Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 6 ... 15   Go Down

Author Topic: Lybia NE re-texturing for UP3 DBW Final  (Read 51322 times)

0 Members and 1 Guest are viewing this topic.

MANYSH

  • Modder
  • member
  • Offline Offline
  • Posts: 381
  • Shit happend !
Re: Lybia NE re-texturing for UP3
« Reply #24 on: March 11, 2012, 02:19:30 PM »

I am a bit confused.com  ;) JV69 seems to be offline for long time, I will wait may be he anser  :(

Edit !

I have anser !! report later :)
Logged

bada

  • member
  • Offline Offline
  • Posts: 12
Re: Lybia NE re-texturing for UP3
« Reply #25 on: March 11, 2012, 02:50:22 PM »

 :P

so much noise for so little :o

now seriousely  guys: retexturing ok, not a fracking pb, but there is one thing i'd really like to keep on this map is the feeling, the colour variation on different paysages and no fracking texture repetitions from any altitude possible, those are things i really care about. tha main texturisation took some 6months and debugging another few months(i think i'm the guy with the most hours in the TA183 of all il2 pilots because of this map :D), just to remove as much as possible ugly repetitions, set different colors in even small terrain variations, and still there are some errors left, but was simply fed up of this map at the time and released it as it was. another thing are the colors: the texture choise at that time was made after real lybia photos in high def (thanks to R-one's friend)
Yes, the west coast looks red'ich/purple, yes there are almost black mountains, big craters,canyons, big zones with green stuff vegetation, etc, etc
.Most of the textures were placed where they really are IRL...at least the north side af the map, the south is a mix-up of several more souther lybia's regions.

anyway, Redko's promised me his WIP some time ago and it looked very promising (from his print screens he took), he had made really great advances in his photo-realistic texturing technique keeping in mind the" map-spirit"...but i never received it :(


But, Manysh:  as i wrote you as answer on AAA, i wil check it out this week, but from the picture you've posted  on tobruk, you already have it wrong: you put  the city (houses) where the industry zone was located and the industry zone where the city is located and you added  docks where there weren't none.
See on the original map: where the houses are, there have they to be , but in the arab style city not as a village as i've done :P
All the villages/cities and airfields are located where the existed IRL (with one pixel error on map-t ::) ) as the map was made from WW2 american maps (or english, don't remember anymore) and we used WW2 recco photos for the most important parts of the map.
Even in those old times, we didn't start from nothing, we searched for real information, real pictures, etc :-\
Logged

leperemagloire

  • Modder
  • member
  • Offline Offline
  • Posts: 367
Re: Lybia NE re-texturing for UP3
« Reply #26 on: March 12, 2012, 05:22:20 AM »

You can see there:

http://www.wwii-photos-maps.com/targetnorthafrica/Libya/index.html

And inspire you, and see that the work of  Bada is remarkable   ;)
Logged

MANYSH

  • Modder
  • member
  • Offline Offline
  • Posts: 381
  • Shit happend !
Re: Lybia NE re-texturing for UP3
« Reply #27 on: March 16, 2012, 04:26:32 PM »

You can see there:

http://www.wwii-photos-maps.com/targetnorthafrica/Libya/index.html

And inspire you, and see that the work of  Bada is remarkable   ;)

According to this maps and my research all Lybia NE is done wrong with many way, but no one can do this perfect ....

I still working on this and I have some problems with textures I can't ,make perfect texture for lybia mountains , Tobruk is finish, few town, villages too.

Next weeek i will have update, I am looking for beta testers :) Tom2 is one .....any more ? :)
few pic Time 12:00 make color to yelow I changing this now



After

Logged

agracier

  • Modder
  • member
  • Offline Offline
  • Posts: 3048
    • The Great War in a Different Light
Re: Lybia NE re-texturing for UP3
« Reply #28 on: March 16, 2012, 04:45:24 PM »

Could I make a suggestion about populating North African villages and towns? If you look at photos, especially period photos, you'll see virtually no evidence of any kind of urban planing or much of an organized manner of building or placing habitations and houses. Buildings seem to be placed anywhere and everywhere with no underlying reason or plan. And they are all close together and jumbled up in a seeming chaos ...

European built sections of towns may be somewhat different, but even then it's still a sort of pre-WWII mess of buildings like you'll find in the older parts of European cities ... all close together and placed with little regard to notions of rationalized planning ...

Logged

MANYSH

  • Modder
  • member
  • Offline Offline
  • Posts: 381
  • Shit happend !
Re: Lybia NE re-texturing for UP3
« Reply #29 on: March 16, 2012, 04:49:23 PM »

this is tobruk 1941 I think urban planning was quite well at this time, what you think ?
Logged

agracier

  • Modder
  • member
  • Offline Offline
  • Posts: 3048
    • The Great War in a Different Light
Re: Lybia NE re-texturing for UP3
« Reply #30 on: March 16, 2012, 05:03:26 PM »

I have to admit that Tobruk does seem to look a bit different.

I was basing my remarks mainly on photos from French North African towns, which often show charming and picturesque mazes of streets and alleys and whatnot ... and for what it is worth this is also something I've seen often enough in towns in southern Spain that were mainly of Muslim origin or were long under Muslim rule ... as a northerner you can get completely lost in them because they follow no traditional way of building and planning ... you cannot expect wide streets to be main thoroughfares or lead to central points in a town, often a small twisting street is that ... and so on ...



Logged

Avala

  • Modder
  • member
  • Offline Offline
  • Posts: 370
Re: Lybia NE re-texturing for UP3
« Reply #31 on: March 16, 2012, 05:32:24 PM »

hehe you will not believe:D I have five il-2 instalation, and I edit wrong config.ini :D but thanks anyway ;-)


Im using your buldings Uufflakke so i hope you don't mind :D




What is this!? Real footage!?  ;D

Looking great  :)

A question, will it be compatible with HSFX, I mean regarding the buildings and that?
Logged

MANYSH

  • Modder
  • member
  • Offline Offline
  • Posts: 381
  • Shit happend !
Re: Lybia NE re-texturing for UP3
« Reply #32 on: March 16, 2012, 05:41:18 PM »

This is from my own unpublish FX mod pack over 1300mb mods to make is look right :D honestly i never use HSFX so i don't know, i based on UP3 static obj ............
Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: Lybia NE re-texturing for UP3
« Reply #33 on: March 17, 2012, 09:25:00 AM »

MANYSH: Regarding agracier's comments, if you check the AgUf Sidi Ifni map (One of my favourite African maps), you see what he means.
So maybe for the less populated zones his and Uufflakke's work may be inspiring? IMHO that map set new standards with regard to population.

BTW I like your new screenshots and look forward to the next Betas. :)

Cheerio


EditII...just check the map thread...sorry, I have better rural shots, just did not find them. :-[

Here are very nice screens by agracier..
https://www.sas1946.com/main/index.php/topic,10717.0.html



The shots here albeit nice are not ehat I meant . Yet they show the beauty. And me shot down. :D

That is the most "capital" town on that map AFAIK








That is not on "the main map", island southwest IIRC

Again a bigger town...yet these are not representative...trying to find a better one..




Sorry, in retro my choice was bad because I showed the 2 only bigger sea towns.  ::)
Highly recommend to simply fly over the map`s coastal zone, amazing! How the towns were placed into dunes :P
Logged

MANYSH

  • Modder
  • member
  • Offline Offline
  • Posts: 381
  • Shit happend !
Re: Lybia NE re-texturing for UP3
« Reply #34 on: March 26, 2012, 03:14:10 PM »

Hi i just want to say that I'm still alive :D

Right. I decided to change the color of textures, more time i spend on this map, more problems i see :) I saw probably milions video and pictures from lybia, so is time to finish ... sad thinik is Bada seems to be absent, so i don't know what he think about all this retexturing .

some screenshots ..... Work in progress













Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6796
  • In memory of my beloved hero: Saburo SAKAI!
Re: Lybia NE re-texturing for UP3
« Reply #35 on: March 26, 2012, 04:18:39 PM »

Great colours indeed!!!

Really looking at the release!!!

Keep up this great work!!

All the best!

walter
Logged
Pages: 1 2 [3] 4 5 6 ... 15   Go Up
 

Page created in 0.045 seconds with 19 queries.