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Author Topic: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)  (Read 285059 times)

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Dark Apostle

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #888 on: November 13, 2012, 06:35:18 PM »

You have all the required support files at the start of the thread? Jetwars and what not?
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Erilcartul

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #889 on: November 13, 2012, 08:37:21 PM »

Yes. i have the jetwars mod and the the noopencanopy installed including the crusader pack. i just cant seem to find the ZUNI pack and new AGM missiles. would be nice to have them for ground attack scenarios. Dogfighting in the F-4 phantom is almost impossible for me.
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Erilcartul

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #890 on: November 13, 2012, 09:09:35 PM »

the front page said to install the loadout bug fix into the DBW file. i put it into my modact file with confidence the game will crash..instead it worked and i only managed to find the weapons in the F-4D. is it only for the F-4D?
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BravoFxTrt

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #891 on: November 13, 2012, 09:28:28 PM »

Erilcartul- you may have to install Vegas Crusader Pack for your F-4's to have all load outs.   https://www.sas1946.com/main/index.php/topic,27908.msg292920.html#msg292920
scroll down you will see it.
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Erilcartul

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #892 on: November 13, 2012, 10:05:46 PM »

I have the crusader pack installed
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Erilcartul

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #893 on: November 15, 2012, 07:01:48 AM »

Ok. i have installed EVERYTHING from the F-4 MOD pack along with the noopencanopy and the crusader pack. I also installed the loadout bug fix for DBW but somehow it works for modact as well. The loadouts are fine the only problem im facing is that the ZUNI missile pods and the new AGM missiles are only in the F-4D loadouts. Is this intended or is the ZUNI and new AGM missiles also meant for the other F-4 variants?
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Wulfy

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #894 on: November 16, 2012, 05:12:08 PM »

hi what goes in the weapon.ru? DBW quits for some reason.
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BravoFxTrt

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #895 on: November 17, 2012, 09:28:58 AM »

Boeing you need to go in the Tech Help section, all your answers are there waiting for you.

https://www.sas1946.com/main/index.php/board,7.0.html
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Wulfy

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #896 on: November 23, 2012, 09:10:04 AM »

Yeah I know! I HAVE MANY TIMES BEFORE ADDED NEW PLANES it's just that after i put the entries in my air.ini under the jets section, and the entries in the plane.ru DBW crashes at 70%!
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Fresco23

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #897 on: November 23, 2012, 09:30:49 AM »

Just a quick question cause i am curious. Is this project still in developement? I like this plane, flies well, kills everything we throw at her, but i CANT land her! This is quite frustrating for me who loves flying cockpit view only/full realism. As it is with no proper cockpit instruments, it is INCREDIBLY dificult to judge landing approach speeds and even formation flying is difficult! My younger brother is building a Phantom campaign, and a working cockpit would be awesome! Id rather not crash on landing at the end of EVERY sortie! lol Especially since he wants it to be carrier operations....

I know, i know, i could turn on those little speed bar thingys on the side of my screen, but it just feels wrong.

i was just wondered if it would be futile to hope for one one day????

fresco
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mojojojo

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #898 on: November 23, 2012, 12:27:11 PM »

Just a quick question cause i am curious. Is this project still in developement? I like this plane, flies well, kills everything we throw at her, but i CANT land her! This is quite frustrating for me who loves flying cockpit view only/full realism. As it is with no proper cockpit instruments, it is INCREDIBLY dificult to judge landing approach speeds and even formation flying is difficult! My younger brother is building a Phantom campaign, and a working cockpit would be awesome! Id rather not crash on landing at the end of EVERY sortie! lol Especially since he wants it to be carrier operations....

I know, i know, i could turn on those little speed bar thingys on the side of my screen, but it just feels wrong.

i was just wondered if it would be futile to hope for one one day????

fresco
sheesh quit yer yappin'
if you read, you'll see that the guys at freemodding are gonna make a workin pit for this plane :D
hope this gets rid of any confusion,
mojojojo :)
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Wulfy

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Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #899 on: November 23, 2012, 12:37:04 PM »

Yeah I know! I HAVE MANY TIMES BEFORE ADDED NEW PLANES it's just that after i put the entries in my air.ini under the jets section, and the entries in the plane.ru DBW crashes at 70%!
can some one help?
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