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Author Topic: Dewoitine 371 & 372 Ready to DL  (Read 38518 times)

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SAS~Poltava

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Re: Dewoitine 371 & 372 Ready to DL
« Reply #48 on: April 22, 2012, 01:03:02 PM »

I can confirm that problem in FMB: unless you go into the arming screen when you fly, and make an active arming choice, you will get a "Mission Loading Failed: Null"- error. And yes, everything is fine and dandy in QMB, but in FMB it stops.

And this goes for several of DreamK:s new aircraft.
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Dreamk

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Re: Dewoitine 371 & 372 Ready to DL
« Reply #49 on: April 22, 2012, 02:26:12 PM »

Then if the problem is now diagnosed correctly, this means that I need to post now an update with new classes :)) - working on that.....
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fatty_finn

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Re: Dewoitine 371 & 372 Ready to DL
« Reply #50 on: April 24, 2012, 05:50:56 AM »

sorry to report that my "fix" didnt work on further testing
but anyway,  it's good that the problem is now recognised.
As Agracier said, "you do describe something that I often encounter when a mission I put together contains too many new mod planes ..."

On reflection - yes, the problem does have something to do with an interaction between multiple modded planes in the one FMB mission.
I must leave it to the experts to figure out exactly what that  is!
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Dreamk

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Re: Dewoitine 371 & 372 Ready to DL
« Reply #51 on: April 24, 2012, 06:29:42 AM »

Ok - the java files are now re-written for all planes, with the default option included - I'll just wait yet a few days before uploading them, as I want to take the opportuinity to add maybe a few other implements (for instance cowling guns for GL32, Hispania A5, R-5 or R-10 bombs for Ni52, Letov S231 and Bulldog, and may be Michelin Flare bombs for D372, 510 and Loire 46 - though I'm far from being sure that such flares were used in Spain).
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SAS~Poltava

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Re: Dewoitine 371 & 372 Ready to DL
« Reply #52 on: June 02, 2012, 06:57:54 AM »

Coming soon:



 :)
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agracier

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Re: Dewoitine 371 & 372 Ready to DL
« Reply #53 on: June 02, 2012, 07:22:18 AM »

Battle for Belchite - great. Maybe as player you can stop the bombers this time.

Belchite today:



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SAS~Poltava

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Re: Dewoitine 371 & 372 Ready to DL
« Reply #54 on: June 03, 2012, 09:01:21 AM »

Now there is a campaign for this aircraft:  ;D



More info here: https://www.sas1946.com/main/index.php/topic,25947.0.html
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slejsa

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Re: Dewoitine 371 & 372 Ready to DL
« Reply #55 on: July 08, 2014, 12:23:53 AM »

4.12 OK :)
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Seb

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Re: Dewoitine 371 & 372 Ready to DL
« Reply #56 on: August 06, 2015, 02:41:30 AM »

Hello colleagues
My question is, is there a chance that someone would do this airplane version of naval aviation with a hook for landing.
Greetings.
Seb

http://img.wp.scn.ru/camms/ar/863/pics/21_1.jpg
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gunny0134

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Re: Dewoitine 371 & 372 Ready to DL
« Reply #57 on: November 09, 2024, 06:37:44 PM »

This plane has an abnormal phenomenon in which prop nose (or cap, or rot) disappears after starting the engine.
I've been able to see a lot of screenshots in flight with the nose graphics gone (it's really weird that no one has felt weird so far).
This nose graphic should not disappear whether the plane is on the ground or in flight.
It took me a lot of time to solve this problem.
The solution was surprisingly simple.

  1. Open 'PropRot1_D0' as a notepad.

  2. [Materials]
      Propellor
      Gloss1D0o
      Gloss1D0o

Change this part as below.

    [Materials]
    Propellor
    Propellor
    Gloss1D0o
    Gloss1D0o

3. Open the him file and change it as below to make Nose look natural.

    [PropRot1_D0]
    Mesh PropRot1_D0
    Parent Prop1_D0
    hidden
    Attaching 1 0 0 0 1 0 0 0 1 0 4.43 0
    //Attaching 1 0 0 0 1 0 0 0 1 0 4.53 0

This simple fixing will allow you to see the nose of this plane always, either on the ground or in flight

This is tested only on 4.12.2 m, BAT 4.1_TGA. And...if this bug is already fixed in BAT 4.2 or later, please refer to it only for BAT 4.1 users.


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Whiskey_Sierra_972

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Re: Dewoitine 371 & 372 Ready to DL
« Reply #58 on: November 10, 2024, 03:35:24 AM »

Done and got a perfect result!

Thanks for fix it!
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Frankiek

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Re: Dewoitine 371 & 372 Ready to DL
« Reply #59 on: November 10, 2024, 05:03:58 AM »

The disappearing cone propeller problem was duly noted back in the days see post here with a solution by Dreamk https://www.sas1946.com/main/index.php/topic,24705.msg254351.html#msg254351
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