@ Slick
I am sure this issue with the big stuttering and slow down overcities in the Crete Map has been around since the release of the map, but there were no tree texture involved with the download as far as i know,
These tress are Definitely the cause of the slow down, they are missing an alpha layer or something
As you fly towards or away they are blocky except at very close range and the drop to single figures happens
In red are the blocky trees, these are the same ones in yellow at close range, they are all over the city.
@Uufflakke
I tested this Tent/tarpaulin covered item in the small industrial area on the Slovakia map where it "grows" a roof, as the range increases
excactly as the roof appears frame retes drop by +- 25 FPS so there is really a problem with this object.
The small trees on Slovakia the map are also missing an alpha level at medium range and disapear completely at further range and also cause a FPS drop
These are the guilty subjects.
All of this i was able to produce on a Vanilla DBW install with no added files, these anomalies are within the SFS files of DBW or UP3 and it is beyond my capabilities to locate them, also finding them with the static ini. checkng tool is beyond me, i tried LOL
Some of these problems have been present for a long time, it would be nice to use the Crete map as it was intended, as it is a good one. And the problems on the Slovakia map must be there for everyone but maybe not noticed. Now that these have been identified it would be great if they could be sorted for the next DBW/UP update by someone with more skill than i have
Cheers Dakpilot
P.s. @ farang65 I will be sure to avoid the pink prickly Bouganvillia trees (they are banished from my garden! i hate them (spiky!!)
**EDIT**
@ vpmedia
Thanks for info, on the Crete map perhaps if the easy alpha problem with the trees are sorted, the overpopulated city may not be such a problem. As far as the Malta map is concerned i always change a mission to load the Malta42 version, as a lot of the issues with overpopulation of city, and invisible plates were sorted. i get much better FPS with this version.
One way of helping with Palms is to remove the shadow info in the static ini. i think Redko pointed this out, a small loss of imersion (shadows) to be able to fly over lots of palms(will do some experiments with this) going to shut up now or will get a reputation as a tree fanatic