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Author Topic: DBW - The Desert Air Force 1942-1943  (Read 46044 times)

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SAS~Monty27

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Re: DBW - The Desert Air Force 1942-1943
« Reply #84 on: March 11, 2012, 06:20:20 PM »

I have a problem with this mission . When i use it as single missions i don't have any problems but , if i play it in a campaign i go to load the 1st mission and as soon as it gets to 100% loaded it CTD with a exe error. Any ideas ?

a exe error - Text of error? - How much RAM do you have set on the selector?
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toranamadman

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Re: DBW - The Desert Air Force 1942-1943
« Reply #85 on: March 11, 2012, 08:03:59 PM »

I have the selector at 512 meg .
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SAS~Monty27

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Re: DBW - The Desert Air Force 1942-1943
« Reply #86 on: March 11, 2012, 09:35:43 PM »

Me too, but this is another 'black art' - have you tried it with the RAM at a lower setting?  This may sound counter-intuitive, but it worked for a lot of people with the BoB campaign.
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toranamadman

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Re: DBW - The Desert Air Force 1942-1943
« Reply #87 on: March 11, 2012, 10:02:56 PM »

All is good now Monty . I found the problem . There's a conflict between CY6_Ambient and PAL_CockPit Sounds . I disabled the PAL_Cockpit Sounds and off we go .  ;D
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SAS~Monty27

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Re: DBW - The Desert Air Force 1942-1943
« Reply #88 on: March 12, 2012, 02:56:21 AM »

Excellent!  Good to know about that one for future ref.
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vegetarian

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Re: DBW - The Desert Air Force 1942-1943
« Reply #89 on: March 12, 2012, 04:18:08 AM »

Monty, thanks for the positive feedback. I thought after I posted my comments that the guy has created a fantastic campaign and all I've done is nitpick over troop deployments - bl**dy hell! Anyway, I daresay your briefings are more comprehensive than the real pilots got at the time, what with the need to limit information for security, keep up morale etc.

Yep, without the horizontal bar the artificial horizon acts a bit like a turn indicator. It's OK as long as I stay out of dense cloud, and I hope there are no P40 night missions up ahead!

Cheers
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SAS~Monty27

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Re: DBW - The Desert Air Force 1942-1943
« Reply #90 on: March 12, 2012, 06:09:23 AM »

Monty, thanks for the positive feedback. I thought after I posted my comments that the guy has created a fantastic campaign and all I've done is nitpick over troop deployments - bl**dy hell! Anyway, I daresay your briefings are more comprehensive than the real pilots got at the time, what with the need to limit information for security, keep up morale etc.

Yep, without the horizontal bar the artificial horizon acts a bit like a turn indicator. It's OK as long as I stay out of dense cloud, and I hope there are no P40 night missions up ahead!

Cheers

Yes and No - We players do get the added Historical contest notes and SITREPS, I always put these at the top before the Location Date etc.  So we can follow the history and timeline effectively.

After that we step into the pilots shoes: Location/Date/Time/Weather 

BRIEFING:
Includes; Objective, Arms, support flights, other traffic, potential threats, ground defences, anything else of interest/importance. 

This kind of stuff is pretty standard from talking to pilots and veterans I know.  The difference is that Military shorthand would often be used at that stage, but not always.  I have been priviliged to read a number of WWII logbooks and briefing notes and many can also be found online.  Styles vary but the USAAF, for example, were known to be really fastidious, each briefing usually included a mission title and reference number, the record keeping was thorough.

Combat Pilots always want to know about weather conditions, times, intel and support.  I probably leave out more stuff even by the standards of the day, emergency freq's, divert airfields, callsigns etc, but it can get too crowded!  So, hopefully artistic licence lets us strike a balance.




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lam

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Re: DBW - The Desert Air Force 1942-1943
« Reply #91 on: March 13, 2012, 12:37:56 PM »

Could someone verify that the link for the static objects is unavailable?

 http://www.gamefront.com/files/21362182/_DBW_MOD_Static_DAF_rar

Is there a new link?
Thanks!
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Peaveywolf

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Re: DBW - The Desert Air Force 1942-1943
« Reply #92 on: March 13, 2012, 01:03:39 PM »

Aye, file not found, redirection. Seems it aint working atm
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WindWpn

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Re: DBW - The Desert Air Force 1942-1943
« Reply #93 on: March 13, 2012, 01:12:43 PM »

Could someone verify that the link for the static objects is unavailable?

 http://www.gamefront.com/files/21362182/_DBW_MOD_Static_DAF_rar

Is there a new link?
Thanks!

Yes, there is a new link as it has been updated to include WingFlyr's Flak Gun Towers!  Visit the CLEAN DBW Modding JSGME Packs Thread or go direct to the download here.  Utilizes 7z packing format to maximize compression.

~S~
wind
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SAS~Monty27

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Re: DBW - The Desert Air Force 1942-1943
« Reply #94 on: March 13, 2012, 11:13:30 PM »

Could someone verify that the link for the static objects is unavailable?

 http://www.gamefront.com/files/21362182/_DBW_MOD_Static_DAF_rar

Is there a new link?
Thanks!

Yes, there is a new link as it has been updated to include WingFlyr's Flak Gun Towers!  Visit the CLEAN DBW Modding JSGME Packs Thread or go direct to the download here.  Utilizes 7z packing format to maximize compression.

~S~
wind

...and the new link is up one the first page here.  Thanks for updating the pack Wind, I forsee that the DAF JSGME Addon Pack is going to become de rigueur !
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WindWpn

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Re: DBW - The Desert Air Force 1942-1943
« Reply #95 on: March 14, 2012, 07:52:29 AM »

Could someone verify that the link for the static objects is unavailable?

 http://www.gamefront.com/files/21362182/_DBW_MOD_Static_DAF_rar

Is there a new link?
Thanks!

Yes, there is a new link as it has been updated to include WingFlyr's Flak Gun Towers!  Visit the CLEAN DBW Modding JSGME Packs Thread or go direct to the download here.  Utilizes 7z packing format to maximize compression.

~S~
wind

...and the new link is up one the first page here.  Thanks for updating the pack Wind, I forsee that the DAF JSGME Addon Pack is going to become de rigueur !

Excellent Monty!  Yea, the pack is intended to keep pace with what is needed for progressive campaign designers like yourself!  Definitely if something is out there that is needed for a campaign design, keep me posted and I will definitely keep this pack in pace to take advantage of new statics and other stationary objects blossoming from the SAS modding community.  Hopefully, this content will find its way into DBW 1.9+ as core sfs additions in the near future, but in the mean time, we will have the pack(s)!

~S~

wind
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