Sorry but the problem is always here
I send you my log.lst file
thanks for helping, but it's not very important for me because I'm not fond of 60-70's jet planes, instead of recognizing the fantastic works of modders. I'm just curious of that bug.
[05.10.2013 21:57:22] ------------ BEGIN log session -------------
[21:57:22] OpenGL provider: Opengl32.dll
[21:57:24] OpenGL library:
[21:57:24] Vendor: ATI Technologies Inc.
[21:57:24] Render: ATI Radeon HD 4300/4500 Series
[21:57:24] Version: 2.1.9026
[21:57:24] Extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[21:57:24] Size: 1152x864
[21:57:24] ColorBits: 32
[21:57:24] DepthBits: 24
[21:57:24] StencilBits: 8
[21:57:24] isDoubleBuffered: true
[21:57:25]
[21:57:25] *** Looking for Advanced CPU Instructions...
[21:57:25] [x] PentiumPro
[21:57:25] [x] Multimedia (MMX)
[21:57:25] [x] 3D (SSE2)
[21:57:25] [x] 3D (SSE2)
[21:57:25] [-] 3D (3DNow)
[21:57:25] ColourBits 32, ABits 8, ZBits 24
[21:57:25]
[21:57:25] *** Looking for Render API Extensions ...
[21:57:25] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[21:57:25] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[21:57:25] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[21:57:25] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[21:57:25] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[21:57:25] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[21:57:25] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[21:57:25] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[21:57:25] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[21:57:25] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[21:57:25] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[21:57:25] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[21:57:25] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[21:57:25]
[21:57:25] Maximum texture size : 8192
[21:57:25] Maximum simultaneous textures :8
[21:57:25] MaxAnisotropic (1.0 = none) : 16.000000
[21:57:27] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[21:57:27] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[21:57:27] INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
[21:57:34] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
[21:57:36] FM called 'FlightModels/Me-323.fmd:323' is being loaded from File: '323'
[21:57:36] FM called 'FlightModels/Mosquito-FBMk6.fmd:FB6CCMRL25' is being loaded from File: 'fb6ccmrl25'
[21:57:36] FM called 'FlightModels/SB-2M-100A.fmd:SB2_FM' is being loaded from File: 'sb2_fm'
[21:57:36] FM called 'FlightModels/F-80A.fmd:F80_FM' is being loaded from File: 'f80_fm'
[21:57:36] FM called 'FlightModels/F-80C.fmd:F80_FM' is being loaded from File: 'f80_fm'
[21:57:36] FM called 'FlightModels/F8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[21:57:36] FM called 'FlightModels/F8E.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[21:57:36] FM called 'FlightModels/RF8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[21:57:36] FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
[21:57:36] FM called 'FlightModels/F4D.fmd:F4E' is being loaded from File: 'f4e'
[21:57:36] FM called 'FlightModels/F4E.fmd:F4E' is being loaded from File: 'f4e'
[21:57:36] FM called 'FlightModels/F4J.fmd:F4E' is being loaded from File: 'f4e'
[21:57:36] FM called 'FlightModels/Me-323.fmd:323' is being loaded from File: '323'
[21:57:37] FM called 'FlightModels/Mosquito-FBMk6.fmd:FB6CCMRL25' is being loaded from File: 'fb6ccmrl25'
[21:57:37] FM called 'FlightModels/SB-2M-100A.fmd:SB2_FM' is being loaded from File: 'sb2_fm'
[21:57:37] FM called 'FlightModels/F-80A.fmd:F80_FM' is being loaded from File: 'f80_fm'
[21:57:37] FM called 'FlightModels/F-80C.fmd:F80_FM' is being loaded from File: 'f80_fm'
[21:57:37] FM called 'FlightModels/F8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[21:57:37] FM called 'FlightModels/F8E.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[21:57:37] FM called 'FlightModels/RF8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[21:57:37] FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
[21:57:37] FM called 'FlightModels/F4D.fmd:F4E' is being loaded from File: 'f4e'
[21:57:37] FM called 'FlightModels/F4E.fmd:F4E' is being loaded from File: 'f4e'
[21:57:37] FM called 'FlightModels/F4J.fmd:F4E' is being loaded from File: 'f4e'
[21:57:37] FM called 'FlightModels/Me-323.fmd:323' is being loaded from File: '323'
[21:57:38] FM called 'FlightModels/Mosquito-FBMk6.fmd:FB6CCMRL25' is being loaded from File: 'fb6ccmrl25'
[21:57:38] FM called 'FlightModels/SB-2M-100A.fmd:SB2_FM' is being loaded from File: 'sb2_fm'
[21:57:38] FM called 'FlightModels/F-80A.fmd:F80_FM' is being loaded from File: 'f80_fm'
[21:57:38] FM called 'FlightModels/F-80C.fmd:F80_FM' is being loaded from File: 'f80_fm'
[21:57:38] FM called 'FlightModels/F8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[21:57:38] FM called 'FlightModels/F8E.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[21:57:38] FM called 'FlightModels/RF8A.fmd:F8A_FM' is being loaded from File: 'f8a_fm'
[21:57:38] FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
[21:57:38] FM called 'FlightModels/F4D.fmd:F4E' is being loaded from File: 'f4e'
[21:57:38] FM called 'FlightModels/F4E.fmd:F4E' is being loaded from File: 'f4e'
[21:57:38] FM called 'FlightModels/F4J.fmd:F4E' is being loaded from File: 'f4e'
[21:57:40] Initializing DirectSound playback device...
[21:57:40] Primary buffer created.
[21:57:40] Playback format is set : sampling rate = 44100, num channels = 2.
[21:57:40] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[21:57:40] Default speaker config is : 1310724.
[21:57:40] Direct sound audio device initialized successfully :
[21:57:40] DX Version : 7
[21:57:40] Hardware - disabled [buffers : 0]
[21:57:40] Extensions - disabled :
[21:57:40] EAX ver. 1 [ ] - disabled
[21:57:40] EAX ver. 2 [ ] - disabled
[21:57:40] EAX ver. 3 [ ] - disabled
[21:57:40] I3D ver. 2 [ ] - disabled
[21:57:40] ZoomFX [ ] - disabled
[21:57:40] MacroFX [ ] - disabled
[21:57:40] SIMD render [X]
[21:57:40] num channels 32
[21:57:40]
[21:57:44] Loading mission Quick/Pacific_CoralSea_Essex1960_Class/Pacific_CoralSea_Essex1960_ClassRedScramble60.mis...
[21:57:44] Loaded camouflage: PACIFIC
[21:57:44] Month = 7 , Hour = 12
[21:57:44] Temperature - 0m = 24.0 .
[21:57:44] Temperature - 1000m = 17.51001 .
[21:57:44] Temperature - 2000m = 11.019989 .
[21:57:44] Temperature - 3000m = 4.529999 .
[21:57:44] Temperature - 4000m = -1.9599915 .
[21:57:44] Temperature - 5000m = -8.450012 .
[21:57:44] Temperature - 6000m = -14.940002 .
[21:57:44] Temperature - 7000m = -21.429993 .
[21:57:44] Temperature - 8000m = -27.919998 .
[21:57:44] Temperature - 9000m = -34.410004 .
[21:57:44] Temperature - 10000m = -40.899994 .
[21:57:44] Temperature - 11000m = -47.39 .
[21:57:44] Temperature - 12000m = -53.880005 .
[21:57:44] Loading map.ini defined airfields:
[21:57:51] PBuffer: suitable formats: 36
[21:57:51]
[21:57:51] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[21:57:51] Depth = 24, stencil = 8
[21:57:51] PBuffer: suitable formats: 36
[21:57:51]
[21:57:51] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[21:57:51] Depth = 24, stencil = 8
[21:57:52] Loading vertex/fragment programs: *983953440*
[21:57:52] *** Loading: [vpFogFar2Tex2D]
[21:57:52] *** Loading: [vpFog2Tex2DBlend]
[21:57:52] *** Loading: [vpFogFar4Tex2D]
[21:57:52] *** Loading: [vpFogFar8Tex2D]
[21:57:52] *** Loading: [vpFogNoTex]
[21:57:52] *** Loading: [vpFog4Tex2D]
[21:57:52] *** Loading: [vpFog4Tex2D_UV2]
[21:57:52] *** Loading: [vp4Tex2D]
[21:57:52] *** Loading: [vp6Tex2D]
[21:57:52] *** Loading: [vpTexUVTex2D]
[21:57:52] *** Loading: [vpWaterGrid_NV]
[21:57:52] *** Loading: [vpWaterSunLight_NV]
[21:57:52] *** Loading: [vpWaterSunLight_ATI]
[21:57:52] *** Loading: [vpWaterSunLight_FP]
[21:57:52] *** Loading: [vpTreeSprite]
[21:57:52] *** Loading: [vpTreeTrunk]
[21:57:52] *** Loading: [vpVAObjectsN]
[21:57:52] *** Loading: [vpVAObjectsL0]
[21:57:52] *** Loading: [vpSprites]
[21:57:52] *** Loading: [vpSimpleGL]
[21:57:52] *** Loading: [fpWaterSunLightFast]
[21:57:52] *** Loading: [fpWaterSunLight]
[21:57:52] *** Loading: [fpWaterSunLightBest]
[21:57:52] *** Loading: [fpCoastBump]
[21:57:52] *** Loading: [fpCoastFoam]
[21:57:52] *** Loading: [fpCoastFoamFast]
[21:57:52] *** Loading: [fpCoastFoamFarFogTex]
[21:57:52] *** Loading: [fpCausticSimple]
[21:57:52] *** Loading: [fpCaustic]
[21:57:52] *** Loading: [fpSprites]
[21:57:52] *** Loading: [fpObjectsL0]
[21:57:52] *** Loading: [fpObjectsL0_2L]
[21:57:52] *** Loading: [fpSimpleGL]
[21:57:52] *** Loading: [fpNearLandFog]
[21:57:52] *** Loading: [fpFarLandFog]
[21:57:52] *** Loading: [fpRiverCoastAA]
[21:57:52] *** Loading: [vpWaterDM_CPU]
[21:57:52] *** Loading: [fpWaterDM_CPU]
[21:57:52] *** Loading: [fpWaterDM_CPULo]
[21:57:52] *** Loading: [fpWaterLFogDM]
[21:57:52] *** Loading: [fpIceWater]
[21:57:52] *** Loading: [fpNearNoBlend]
[21:57:52] *** Loading: [fpNearNoBlendNoise]
[21:57:52] *** Loading: [fpNearBlend]
[21:57:52] *** Loading: [fpNearBlendNoise]
[21:57:52] *** Loading: [fpFarBlend]
[21:57:52] *** Loading: [fpForestPlane]
[21:57:52] *** Loading: [fpForestPlaneNoise]
[21:57:52] *** Loading: [fpForestPlaneEdges]
[21:57:52] *** Loading: [fpForestPlaneEdgesNoise]
[21:57:52] Load bridges
[21:57:52] Load static objects
[21:57:54] FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
[21:57:54] FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
[21:57:54] FM called 'FlightModels/Jets:F4E.emd' is being loaded from File: 'f4e'
[21:57:54] FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
[21:58:04] Mission: Quick/Pacific_CoralSea_Essex1960_Class/Pacific_CoralSea_Essex1960_ClassRedScramble60.mis is Playing
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_ReviTint'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearEin'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearAus'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FlapEin'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FlapAus'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Columnbutton1'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Columnbutton2'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_PedalStrut'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelLeverL'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelLeverR'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TailTrim'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_AmmoCounter1'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_AmmoCounter2'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Speedometer2'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Altimeter2'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Second1'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank1'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank2'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank3'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_RPML'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_RPMR'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Compass2'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasPressureL'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasPressureR'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasTempL'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GasTempR'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_OilPressureL'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_OilPressureR'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelRemainV'
[21:58:04] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelRemainIn'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearLGreen1'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearRGreen1'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearCGreen1'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearLRed1'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearRRed1'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GearCRed1'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GunLamp01'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GunLamp02'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GunLamp03'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_GunLamp04'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_MachLamp'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_CabinLamp'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelLampV'
[21:58:05] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FuelLampIn'
[21:58:50] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[21:58:50] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[21:59:03] warning: no files : music/inflight
[05.10.2013 21:59:46] -------------- END log session -------------
Edit Gerax: next time when posting long lists use the editors code (#) option please.