Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 6 [7] 8   Go Down

Author Topic: CANT Z.1007bis + Z.506B - v3.1  (Read 55646 times)

0 Members and 3 Guests are viewing this topic.

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9529
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: CANT Z.1007bis + Z.506B - v3
« Reply #72 on: September 21, 2016, 02:39:35 PM »

Maybe some conflict with other plane that use the same code line....I'll try to put the 1007 at the top of the mods to see if something load different....
Yes try...
Z.506B and Z.1007bis and Z.1007bis Mono and dozens of aircraft use the same PaintSchemeBMPar09 Class !
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6421
  • In memory of my beloved hero: Saburo SAKAI!
Re: CANT Z.1007bis + Z.506B - v3
« Reply #73 on: September 21, 2016, 02:47:01 PM »

Is that code into a specific classfile or can be into different one?

Ex....is only into classfile 34A234567XYZ only or can be inside classfile that have different names?
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9529
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: CANT Z.1007bis + Z.506B - v3
« Reply #74 on: September 21, 2016, 02:52:02 PM »

The call to PaintSchemeBMPar09  is made in each Class-girl of planes!
In CantZ506B class
In CantZ1007bis class
In CantZ1007mo class
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6062
Re: CANT Z.1007bis + Z.506B - v3
« Reply #75 on: October 18, 2016, 09:38:17 AM »

The Z.1007bis monoderiva is a very nice addition, thank you very much to those involved, really appreciated. 8)


As I do not have a 4.09 game I dropped it into my 4.12.2 with ModAct 5.30. :D


Wishing you all the very best, Pete. ;D
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9529
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: CANT Z.1007bis + Z.506B - v3.1
« Reply #76 on: January 13, 2021, 06:37:57 AM »

Version 3.1

Cant Z.1007 monoderiva

When you land on your stomach, without breaking anything, this is what happens at the end of the slide!
This bug has existed for several centuries!  :P


Thanks to IES, here is the fix!  :)
See first post for link v3.1 !

Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Orge Schwab

  • member
  • Offline Offline
  • Posts: 79
Re: CANT Z.1007bis + Z.506B - v3.1
« Reply #77 on: January 13, 2021, 11:56:43 AM »

Though this seems to be aimed at 4.09 'rebels', it may be that some 4.12 BAT 'imperialists' (like me) are using the standalone version (3.0) of the CANT1007Z monoderiva to replace the BAT 4.1.1 version that cannot apply tail textures correctly. I hadn't noticed the bug Epervier refers to above, but, yes, it is there on the version 3.0 that works in BAT. However, I copied over just the class files and 3do folder from the version 3.1 link on page one into my standalone monoderiva mod file (JSGME activated), and the sliding/sinking bug is now gone.

Not sure if I made hard work of this, or if the 3.1 mod would have worked in its entirety in 4.12 unaltered, but there it is.  :-|
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9529
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: CANT Z.1007bis + Z.506B - v3.1
« Reply #78 on: January 13, 2021, 12:56:14 PM »

For information, the files concerned by this fix are :
- folder Plane/CantZ1007mono
        - CF_D0.msh
        - StabL_D0.msh
        - StabR_D0.msh

  ;)
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Vasya

  • member
  • Offline Offline
  • Posts: 442
Re: CANT Z.1007bis + Z.506B - v3.1
« Reply #79 on: January 13, 2021, 02:12:15 PM »

CantZ-1007
The boost gauge does not display correctly.  :(
Who will fix it?
 
Code: [Select]
super.mesh.chunkSetAngles("Z_Pres1", cvt(setNew.man1, 0.33339F, 1.38661F, -162F, 162F), 0.0F, 0.0F);
super.mesh.chunkSetAngles("Z_Pres2", cvt(setNew.man1, 0.33339F, 1.38661F, -162F, 162F), 0.0F, 0.0F);
Code: [Select]
  CompressorRPMPMax 2400.0
  CompressorMaxATARPM 1.2368386874
  CompressorSpeedManifold 0.60
  CompressorRPM0 400
  CompressorATA0 0.45
  CompressorRPM1 1000
  CompressorATA1 0.52
  CompressorRPM2 1200
  CompressorATA2 0.68
  CompressorRPM3 1600
  CompressorATA3 0.88
  CompressorRPM4 1950
  CompressorATA4 1.0876
  CompressorRPM5 2100
  CompressorATA5 1.114795
  CompressorRPM6 2250
  CompressorATA6 1.2368386874
  CompressorRPM7 2400
  CompressorATA7 1.25
  DisP0x 2250
  DisP0y 0
  DisP1x 0
  DisP1y 50
https://drive.google.com/file/d/1HRGZiKqTZ0MC9hm-Mpw2EsrqdFmHewV7/view?usp=sharing
Logged

Nembo

  • member
  • Offline Offline
  • Posts: 25
Re: CANT Z.1007bis + Z.506B - v3.1
« Reply #80 on: March 23, 2021, 10:04:18 AM »

Is this mod compatible with modact 6.4 and 4.13.4m?
Logged

Vasya

  • member
  • Offline Offline
  • Posts: 442
Re: CANT Z.1007bis + Z.506B - v3.1
« Reply #81 on: March 23, 2021, 03:46:29 PM »

Logged

Nembo

  • member
  • Offline Offline
  • Posts: 25
Re: CANT Z.1007bis + Z.506B - v3.1
« Reply #82 on: March 24, 2021, 12:10:45 PM »

Logged

Nembo

  • member
  • Offline Offline
  • Posts: 25
Re: CANT Z.1007bis + Z.506B - v3.1
« Reply #83 on: March 24, 2021, 01:12:31 PM »

Is this mod compatible with modact 6.4 and 4.13.4m?
Compatible.
http://forum.aviaskins.com/showpost.php?p=215401&postcount=9010

So I've dowloaded the mod, for now  the only problems I have found is that when using the Motobomba FFF torpedoes with CantZ1007bis and Mono when I release the ordinance the game crashes just before it touches the water, also the right waist gunner looks like it shoots only in a fixed direction while I can't use the left waist gunners on all Cant bombers.

Also I wanted to know if the files you have linked me can solve these problems and if I have to overwrite the cantZ1007 and 506 mod folder with them?
Logged
Pages: 1 ... 4 5 6 [7] 8   Go Up
 

Page created in 0.043 seconds with 27 queries.