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Author Topic: Ju 88G-6 Nightfighter - v1.4 - final release  (Read 125685 times)

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singüe

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #276 on: June 19, 2014, 04:40:37 PM »

Yes, same problem.
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rotte7teufel

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #277 on: June 20, 2014, 04:39:55 PM »

Anyone solve problem with invisible in middle reticle cross ?
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I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?

dietz

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #278 on: June 20, 2014, 04:45:46 PM »

Anyone solve problem with invisible in middle reticle cross ?
If I disable 3do with keystroke I get crosshairs.
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rotte7teufel

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #279 on: June 21, 2014, 03:11:40 AM »

what files I need to disable ? or all 3DO ?
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I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?

dietz

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #280 on: June 21, 2014, 10:40:36 AM »

what files I need to disable ? or all 3DO ?
I have assigned "Toggle gunsight" in "Controls" with keystroke "Z". Of course you may have a different keystroke command, but this seems to disable 6DO & brings the crosshairs to sight.
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rotte7teufel

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #281 on: June 24, 2014, 09:33:19 AM »

Toggle Gunsight didnt do much in this case ... And I dont know how to disable 3DO an bring the crosshir to sight ....  :-[
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I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?

Spinnetti

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #282 on: July 12, 2014, 12:13:17 PM »

Hi all. Tried in HSFX 7 (latest) and can't get it to go.  I searched and see some got it working on earlier versions but not 7? I have difffm and other planes installed. It doesn't crash, but and I can select it in QMB, but the plan doesn't show in the arming config and errors on mission load. Thoughts?

Thanks.
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aussiewaffe

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #283 on: July 16, 2014, 08:42:34 PM »

Confirm working in my 4.12.2 with latest modact. Used link for 409 and effects fix.
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rotte7teufel

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #284 on: August 01, 2014, 03:13:01 AM »

Again with problem both crosshairs ,,regular/schrage musik,, is not precise looking forward not seeing my Revi looking upward need to aim much behind the crosshair to hit ,,enemy,, with schrage .... its not a HUGE problem but I wondering did sombody had the same problem and maybe have some solution to fix it ... cheers .... toggle gunsight not help its only get worse in both problems ....
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I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?

Samurai999

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #285 on: January 11, 2015, 03:24:09 AM »

In HSFX7 does not work. The regular version, the plane does not appear in the simple editor, and it cannot be selected accordingly. Version 4.09 rises normally. However! When you try to start a mission in a simple editor, the game hangs at 100% load people. Don't crash, but it freezes well.


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poiana44

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #286 on: April 21, 2015, 08:50:28 AM »

When you go to the selecction screen, nothing happens , but when you start playing, the chages are there

I agree, doesn't show in selection screen but different arrays show up in-game.

My problem with Ju-88 G6 was never getting it to work.......the problem I had with it was when it was installed it made the game CTD at 100% loading when you selected the Ju-88 A4

Hello everyone, I have the same kind of "fightingirish" problem.
I play 4.12 modact 5.3 and I downloaded version 1.4 (first post),the Ju88 G-6 appears in QMB screen but doesn't function and it has no loadout.
I made a proof deleting the 1.4 version and installing the www.mediafire.com/?ypgg5hvi8zqs81p for 4.09 version (always in first post) but in this case the Ju88 G-6 seems OK in QMB and I can fly with it but when I go back and select Ju88 A-4 (the old stock version) I have CDT at 100% loading.
Can some of you help me?
Thank you.
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zakarpatska

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Re: Ju 88G-6 Nightfighter - v1.4 - final release
« Reply #287 on: May 07, 2015, 08:41:12 PM »

Has anyone tried the the Ju 88G-6 night fighter with the CUP WAW mod? Does the radar mod work with CUP WAW?
 
Thanks,
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