sep 11/2012
  • member
  • Offline Offline
  • Posts: 3402
  • Arrogant Narcisistic Pussy
Re: DBW 1.7 dedicated help thread
« Reply #169 on: February 06, 2012, 03:32:51 PM »

the selector was , maybe, not designed to protect the user from his own mistakes...
after all, the ability to read, re-read and understand instructions is a base requirement for the installation and handling of mods.

If the community were to create a program to protect the users from screwing up the installs, we would need updates about every ten seconds.
Logged

FANATIC MODDER

  • Modder
  • member
  • Offline Offline
  • Posts: 807
Re: DBW 1.7 dedicated help thread
« Reply #170 on: February 06, 2012, 03:50:02 PM »

it was already there man if not I would not have mentioned it at all.
Logged

HundertzehnGustav

  • Banned on Sep 11/2012
  • member
  • Offline Offline
  • Posts: 3402
  • Arrogant Narcisistic Pussy
Re: DBW 1.7 dedicated help thread
« Reply #171 on: February 06, 2012, 04:11:10 PM »

maybe that was just an effect of how the program was wroitten, a concodence, not made on purpose...? maybe... what do i know. :)
Logged

FANATIC MODDER

  • Modder
  • member
  • Offline Offline
  • Posts: 807
Re: DBW 1.7 dedicated help thread
« Reply #172 on: February 07, 2012, 05:32:35 AM »

I hope that they will keep the SFS files and the buttons will continue to support "outdated" planes, because my impressions from 1.7 are extremely positive so far.
Logged

agracier

  • Modder
  • member
  • Offline Offline
  • Posts: 3048
    • The Great War in a Different Light
Re: DBW 1.7 dedicated help thread
« Reply #173 on: February 07, 2012, 05:47:38 AM »

The buttons file seems to be becoming more and more irrelevant for newer planes as these tend to work with the diffm mod ... buttons will only be needed for the old stock planes and since there already are many good working versions of a buttons file, I see little reason to worry about this. Just make sure you never lose all your copies of the latest buttons ...

And may I add how much easier it now is without all the constant updating of buttons. It wasn't difficult to update, but if you forgot and a new plane came along you invariably got a ctd. Or sometimes new planes weren't given a entry in the buttons and you had to juggle around ...

New way is much better...
Logged

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23878
  • Taking a timeout
    • STFU
Re: DBW 1.7 dedicated help thread
« Reply #174 on: February 07, 2012, 10:06:36 AM »

maybe that was just an effect of how the program was wroitten, a concodence, not made on purpose...? maybe... what do i know. :)
You're absolutely right 110G.
Basically the new selector does what the old one did, while being way less intrusive. No "on-the-fly" executable files creation anymore, no execution of files with weird extensions and the like, thus all antivirus related issues from previous versions should be solved.
Add to that we have added extensive JVM parameter injection in order to utilize available memory of modern machines as much as possible, which in turn raises the limit of available slots for custom modded installations.

To be honest, to me it makes no difference whether a game just refuses to start or whether it crashes at 95%, both isn't what the user wants to do, isn't it? For sure I'm not gonna invent in the way a game is crashing ;)

If desired, I could open another topic where we can discuss internals of the selector. Anyone else can do so too. I just feel that most of the selector reports in this thread are slightly off topic since they either complain about something which has been invented like that intentionally, or they're referring to non-reading or misreading the manual.

Best regards - Mike
Logged
Don't split your mentality without thinking twice.

HundertzehnGustav

  • Banned on Sep 11/2012
  • member
  • Offline Offline
  • Posts: 3402
  • Arrogant Narcisistic Pussy
Re: DBW 1.7 dedicated help thread
« Reply #175 on: February 07, 2012, 12:05:24 PM »

i well remember the antiviruses screaming out loud about the "on the fly file creation" thing...
everyone was panicking and scratching their heads...
good days.
:)
Logged

FANATIC MODDER

  • Modder
  • member
  • Offline Offline
  • Posts: 807
Re: DBW 1.7 dedicated help thread
« Reply #176 on: February 07, 2012, 12:51:43 PM »

Add to that we have added extensive JVM parameter injection in order to utilize available memory of modern machines as much as possible, which in turn raises the limit of available slots for custom modded installations

I kept adding planes all afternoon (now I need to stop for today and more or less for the next 5-6 days) and I haven't reached any limits yet. Great work big brother.
Logged

Blaubaer

  • member
  • Offline Offline
  • Posts: 514
Re: DBW 1.7 dedicated help thread
« Reply #177 on: February 07, 2012, 12:59:35 PM »

How can I use the DBW-selector 2.2.2 for starting a SAS-modact game?

Regards,
der Blaubäer
Logged

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23878
  • Taking a timeout
    • STFU
Re: DBW 1.7 dedicated help thread
« Reply #178 on: February 08, 2012, 12:48:03 AM »

Valid question ;)
I've just updated the official "Latest Selector" thread here: https://www.sas1946.com/main/index.php/topic,16403.0.html

Go grab yourself that selector and drop it in your IL-2 game folder. Don't forget to run the "IL-2 Selector" executable once at least and save your settings.

Best regards - Mike
Logged
Don't split your mentality without thinking twice.

vegetarian

  • member
  • Offline Offline
  • Posts: 405
Re: DBW 1.7 dedicated help thread
« Reply #179 on: February 08, 2012, 03:37:09 AM »

Congratulations to all involved in this fantastic pack.
Just a quick query in relation to something Storebror said a while back "...thus all antivirus related issues from previous versions should be solved."
SUPERAntiSpyware identifies Trojan.Agent/Gen-Faldesc[RE] in the  ...BIN\SELECTOR\BASEFILES\DINPUT.DLL file. I am assuming that this is a false positive, and have blithely carried on regardless as neither Malwarebytes or Avast found any problems. Just wondering if anyone else has come up with a similar alert.

Cheers
Logged
Pages: 1 ... 12 13 14 [15] 16 17 18 ... 29   Go Up
 

Page created in 0.035 seconds with 28 queries.