Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 75 76 77 [78] 79 80 81   Go Down

Author Topic: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)  (Read 285258 times)

0 Members and 4 Guests are viewing this topic.

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #924 on: November 27, 2012, 07:49:50 AM »

Thats the beauty of self modding ones Game, we all learn together how to fix it.
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

Wulfy

  • member
  • Offline Offline
  • Posts: 596
Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #925 on: November 27, 2012, 12:52:13 PM »

Thanks guys, really appreciate it :)
Logged

White-Sparrow

  • member
  • Offline Offline
  • Posts: 7
Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #926 on: December 01, 2012, 06:59:10 AM »

I dont know whether this is normal or not, but none of the instruments in the cockpit are working.
And i only got loadouts for the first Phantom. Every other Phantom got only the "Default" loadout.
Can anybody help?  :(
Logged

4S_Vega

  • Modder
  • member
  • Offline Offline
  • Posts: 3748
Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #927 on: December 01, 2012, 07:01:02 AM »

I dont know whether this is normal or not, but none of the instruments in the cockpit are working.
And i only got loadouts for the first Phantom. Every other Phantom got only the "Default" loadout.
Can anybody help?  :(

1) you need the crusader pack too

2) you had to download the weapons pack at first post and install into your DBW
Logged

White-Sparrow

  • member
  • Offline Offline
  • Posts: 7
Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #928 on: December 01, 2012, 07:16:30 AM »

Ok i will try this.
But from where can i get the crusaderpack?
I only found your "Workshop". And for this I need the A-7 pack from "Mario". But from where can i get this?
Logged

TeamFlyingAce162

  • member
  • Offline Offline
  • Posts: 128
Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #929 on: December 02, 2012, 12:56:24 PM »

Ok i will try this.
But from where can i get the crusaderpack?
I only found your "Workshop". And for this I need the A-7 pack from "Mario". But from where can i get this?

Here's where you can get the stock Crusader Pack:
https://www.mediafire.com/?zamyjx7ee6ac7lo

IIRC, I don't believe that the A7 Pack is needed to get the weapons(at least on my DBW 1.71 install).
Logged

White-Sparrow

  • member
  • Offline Offline
  • Posts: 7
Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #930 on: December 02, 2012, 01:53:12 PM »

IIRC, I don't believe that the A7 Pack is needed to get the weapons(at least on my DBW 1.71 install).
I installed the pack and from then on i was able to use all the weapons.
Thanks for helping me  ;D
Logged

Fresco23

  • Part-Time Skinner
  • Modder
  • member
  • Offline Offline
  • Posts: 2346
  • F.A.C. #23
Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #931 on: December 06, 2012, 09:25:17 AM »

Ok... perhaps this is a stupid question but im good at those....

How on earth do i get this bucket to fire aim-9 instead of aim-7!??! If i carry only aim-9 i get standard sabre-like missile growl/tone, but if i carry both aim-9 and aim-7, then my aim-7 are selected by default and i get the "launch authorized" signal. In this situation i have more than once wanted to switch over to sidewinders instead of losing a precious sparrow at such close range. But i cant figure out how to engage my aim-9 system. Even if i manually disengage my aim-7s, i havent been able to get the sidwinders to engage if i carried sparrows. If i knew how to get this to work, it would be useful in campaign situations where i need bombs, but there are few bomb loadouts that dont have both types of a2a missile.

I just feel it would give me far more engagement options, PLUS if im dragging the extra weight around, id dang well like to be able to use the friekin things!  >:(

 ;D anyhoo..... since i cant figure it out i humbly sebmit my querry to you the experts

thanks!
fresco
Logged
cogito, ergo sum armatus

S3231541

  • s3231541
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 2387
Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #932 on: December 06, 2012, 09:30:24 AM »

Currently there is no weapon selection system for you. So, tough luck...

However, it is being developed...
Logged

Fresco23

  • Part-Time Skinner
  • Modder
  • member
  • Offline Offline
  • Posts: 2346
  • F.A.C. #23
Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #933 on: December 06, 2012, 09:37:01 AM »

Oh well.... i shall make do i suppose

thanks s!

fresco
Logged
cogito, ergo sum armatus

Draken

  • member
  • Offline Offline
  • Posts: 1121
Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #934 on: December 16, 2012, 11:53:57 PM »

Nice !
I put it on 4.10.1 + ModAct 3.06 .
But I do not see the flares loadouts, though I installed the flares patch .
Logged

Sir_Pungskugga

  • member
  • Offline Offline
  • Posts: 11
Re: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)
« Reply #935 on: December 18, 2012, 01:21:44 PM »

I have another "error", wich is of course not a problem since i can fly the plane and all, but it seems the right engine is allways "lit" when ever it's started. The left engine lights up above a certain % of throttle, but the right one lights a blue flame as soon as it starts. That's a bit annoying since as soon as it's lit it leaves a smoke trail. Any suggestions?

Using 4.10.1m with DBW 1.71 and everything else that's required for making the mod work.

Also i have 70%CTD errors with other planes but that's not for this thread
Logged
Pages: 1 ... 75 76 77 [78] 79 80 81   Go Up
 

Page created in 0.032 seconds with 25 queries.