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Author Topic: Kuban map retextured, retowned, revillaged  (Read 54365 times)

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cyberolas

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Re: Kuban map retextured, retowned, revillaged
« Reply #60 on: March 16, 2012, 04:25:35 AM »

Hm, maybe you are right badderger. But I think SAS visitors can instal maps without readme and similar files... All.ini file have all the people original, somebody use HFSX, somebody UP.3, I have my personal all.ini for example.
You don´t need files from page two, if you instal map like repaint and overwrite default map.
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Blitzenblasten

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Re: Kuban map retextured, retowned, revillaged
« Reply #61 on: March 16, 2012, 05:52:02 AM »

Remember cyberalos, some of us we are novices. I like il-2 but I do not skills on to computer to have. Was taken 3 mistakes to figure this one out and almost gave up. But I to learn and will on to try more. Glad I keep trying. This map is beautiful. And I visit friends in Kuban was from my native home in Germany. Much thanks you.
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Dakpilot

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Re: Kuban map retextured, retowned, revillaged
« Reply #62 on: March 17, 2012, 03:22:04 PM »

Great work on this! and also with Crimea  :)

Sorry my screenshots do not do it justice!



just taken with standard settings while messing in QMB



Thanks for all the hard work  ;D

Cheers Dakpilot
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rofl

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Re: Kuban map retextured, retowned, revillaged
« Reply #63 on: April 05, 2012, 09:35:03 AM »

Excellent work again, thanks a lot cyberolas!

cyberolas....does we have a chance for a winterversion from that awesome map?

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cyberolas

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Re: Kuban map retextured, retowned, revillaged
« Reply #64 on: April 05, 2012, 11:16:55 AM »

I think, it isn´t any missions for winter, is it?
I don´t have any textures for winter. For winter version we must have new actors.static file and this is a lot of work, really...
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rofl

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Re: Kuban map retextured, retowned, revillaged
« Reply #65 on: April 05, 2012, 11:49:26 AM »

I think, it isn´t any missions for winter, is it?
I don´t have any textures for winter. For winter version we must have new actors.static file and this is a lot of work, really...

Thats understandably of corse.
No problem, im more than happy with that beautyful map :)
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SAS~Tom2

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Re: Kuban map retextured, retowned, revillaged
« Reply #66 on: April 10, 2012, 04:44:16 AM »

Hello,
I noticed in this and later also on other maps that the waves run very fast, when I watched them.
Is there a specific entry which determines the speed of waves?

Cheers


PS: I try myself on bumps later today (thanks again Uufflakke for your tuto), any chance of some Uufflakke magic here? :D
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cyberolas

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Re: Kuban map retextured, retowned, revillaged
« Reply #67 on: April 10, 2012, 05:32:40 AM »

Hm, I don´t know which file is for waves. I didn´t change anything.
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SAS~Tom2

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Re: Kuban map retextured, retowned, revillaged
« Reply #68 on: April 10, 2012, 03:13:29 PM »

I think it is just default, yet on some maps waves run a bit faster on the shoreline (the whitewater waves).
No problemo, cyberolas! :)
Cheers!

Thorsten
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Gattobuono

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Re: Kuban map retextured, retowned, revillaged
« Reply #69 on: May 01, 2012, 06:42:31 AM »

Fantastic job on this map cyberolas, the landscape is really convincing now. Any plans to revamp other default maps?
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cyberolas

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Re: Kuban map retextured, retowned, revillaged
« Reply #70 on: May 01, 2012, 03:31:32 PM »

 Plans, plans...just now I take rest. And...............I never say anything about my next plans....:) Thank you for your message!
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Schutze

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Re: Kuban map retextured, retowned, revillaged
« Reply #71 on: August 08, 2012, 03:47:06 PM »

How do i change in slovakian campaign career your kuban map instead of default? Thnx
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