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Author Topic: Ju 88G-6 Nightfighter - v1.4 - final release  (Read 125659 times)

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SAS~Malone

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #264 on: June 11, 2014, 07:15:48 AM »

it's not necessarily related to the HD mod - in this case i doubt it very much.
pink planes on spawn was happening long before HD mod was in existence.
usually, something is missing from the plane - weapons/3d, or such -
error log will indicate the problem, so that should be your first port of call.
post it up for us to look at.
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slipper

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #265 on: June 11, 2014, 09:25:30 AM »

Will do thanks Malone, funny how it works ok in QMB though you would expect if a file is missing it would affect the plane loading everytime. I'll post my error log later
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slipper

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #266 on: June 11, 2014, 03:25:19 PM »

quick update, i selected a different map and it works fine, the map it doesn't work on is CY6's Rhur map. How can a map affect if a plane loads or not?
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SAS~Malone

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #267 on: June 13, 2014, 02:58:32 PM »

slipper, when you mentioned that it's okay in QMB, that got me to thinking - what is likely happening here, is that you are trying to run older missions, that are making use of loadouts that have since changed, and this can cause that pink spawn that you're experiencing.
it's not necessarily your 'pilot' plane, but any of the AI planes in the mission, too, that have a loadout that has changed since the mission was first built.
if you have a mission with this problem, load it up in FMB and go through the AC loadouts, select a loadout from the existing list, save, and try the mission again.
it might also help to delete the 'lastmission.mis' file inside Single Missions folder, as this sometimes retains the incorrect loadout information. :D
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slipper

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #268 on: June 13, 2014, 04:30:14 PM »

Thanks Malone for your help i will give it a try, have not had anytime the last few days to look at it again. What you say about the loadouts could be true as i have been messing about with the java trying to get the AI to use the SM installation, if i get it sorted i will release a fix.

cheers

mate
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dietz

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #269 on: June 19, 2014, 10:05:11 AM »

I have a new SAS TFM 4.12 install that works great, but somehow I've run into problems installing this beautiful 88. The plane folder is in SAS folder& all the files are also properly placed.In game play the plane does show up in QMB and elsewhere but when mission is started the plane that shows up is whatever plane was last played before I changed it to the JU-88G.Strange huh? I have never had this occur in all the years of my blundering through modded Il-2.Even the ( non 4.12)Ju-88C models added to the SAS folder after attemping the "G" worked fine.Any ideas?  :-\
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singüe

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #270 on: June 19, 2014, 11:36:13 AM »

Hello, Dietz, same happened to me, reinstalled latest version and OK. Perhaps a wrong file.
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dietz

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #271 on: June 19, 2014, 01:08:10 PM »

Just tried your solution but without success:I deleted the old SAS Ju-88G install, but left the files in place in STD,then I dropped new Ju-88G flder into SAS folder,held my breath & started sim...with disappointing same results.I would think removing file entries & then reinstalling shouldn't make any difference?
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rotte7teufel

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #272 on: June 19, 2014, 01:43:58 PM »

Same problem mr Dietz my ju88g6 look like zlin50 :) ..... i see it on the list but nothing else .....
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I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?

rotte7teufel

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #273 on: June 19, 2014, 02:22:24 PM »

Dietz go to reply #262 Singue get the right full working link in MA5.3/TFM412 but change all the stuff from readme in STD .... chrs
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I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?

rotte7teufel

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #274 on: June 19, 2014, 02:32:09 PM »

Singue tell me did You have same problem as mine .... I saw when I look right in the middle (in cockpit ofcourse) I dont see reticle cross ? but if I take my ,,head,, little bit on right or left it show up .... ?
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I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?

dietz

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #275 on: June 19, 2014, 03:03:42 PM »

Ah, cheers singue, its just the 4.09 version you have installed.

Yes i tried this in 4.101 and it works fine, cheers mate


slipper

Thanks slipper that did it!
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