Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 32 33 34 [35] 36 37 38 ... 81   Go Down

Author Topic: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)  (Read 284944 times)

0 Members and 13 Guests are viewing this topic.

Herra Tohtori

  • Modder
  • member
  • Offline Offline
  • Posts: 671
Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #408 on: March 04, 2012, 10:58:10 AM »

Afterburner flames appear at 75% but disappear at 95% throttle.

If there's an intended flame size increase or effect change at 95%, it doesn't seem to be happening.
Logged

mojojojo

  • the only guy who uses the wildcat in multiplayer
  • member
  • Offline Offline
  • Posts: 1368
Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #409 on: March 04, 2012, 10:59:31 AM »

Quote
2 .. what?

As you see I'm a non english native speaker, so please give me some more specific answers. 
i hav this, too=i hav this 2.
what im trying to say is that i also hav this problem.
Logged
i7 4790K quad core 4.4GHz/8GB DDR3-1600/ASUS Z87-A/ EVGA GTX 970 4GB/128GB A-Data SSD+1TB HDD/EVGA 650w 80+ gold PSU/ NZXT Source 530 gaming case

mojojojo

  • the only guy who uses the wildcat in multiplayer
  • member
  • Offline Offline
  • Posts: 1368
Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #410 on: March 04, 2012, 11:05:37 AM »

dont worry  :)
Logged
i7 4790K quad core 4.4GHz/8GB DDR3-1600/ASUS Z87-A/ EVGA GTX 970 4GB/128GB A-Data SSD+1TB HDD/EVGA 650w 80+ gold PSU/ NZXT Source 530 gaming case

ANDYTOTHED

  • Modder
  • member
  • Offline Offline
  • Posts: 855
  • angle computing gunsights
Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #411 on: March 04, 2012, 11:26:27 AM »

I have a few small problems, I have no burner flame and my Suus don't have any textures

Can some one confirm this please?

Thanks,

s3
I shall get a screenshot ASAP
Logged

cgagan

  • SAS Team
  • member
  • Offline Offline
  • Posts: 5806
Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #412 on: March 04, 2012, 11:30:47 AM »

I don'? face this problem (either with the afterburner flame, or with the SUU textures) in my DBW1.7 setup
Logged

ANDYTOTHED

  • Modder
  • member
  • Offline Offline
  • Posts: 855
  • angle computing gunsights
Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #413 on: March 04, 2012, 12:58:36 PM »


that illustrates the tailpipe under full power and the gunpod is the centerline object
Logged

US_GRANT

  • Modder
  • member
  • Offline Offline
  • Posts: 691
Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #414 on: March 04, 2012, 02:23:38 PM »

S-3,
I noticed you used the better wheels mod for the wheels. I was wondering if you might consider doing the same for the engine exhaust nozzles. Would give them more detail.
Logged

coenoo1

  • Cookie
  • member
  • Offline Offline
  • Posts: 226
  • Your whisky geek
Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #415 on: March 04, 2012, 04:00:30 PM »

Maybe some great sounds for Jafa (startup at least).
Logged

S3231541

  • s3231541
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 2387
Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #416 on: March 04, 2012, 04:09:27 PM »

Thanks guys,

Link updated at original post, I've also post a link for a hotfix resolving the afterburner effect issue.

S-3,
I noticed you used the better wheels mod for the wheels. I was wondering if you might consider doing the same for the engine exhaust nozzles. Would give them more detail.

I thought that the exhaust nozzles were already very detailed. I don't know what else I can do to it.  :(. Can you give me a hint.

Thanks,

s3231541

Logged

US_GRANT

  • Modder
  • member
  • Offline Offline
  • Posts: 691
Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #417 on: March 04, 2012, 05:24:22 PM »

Well what you have right now is just a texture that wraps only half way around one side then repeats on the other, BUT it has to be warped so it does not twist up as it goes around. on the actual 3D model, you have the feathers made with raised pieces and non raised pieces. these could be mapped seperately and modeled with greater detail so they look this:




I also noticed one other thing. The stabalator was a single control surface that does not move as you have it in game at this time. the wings had spoilers just infront of the ailerons that served this purpose. I will post some pics in just a little bit to show you.
Logged

US_GRANT

  • Modder
  • member
  • Offline Offline
  • Posts: 691
Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #418 on: March 04, 2012, 05:40:46 PM »

Here are the pics I was talking about.

Stabalator:


Spoilers in front of aileron.

The ailerons on the Phantom only raised about 10 degrees so spoilers were used.
Logged

S3231541

  • s3231541
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 2387
Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2011)
« Reply #419 on: March 04, 2012, 05:59:17 PM »

hi,

I'll look into the engine exhaust  ;D

On the other hand, I am confuse with the stabilator, did you mean the elevator? so the elevator doesn't move at all? in this clip I saw that the pilot was testing the elevator, up and down? Also, for the wind foil as well, because you mention about "do the job for the elevator" and both rise when aileron is in up position? Sorry I can't get the picture  :(. If I can get what it behave like, I'll model it  :). Does this apply for all variant, D, E, B, J (which I'm planning to do)?

Thanks,

s3231541
Logged
Pages: 1 ... 32 33 34 [35] 36 37 38 ... 81   Go Up
 

Page created in 0.036 seconds with 24 queries.