
so much noise for so little

now seriousely guys: retexturing ok, not a fracking pb, but there is one thing i'd really like to keep on this map is the feeling, the colour variation on different paysages and no fracking texture repetitions from any altitude possible, those are things i really care about. tha main texturisation took some 6months and debugging another few months(i think i'm the guy with the most hours in the TA183 of all il2 pilots because of this map

), just to remove as much as possible ugly repetitions, set different colors in even small terrain variations, and still there are some errors left, but was simply fed up of this map at the time and released it as it was. another thing are the colors: the texture choise at that time was made after real lybia photos in high def (thanks to R-one's friend)
Yes, the west coast looks red'ich/purple, yes there are almost black mountains, big craters,canyons, big zones with green stuff vegetation, etc, etc
.Most of the textures were placed where they really are IRL...at least the north side af the map, the south is a mix-up of several more souther lybia's regions.
anyway, Redko's promised me his WIP some time ago and it looked very promising (from his print screens he took), he had made really great advances in his photo-realistic texturing technique keeping in mind the" map-spirit"...but i never received it

But, Manysh: as i wrote you as answer on AAA, i wil check it out this week, but from the picture you've posted on tobruk, you already have it wrong: you put the city (houses) where the industry zone was located and the industry zone where the city is located and you added docks where there weren't none.
See on the original map: where the houses are, there have they to be , but in the arab style city not as a village as i've done
All the villages/cities and airfields are located where the existed IRL (with one pixel error on map-t

) as the map was made from WW2 american maps (or english, don't remember anymore) and we used WW2 recco photos for the most important parts of the map.
Even in those old times, we didn't start from nothing, we searched for real information, real pictures, etc
