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Author Topic: Ju 88G-6 Nightfighter - v1.4 - final release  (Read 125677 times)

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sputnikshock

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #240 on: March 20, 2014, 08:24:34 PM »

Hello everyone,

as you might have noticed, I am only checking in to SAS every now and then (like...maybe 1x per month...or less), due to a demanding RL workload. Anyway, wanted to assure you that (sooner or later) I do read the comments and should some bigger issues with the plane arise, it won't go unnoticed (and unfixed hopefully). Moreover, just wanted to say thanks to all the G-6 pilots out there for still using my mod.
When after such a long time positive replies show up in the thread, that truly makes the effort and time that went into it worthwhile. So, yeah, thank you!

:)

cheers
sputnikshock
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ben_wh

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #241 on: March 20, 2014, 11:27:30 PM »

Sputnikshock

Thank you again for the mod.  Here's hoping that we'll see more of your night fighting innovations again some day.

Cheers,
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skyrover

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #242 on: March 24, 2014, 02:44:17 AM »

The 4.09 version with the 'effect fix' works ok im my 4.12.2 & 5.3 modact version  :) :), so perhaps a 4.12 icon is justified?
I have this same configuration, and tried to install this version , choosing the plane from QMB and trying to fly it I just have a CTD is anyone able to help?
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NIGHTFIGHTER

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #243 on: March 27, 2014, 01:38:12 PM »

Ok folks, tricky this one.  I had this beast running fine in HSFX 6, but now im running 4.12.2 HSFX 7.01 and have the all singing and dancing HSFX buttons files to allow the add-on aircraft.  So i installed the v1.4 version of the G-6 together with the effects file and all seemed great.  The game loads without crashing, the aircraft and weps are all there in QMB, I select a bog standard map for testing (Normandy) and press load...this is when things go wrong..At 30% I get this
"The instruction at OX23101147 referenced memory at OX248d2f8c.  The memory could not be read. click to terminate".....Then the game crashes...and the event-log only says this

[27.03.2014 19:13:46] Mission: Records/Intro 04 Ed.trk is Playing
06:00:00 Mission BEGIN
06:00:42 Mission END
[27.03.2014 19:18:51] Mission: Records/Intro 04 Ed.trk is Playing
06:00:00 Mission BEGIN
06:00:42 Mission END

Now i had this happen to me many moons ago, and i cant remember what the problem was, if anyone could help id be most grateful.
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SAS~Malone

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #244 on: June 07, 2014, 02:57:38 AM »

i have issues with this, in both of my 412 installs, Modact530 and TFM412
there is an older version of the G-6, with Atlanticzerstorer loadout, torpedo and others, but no radar.
then, there is this 'new' version which has the 412 stamp of approval.
the older version worked fine, all loadouts correct, no problem. it just had older 3d.
then this version, without those other loadouts, but SM instead, simply doesn't work in my 4122 games.
it only has default or none loadouts, none of the SM options.
it also has that old problem with the SM firing simultaneously with the forward guns, and it would be lovely to see this, my favorite Ju88 variant, working correctly in 412 :D
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SAS~Malone

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #245 on: June 07, 2014, 03:59:53 AM »

pretty sure i've stuffed something up here with the different versions.
gonna start from scratch, and get back - there are some other little issues i'd like to resolve :D
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SAS~Malone

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #246 on: June 07, 2014, 04:23:23 AM »

as i suspected, i got some stuff mixed up with the other G-6 Stechmucke mod.
sorry for the ruckus, lol
all is working well in 412 Modact 530 now :D

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SAS~Malone

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #247 on: June 07, 2014, 04:28:47 AM »

on to some more minor stuff - there doesn't appear to be any engine start smoke  - is this meant to be? or some missing hooks?
also, there's some very irritating blockage of the reticle, when you look dead centre down it, it disappears. move lightly left or right off the reticle, and it appears again.
it's a minor thing, but it just happens to disappear right on the sweet spot for aiming, and this is a real pita. surely some small hier edit or something could fix this?
anyone else actually experience this, or is it my issue alone?
i'll post a pic soon, to illustrate ;)
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Stainless

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #248 on: June 07, 2014, 07:05:02 AM »

I've noticed a few problems with this mesh, it could mean that the collision mesh is broken in the game.

Several of the binary meshes are missing a data block. If you open WingRIn_D0.msh in a text editor you can see the block names.

In the middle of that there is the sequence ...
Code: [Select]
[LOD3_ShFaces] [CoCommon_b0] [CoCommon_b0p0]

There should be a [CoCommon] block in there.  With it missing I think the game will just stop loading the mesh, it will still display correctly and fly correctly, but parts of the mesh won't exist in the collision mesh.

The quickest way to fix this is to use MshConverter and save it as text. MshConverter (and my app actually) will create the missing block for you.

I think the machine gun hooks are in the wrong place as well.

Other than that, looks excellent.



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SAS~Malone

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #249 on: June 07, 2014, 10:12:04 AM »

yeah, it sure does.
i want to look at another slot so that we can have both versions of the G-6 which were made, this one and the Atlantikzerstorer one :D
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slipper

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #250 on: June 08, 2014, 02:59:18 PM »

Wonder if someone could help me please?

There was an addition to this mod made which allowed the different radar arrays to be selected as a loadout option rather than changing the folders around, can anyone remember where it was? Or post a link please?

cheers

slipper
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SAS~Malone

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #251 on: June 08, 2014, 04:06:07 PM »

never heard of it - i have loadouts that indicate the different radars, but no 3d changes...
also interested to hear more about that...
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