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Author Topic: Finding missing objects when FMB missions do not load?  (Read 2926 times)

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mandrill

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Finding missing objects when FMB missions do not load?
« on: February 13, 2012, 06:36:28 PM »

The most foolish of foolish rookie questions. This isn't about .sfs files or anything hi tech. I have installed a couple of the brand new maps. I have a standard 3.06 / 4.101 installation with custom mods.

I can load the maps - i.e therefore, I have all the _tex files. But I cannot save and fly missions. Therefore, I am missing some objects.

I pressed shift-tab and got a log of java commands. In the past, this has been useful in tracking down missing tex .tga's. The log was not as obvious this time. However, it did refer to 1 or 2 things which could be missing objects.

1. How can I copy and save the log, so I can reproduce it?
2. Is there another way to track down missing objects?

I apologize. Someone who has been around as long as I have should really know this stuff.
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tomoose

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Re: Finding missing objects when FMB missions do not load?
« Reply #1 on: February 13, 2012, 06:46:11 PM »

I had the exact same problem until one of the gurus here pointed me to the universal-static-ini-checker.  Do a search for that, DL it, and run it.  It will give you a list of what's missing.
Hope this helps.
 ;)
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mandrill

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Re: Finding missing objects when FMB missions do not load?
« Reply #2 on: February 14, 2012, 06:53:45 PM »

Anyway, I tried again w the new Viet Nam map. The shift-tab command produced a missing object. Actually, something I had already in Boomer's d/l from last year.

I copied the file into a stand-alone folder in my #SAS folder, as sometimes I find that the game "misses" objects unless fed them a couple of times.

Then, I tried to save another mission. No missing objects this time, but the message:

"java. lang. NullPointerException"

Anyone know what is going on?
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SAS~Malone

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Re: Finding missing objects when FMB missions do not load?
« Reply #3 on: February 14, 2012, 10:08:05 PM »

mandrill, both previous posters have advised to use the static.ini checker, yet your last reply seems to ignore that, starting with 'anyway', and no mention of having tried it at all.
i can only advise again that it is the best available tool for finding/checking missing objects.
using shift-tab will not necessarily show missing objects, it's generally better for missing textures.
universal static.ini checker is the best advice we can give, so how about some feedback from using it?
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mandrill

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Re: Finding missing objects when FMB missions do not load?
« Reply #4 on: February 15, 2012, 06:50:04 AM »

Yes, i should have tried it and will, without delay. I assumed when I initially got results with the shift-tab method that I could figure out the problem without loading and learning a new program. Thanks.
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asheshouse

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Re: Finding missing objects when FMB missions do not load?
« Reply #5 on: February 15, 2012, 07:23:27 AM »

I find the Universal Static Ini Checker easy to use and excellent for working out what objects are missing from new maps.

I have a folder MapTools and in that  universal_static.ini_checkerV1.3.zip

I can click on that to open the zip and inside is universal_static.ini_checkerV1.3.exe

I can run this from inside the zip file without extracting. You may have to extract it first.

Either way -- Run the prog

The Prog window will open  --- click on Search -- then   ... missing objects.

Browse to the actors.static of the map which you want to examine. -- click on it.  then OK

Click on select static.ini manually  -- OK

Browse to your static.ini  -- click on it

A notepad window will open with a list of any missing objects.

Thats it.
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agracier

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Re: Finding missing objects when FMB missions do not load?
« Reply #6 on: December 06, 2021, 04:28:53 PM »

OK ... it is easy to use the static.ini checker to find a list of missing objects. This I have done for a map.

But now the other problem: how do I find the missing objects so I can install them? I've looked through the downloads here for objects and there are very few and not the ones I need to install. Most have already been incorporated into sfs files I suppose.

Besides, many of the missing objects give no clue at all where or in what mod they are.

So, how to proceed with the information about missing files? For one particular map I found a list of 189 missing objects.

I have been trying to install new maps in UltraSpain, but all of the maps I try to install have missing object in the UltraSpain install.
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Uzin

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Re: Finding missing objects when FMB missions do not load?
« Reply #7 on: December 06, 2021, 06:44:28 PM »

Ask here, some kind soul will provide the missing objects together with addition into static.ini file and 3do folder. Or, asking in the map thread of the author of the map could help, too.
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agracier

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Re: Finding missing objects when FMB missions do not load?
« Reply #8 on: December 07, 2021, 06:52:56 AM »

Ask here, some kind soul will provide the missing objects together with addition into static.ini file and 3do folder. Or, asking in the map thread of the author of the map could help, too.

It's one of my own maps that I would like to install in UltraSpain. It seems that UltraSpain has quite a number of missing objects that other installs do have.

Here a list of missing objects:

Quote
Missing objects in your static.ini:

buildings.House$SEHouse28
buildings.House$haystack1
buildings.House$SEfortwalllow
buildings.House$SEforttower
buildings.House$FurnitureTreeolive
buildings.House$SEhouse29
buildings.House$SEHouse17
buildings.House$SEhouse18
buildings.House$SEHouse08
buildings.House$SEHouse16
buildings.House$SEhouse21
buildings.House$SEhouse13b
buildings.House$General_Service_Shed
buildings.House$RAF_water_tower
buildings.House$FurnitureTreeBamboo
buildings.House$FurnitureTreeLine1
buildings.House$SEHouse26
buildings.House$SEfortgate
buildings.House$cart_002
buildings.House$SEhouse13a
buildings.House$SEHouse07
buildings.House$SEfortwall
buildings.House$FurnitureNTL_Tree
buildings.House$MongolyaPreau_V
buildings.House$FurnitureTreeBananas
buildings.House$FurnitureTreeBanana2
buildings.House$FurnitureTreeBroad2
buildings.House$FurnitureTreeBanana
buildings.House$AHangar_Uvert
buildings.House$Hangar_Ubleu
buildings.House$Baraq-U
buildings.House$Mongolyamongol_camouflage3
buildings.House$MongolyaTreeLine_Mongol1
buildings.House$Mongolyamongol_camouflage2
buildings.House$Mongolyabarn_wood
buildings.House$SEfortbastion
buildings.House$cart_004
buildings.House$earth_wall
buildings.House$tractor_small
buildings.House$well_001
buildings.House$MongolyaAbri_M
buildings.House$SEhouse13
buildings.House$arba_1
buildings.House$clothes3
buildings.House$SEhouse30
buildings.House$cistern_flammable_001
buildings.House$detritus
buildings.House$compost
buildings.House$wooden_hut_green
buildings.House$Preau
buildings.House$Filet-tank_D
buildings.House$Bus_NAAFI
buildings.House$box_005
buildings.House$Hangar_RAF3tons_D
buildings.House$Abri_bois
buildings.House$PreauB
buildings.House$Baraq-U+
buildings.House$MongolyaJurtaOM1
buildings.House$P39wreck
buildings.House$MongolyaMlv_Jurta
buildings.House$SEhouse01
buildings.House$trubi
buildings.House$cart_rus
buildings.House$Sehouse20
buildings.House$SEhouse05
buildings.House$SEhouse04
buildings.House$SEhouse12
buildings.House$Nissen_hut
buildings.House$RAF_store_hut
buildings.House$SEhouse27
buildings.House$detritus_2
buildings.House$FurniturePalmAg3
buildings.House$clothes2
buildings.House$wooden_hut
buildings.House$berth_wood_001
buildings.House$MongolyaService_VVS
buildings.House$water_tower1
buildings.House$SEhouse02
buildings.House$SEhouse03
buildings.House$SEhouse24
buildings.House$telegraph_pole_001
buildings.House$SEHouse14
buildings.House$SEHouse19
buildings.House$signpost
buildings.House$SEHouse15
buildings.House$brick_2
buildings.House$brick_1
buildings.House$SEtown1
buildings.House$SEtown2
buildings.House$SEhouse09
buildings.House$telegraph_pole_002
buildings.House$Mur-betonV1
buildings.House$cart_003
buildings.House$]SEchurch10
buildings.House$MongolyaPreau_T
buildings.House$AirdromeBarrelBlock1_2m
buildings.House$trough_002
buildings.House$niche-toutou
buildings.House$TypeA_Shed
buildings.House$Cuve-horiz
buildings.House$RAF_Ops_1
buildings.House$carpet_2
buildings.House$Rus_House_002
buildings.House$Rus_House_007
buildings.House$Egypt_wall05_3
buildings.House$Pribaltic_House_009
buildings.House$Tente-QG_D
buildings.House$telegraph_pole_005
buildings.House$SEwindmill
buildings.House$Rus_House_003
buildings.House$storage_003
buildings.House$storage_002
buildings.House$QG-GrB
buildings.House$barbedwire_wood_cross
buildings.House$RAF_dispersalhut
buildings.House$sentrybox
buildings.House$box_2all
buildings.House$sentrybox_002
buildings.House$kucha_roll_01
buildings.House$RAF_firingbutt
buildings.House$herse_agricole
buildings.House$ElektrikKatushka_1
buildings.House$ElektrikKatushka
buildings.House$barrier_stolb
buildings.House$RAF_MT_Shed
buildings.House$RAF_E_Blast_Pen
buildings.House$RAF_Barrack1
buildings.House$RAF_guardhouse
buildings.House$StoneFence_001_1
buildings.House$ThaiFarm
buildings.House$Stack_004
buildings.House$Rus_House_006
buildings.House$Abris-tole-gros
buildings.House$rus_barn_003
buildings.House$Stack_005
buildings.House$banc_001
buildings.House$Monument_003
buildings.House$Monument_002
buildings.House$Monument_001
buildings.House$banc
buildings.House$hitching_post_003
buildings.House$Rus_House_005
buildings.House$cart_001
buildings.House$Flower001
buildings.House$Flower003
buildings.House$Flower002
buildings.House$prilavok_1
buildings.House$prilavok_2
buildings.House$banc_002
buildings.House$carpet_1
buildings.House$Rus_House_001
buildings.House$Baraq-Usanit
buildings.House$MongolyaRIDER
buildings.House$Tente-QGhosp_D
buildings.House$SEfortwallhigh
buildings.House$SEforttowerround
buildings.House$SEhouse10
buildings.House$SEblockyellow2
buildings.House$SEblockwhite1
buildings.House$SEhouse11
buildings.House$SEblockgovernment
buildings.House$SEblock9
buildings.House$SEblock7
buildings.House$Acacia_tree
buildings.House$SEblock8
buildings.House$SEblockwhite2
buildings.House$SEblock4
buildings.House$SEchurch06
buildings.House$SEblock10
buildings.House$SEblockyellow1
buildings.House$SEkiosk
buildings.House$SEbuildinggovernment
buildings.House$SEblock5
buildings.House$SEblock6
buildings.House$46Abri_3
buildings.House$storage_004
buildings.House$Bunker-geant
buildings.House$BUNKst-Fmaxcamo
buildings.House$ww1tent
buildings.House$MongolyaPreau_M
buildings.House$Tente-abrihosp_D
buildings.House$Koper
buildings.House$F4Ustat2
buildings.House$F4Ustat1
buildings.House$Tente-abrihosp
buildings.House$Tente-QG
buildings.House$Tente-QGhosp

Quite a list I'd say.
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Uzin

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Objects 4agracier
« Reply #9 on: December 07, 2021, 09:29:00 AM »

https://www.mediafire.com/file/hsryy552kwja71j/4agracier.7z/file

(I am sorry but I have lost the link to his request.)
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agracier

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Re: Objects 4agracier
« Reply #10 on: December 08, 2021, 05:18:45 AM »

tnx for the upload ... almost missed the post ...
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