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Author Topic: SAS Engine Mod v2.6RC Final  (Read 204238 times)

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mojojojo

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 Public Release
« Reply #192 on: October 28, 2012, 12:16:14 PM »

Wow! Sounds great!!
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Jafa

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 Public Release
« Reply #193 on: October 29, 2012, 12:48:39 AM »

Hey Guys, have all installed... SAS 3.06, 4.101 install.... Game freezes on arrestor hook catch with prop planes and/or catapult chock-in.... In flight is fine... NO PROBLEMS!!!  AI do not seem like the ones in 4.11, but could test more... Others are having these issues, so just wondering if new version will fix them or is there something I'm missing...

Is this mod for single player or co-ops/Online ???

Thanks,  S!


Yeah , I get the same thing.
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Reisenkaze

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 Public Release
« Reply #194 on: October 31, 2012, 07:57:19 AM »

100% CTD and here (was) the log file.

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SAS~Anto

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 Public Release
« Reply #195 on: October 31, 2012, 08:12:44 AM »

Install JetWar 1956 mod and your error will go away.
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kaxII

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 Public Release
« Reply #196 on: October 31, 2012, 09:11:19 AM »

Also can someone edit his post and put in
Code: [Select]
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Reisenkaze

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 Public Release
« Reply #197 on: October 31, 2012, 04:58:54 PM »

It works, huzzah and suchlike. Thanks.

Also, she, not he. Will remove code from other post.
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SAS~Anto

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 Public Release
« Reply #198 on: November 01, 2012, 02:50:06 AM »

Good to here Reisenkaze :)

For the next version I'll be adding ALL necessary classfiles so you won't be required to install extra mods.
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Mangas

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 Public Release
« Reply #199 on: December 01, 2012, 01:15:37 AM »

Thx to your work, SAS~Anto! the mod is great. The only problem that bothers me is that after unstalling it I have all the system messages (like "power 100%", "mission over" e.t.c.) in English. Any chance to have these messages in Russian since I have russian copy of the game?
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SAS~Anto

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 Public Release
« Reply #200 on: December 08, 2012, 08:34:19 PM »

Mangas, if you go into the AI mod folder, find i8n folder and delete controls_ru.properties and hud_log_ru.properties. This will restore the game default messages. You might encounter the occasional message in English or gibberish though.
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SAS~Anto

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #201 on: December 24, 2012, 10:00:25 AM »

*BUMP*

As a small Christmas treat, decided to unleash the SAS Engine Mod v2.6 RC for 4.101m and 4.11.1m for testing. It is lacking full documentation and there is still an issue in some circumstances with missile tracking, but otherwise is very stable (having been under development for over 6 months with thousands of hours of testing). It will serve as the future basis for many exiting new mods (including the MiG-21).

Please enjoy, links are at bottom of first post :)
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slipper

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #202 on: December 25, 2012, 06:11:24 AM »

Anto,

There looks some great new features in the 2.6 rc version, however I was wondering as A nightfighter fan if the code for the ME-110 G4 and He-219 had been fixed in the new version please? It is the code that allows them to use their schrage musik installations.

It is listed in previous versions but somewhere along the way has become broken.

Regards and a Merry Christmas

Slipper
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Kilo

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #203 on: December 25, 2012, 07:24:30 AM »

Just tried this MOD and it's amasing! Great work, guys, great work.
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