Evening all,
I'm not a modder, I'm no programmer and I'm certainly nothing like any of the pros on here but if there was one thing I had the ability to do it would be trying to fix the question of temperamental radio navigation in 4.10.1.
I also don't mean to be a nuisance posting this issue more than any others!
I have a ModAct 3.06 game on 4.10.1 with a fair few mods, I have the latest buttons - 9.7 at the time of writing. A while ago I removed 4 or 5 mods because I found they
disabled (I will come back to this) the radio navigation features in IL-2
almost entirely (I will come back to this too).
Before I go on, yes I have all the difficulty settings set up to use radio nav', it's nothing to do with in-flight music and radio stations, and I've exhausted almost every supposed solution out there to no avail.
First, have a look at all the mods I currently have installed:
Now, I know some may have mentioned this before, but the stock Bf-110G-2 navigation training missions work fine even without radio navigation being available elsewhere. This is because no matter what
beacons always work in the 110G-2. For instance in the Coral Sea map the carrier beacons are all selectable and audible in the Bf-110.
The reason I bring this up is because I have just installed Claymore's utterlly brilliant Fw-190/Ta-152 pack (
https://www.sas1946.com/main/index.php/topic,20351.0.html). It is litterally one of the best mods out there at present... with one (I think fairly important) downside: It removes, almost disables, the ability of all other a/c (minus the 110) in game to use beacons, even if they did before. They work fine in the 190's and 110 with this mod installed, but nothing else. Ok, I could just use those aircraft when I want to use beacons, but what with all the expansion and additions to the IL2 sim why would I want to
reduce playability? I know it is this mod because I tested my game by removing some other mods and the beacons still played up with the Claymore 190's enabled.
I have done some research and some a/c seem to 'sort of' have it avaliable but simply unselectable. To ensure it wasn't other arbitrary known problems causing it I tested the stock install into which I have my ModAct installed and all was ok there. I then created a new pilot profile and assigned keys to the beacon selection. The problem still exists.
Assuming the map has beacons on it, some a/c display the HUD message 'Beacon: none' at the start of the flight (see here:
)
which initially suggests that beacons are available for that a/c (this message always appears on the 190 and 110 -
always is important, incidentally even if there
aren't beacons on the map 'Beacon: none' still shows in the 190 at the start of a flight) and then you should be able to select the available beacons using the assigned hot-keys, but you cannot. Such aircraft are the B-25J. Most aircraft which had previous total beacon compatibility do not even have that initial HUD message on a map where beacons should be usable.
Being no expert, I can't say with any expertise, but it could perhaps be a common set of conflicting class files, entries in hier.him files, or something much simpler... that is why I'm searching for some help on this.
I think it is key to learn that beacons are
always available in the Bf-110G-2 and (at least with the 190's) in the mod aircraft which otherwise causes the loss of beacons everywhere else. Take away the a/c which causes the loss of beacons (except with itself) and the problem is solved. I hope that helps some...
There is nothing to go on in the log, or any error files, by the way. I'm aware my efforts for finding help with this are futile, due to the nature of modding and the game engine anyway, but I wouldn't be surprised, going on the immense talents that exist among this forum alone, if there was a potential permanent reliable fix for this. The reason I care so much is because I use the beacons in IL-2 regularly and enjoy the training missions which utilise them. I am also in the process of building a few missions which use one or two of them and they are now redundant. I also really want Clay's 190 mod to work!
It is genuinely frustrating after over 6 months of building up a brilliant and comprehensive mod pack to have what is to me an equally important part of the game suddenly unexplainably avaliable. Of course I could remove the 190 mod but the problem would still exist for others...
I know the demand for this is likely to be low, since most use the modpacks of DBW and UP, but I hope there is some interest out there for this.
I will stop rambling now!
The pros out there please understand my pain!
If you need anything else explaining/clarifying just let me know. I am willing to test anyone's potential solution at the risk of my beloved install! One day the day will come when I'll be totally content with it and will fly it more than I spend time on the internet for it and mod it!
Michael.