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Author Topic: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)  (Read 285277 times)

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BravoFxTrt

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Re: F-4 Phantom II's released v1.3 for Jetwar1.2 (14/10/2012)
« Reply #804 on: October 14, 2012, 01:57:29 PM »

lol roger that Vega.
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razor1uk

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Re: F-4 Phantom II's released v1.3 for Jetwar1.2 (14/10/2012)
« Reply #805 on: October 14, 2012, 03:33:42 PM »

Just a query, what might those fin-less pods be that are in the pic above, on the inner pylons, some sort of targetting/data link/avionics pod or some think?
I ask because in some loadouts they are singular, in other they are in pairs, and other times they're in alone a Sparrow reccess, but they don't fire or drop...
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ChrisDaPra

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Re: F-4 Phantom II's released v1.3 for Jetwar1.2 (14/10/2012)
« Reply #806 on: October 14, 2012, 03:51:53 PM »

Just a query, what might those fin-less pods be that are in the pic above, on the inner pylons, some sort of targetting/data link/avionics pod or some think?
I ask because in some loadouts they are singular, in other they are in pairs, and other times they're in alone a Sparrow reccess, but they don't fire or drop...

ECM, pretty sure.
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benitomuso

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Re: F-4 Phantom II's released v1.3 for Jetwar1.2 (14/10/2012)
« Reply #807 on: October 14, 2012, 04:25:46 PM »

Thank you for the update. :)
F-4B DT bug. I installed fresh from first post "DBW"

That's a great design!!! Why nobody thought about it in reality?

Thanks for V1.3!
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razor1uk

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Re: F-4 Phantom II's released v1.3 for Jetwar1.2 (14/10/2012)
« Reply #808 on: October 14, 2012, 04:53:03 PM »

I can evisage it now

Quote
(Engauging fictious mode; complete with Good Morning Vietnam or Battlefield Vietnams 'US_Radio' voice)
'Project Closeline' was an amazing idea of using cross-wise mounted DT as a Napalm Tank.

This was intended to dropped upon structures and positions within heavily forested cover for instance; where a broader flame front and wider initial splash zone was needed, but due to greater than evisaged drag and aiming difficulties it didn't pass muster, not at all, infact it wasn't not even close, just like its real impact to target ratio.

Plus it more often than not struck the releasing A/C causing damage and flash burns to the phantoms paintwork, which upset the techies artistic notions.
It was quietly swept under the rug by General Bullpucky, after those wonderful tech guys, weapons crews and pilots gave it the traditional one finger salute, aww shuchs, them guys.
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benitomuso

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Re: F-4 Phantom II's released v1.3 for Jetwar1.2 (14/10/2012)
« Reply #809 on: October 14, 2012, 07:45:48 PM »

Do we still the non-open canopy class, correct?

  Because after I deleted it the other classes started to complaint and didn't load.

  Regards,
                       Pablo
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S3231541

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Re: F-4 Phantom II's released v1.3 for Jetwar1.2 (14/10/2012)
« Reply #810 on: October 14, 2012, 08:05:11 PM »

Since no-opening canopy class is being integrated into the next-comming jet war. We didn't put it in, to avoid conflict with the later jetwar release. :). So later, you'll just need to delete that particular no-open canopy folder :)
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zack

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Re: F-4 Phantom II's released v1.3 for Jetwar1.2 (14/10/2012)
« Reply #811 on: October 16, 2012, 11:59:04 AM »

Hello S3231541,
Could You explain me one thing, cause I'm a bit confused now:
After installing Your last Phantom's update (new engine code etc...) I've lost all selected weapons in all variants except F-4J. Nothing on external pylons...
Is that correct?
Thanks a lot.
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BravoFxTrt

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Re: F-4 Phantom II's released v1.3 for Jetwar1.2 (14/10/2012)
« Reply #812 on: October 16, 2012, 09:26:57 PM »

Zack the only fix I know is you need the Crusader pack installed to  whatever game version i.e. Mods, DbW, #SAS, etc. Then you will see all your Loadouts.
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DjeeDjee

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Re: F-4 Phantom II's released v1.3 for Jetwar1.2 (14/10/2012)
« Reply #813 on: October 17, 2012, 02:28:20 AM »

Thanks again for updating the Phantom pack. Installed crusader pack, deleted old phantom, installed the new pack in my DBW folder and.... voila everythink works.  :D :D :D
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4S_Vega

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #814 on: October 17, 2012, 02:13:35 PM »

at first post

version 1.31, droptank bug is fixed :)
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Ass Eagle

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #815 on: October 17, 2012, 02:47:04 PM »

20% CTD  ::)  ;D

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Code: [Select]
[17.10.2012 20:43:17] ------------ BEGIN log session -------------
[20:43:17] OpenGL provider: Opengl32.dll
[20:43:17] OpenGL library:
[20:43:17]   Vendor: ATI Technologies Inc.
[20:43:17]   Render: AMD Radeon HD 6570
[20:43:17]   Version: 4.1.10750 Compatibility Profile Context
[20:43:17]   Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[20:43:17] Size: 1680x1050
[20:43:17] ColorBits: 32
[20:43:17] DepthBits: 24
[20:43:17] StencilBits: 8
[20:43:17] isDoubleBuffered: true
[20:43:17]
[20:43:17] *** Looking for Advanced CPU Instructions...
[20:43:17] [x] PentiumPro
[20:43:17] [x] Multimedia (MMX)
[20:43:17] [x] 3D (SSE)
[20:43:17] [x] 3D (SSE2)
[20:43:17] [x] 3D (3DNow)
[20:43:17] ColourBits 32, ABits 8, ZBits 24
[20:43:17]
[20:43:17] *** Looking for Render API Extensions ...
[20:43:17] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[20:43:17] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[20:43:17] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[20:43:17] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[20:43:17] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[20:43:17] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[20:43:17] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[20:43:17] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[20:43:17] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[20:43:17] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[20:43:17] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[20:43:17] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[20:43:17] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[20:43:17]
[20:43:17] Maximum texture size : 16384
[20:43:17] Maximum simultaneous textures :8
[20:43:17] MaxAnisotropic (1.0 = none) : 16.000000
[20:43:18] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[20:43:18] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[20:43:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[20:43:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[20:43:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[20:43:19] INTERNAL ERROR: Str2FloatClamp() - Clamped -1 -> 0 (delta = 1) to Range 0..32
[20:43:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[20:43:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[20:43:22] Spawn.get( com.maddox.il2.objects.air.F_4B ): com/maddox/il2/objects/air/TypeNoOpenCanopyFly
[20:43:22] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeNoOpenCanopyFly
[20:43:22] at java.lang.ClassLoader.defineClass0(Native Method)
[20:43:22] at java.lang.ClassLoader.defineClass(Unknown Source)
[20:43:22] at java.lang.ClassLoader.defineClass(Unknown Source)
[20:43:22] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[20:43:22] at java.lang.ClassLo
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