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Author Topic: A6M2K v1.2  (Read 33272 times)

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farang65

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Re: A6M2K
« Reply #36 on: June 03, 2012, 11:23:56 PM »

Very Cool ten010   :D ;)

Now seriously back to basic training he he  ;D

Will try out on this coming weekend

Awesome stuff  :D 8)

Kirby
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Epervier

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Re: A6M2K v1.2
« Reply #37 on: June 04, 2012, 04:37:17 PM »

For 4.09 users !
Version 1.2

See first post for link !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Yeager_1946

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Re: A6M2K v1.2
« Reply #38 on: June 05, 2012, 08:02:27 AM »

It updated to Ver.1.2.
Please see the first contribution.

Thank you for your continuing work and updates, ten010!

It's very much appreciated!  :)
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PO_MAK_249RIP

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Re: A6M2K v1.2
« Reply #39 on: June 10, 2012, 08:51:35 AM »

Anyone got another download link? Mediafires really p*ssing me off at the mo !!
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ten010

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Re: A6M2K v1.2
« Reply #40 on: October 28, 2012, 06:55:23 AM »

Anyone got another download link? Mediafires really p*ssing me off at the mo !!
New Link
[url][https://www.mediafire.com/?0xiusf74l062c93/url]
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Mission_bug

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Re: A6M2K v1.2
« Reply #41 on: February 28, 2013, 05:17:21 PM »

Now this I like ten010, thank you very much. 8)  I have this thing for trainer aircraft, there just are not enough of them in the sim in my oppinion so all new additions are greatly appreciated. 8)

Working superb in 4.11.1 with SAS ModAct 4 as far as I can tell. ;)

Wishing you all the very best, Pete. ;D

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Günther

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Re: A6M2K v1.2
« Reply #42 on: March 01, 2013, 07:07:23 AM »

Hi

I've noticed that it can fold its wings but doesn't have animation to it.
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Whiskey_Sierra_972

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Re: A6M2K v1.2
« Reply #43 on: June 20, 2013, 09:30:05 AM »

Tasting training aircrafts in 412 and sorry to report that this don't work on!

Code: [Select]
java.lang.NoSuchFieldError: printCompassHeading
at com.maddox.il2.objects.air.CockpitA6M2K.<init>(CockpitA6M2K.java:132)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3545)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2858)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:448)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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Whiskey_Sierra_972

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Re: A6M2K v1.2
« Reply #44 on: June 20, 2013, 02:32:08 PM »

409 version work on 412....we can use that as temporary solution , since it's not a jet powered aircraft it's not touched from the new 412 drag code!
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Mission_bug

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Re: A6M2K v1.2
« Reply #45 on: July 14, 2013, 08:09:17 AM »

Thank you very much for the 4.09 conversion SAS~Epervier, like walter I am using it in my 4.12 Modact 5. 8)

Wishing you all the very best, Pete.
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Epervier

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Re: A6M2K v1.2
« Reply #46 on: July 14, 2013, 09:11:44 AM »

Thank you very much for the 4.09 conversion SAS~Epervier, like walter I am using it in my 4.12 Modact 5.

One more proof that the best is the 409 !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

ten010

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Re: A6M2K v1.2
« Reply #47 on: August 17, 2013, 08:21:42 PM »

New update, v1.2 For 4.12.1 is out. :)
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