Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 5 6   Go Down

Author Topic: Dewoitine 371 & 372 Ready to DL  (Read 38521 times)

0 Members and 2 Guests are viewing this topic.

Hangman

  • Modder
  • member
  • Offline Offline
  • Posts: 819
Re: Dewoitine 371 & 372 Ready to DL
« Reply #12 on: April 05, 2012, 03:33:20 PM »

This looks nice little plane great job :)
Logged

juanmalapuente

  • member
  • Offline Offline
  • Posts: 777
Re: Dewoitine 371 & 372 Ready to DL
« Reply #13 on: April 05, 2012, 05:41:28 PM »

Thanks a lot, 1936 Madrid sky is much more interesting now.
Logged

A1_Phoenix

  • Modder
  • member
  • Offline Offline
  • Posts: 615
  • Un maiale deve volare
Re: Dewoitine 371 & 372 Ready to DL
« Reply #14 on: April 05, 2012, 05:49:26 PM »

parasol wonder, dreamk.. thank you so much :) for sure that thing turns in one dime, fun at epic level!
thank you again!!!
Logged

juanmalapuente

  • member
  • Offline Offline
  • Posts: 777
Re: Dewoitine 371 & 372 Ready to DL
« Reply #15 on: April 05, 2012, 06:04:17 PM »

Just tried her in DBW 1.7. Great fun to fly. Something funny happens when you're hit, though.






Logged

Dreamk

  • Modder
  • member
  • Offline Offline
  • Posts: 2017
Re: Dewoitine 371 & 372 Ready to DL
« Reply #16 on: April 06, 2012, 01:21:56 AM »

I checked and found the source of this funny bug - to correct it, edit in the hier him the following line in the entries [CF_D1] and [CF_D2]:
Attaching 0 1 0 -1 0 0 0 0 1 0 0 0
replacing it by the line:
Attaching 1 0 0 0 1 0 0 0 1 0 0 0
(DON'T change it in [CF_D0] only [CF_D1] and [CF_D2])

I'll upload later a corrected hier.him
Logged

S.H.

  • member
  • Offline Offline
  • Posts: 123
Re: Dewoitine 371 & 372 Ready to DL
« Reply #17 on: April 06, 2012, 01:57:56 AM »

Very nice, thanks!

A small glitch : when the pilot is dead, it sinks too low and his feet are out of the plane  ;D
Logged

Dreamk

  • Modder
  • member
  • Offline Offline
  • Posts: 2017
Re: Dewoitine 371 & 372 Ready to DL
« Reply #18 on: April 06, 2012, 02:45:24 AM »

Same kind of issue
to correct it, edit in the hier him the following line in the entries [Pilot1_D1] :
Attaching 1 0 0 0 1 0 0 0 1 0 0 -0.3
replacing it by the line
Attaching 1 0 0 0 1 0 0 0 1 0 0.3 0

I'll copy this in the first post, and will uploadlater corrected hier.him and hier1.him with both fixes included
Logged

singüe

  • member
  • Offline Offline
  • Posts: 594
  • No por mucho amanecer, se madruga m
Re: Dewoitine 371 & 372 Ready to DL
« Reply #19 on: April 06, 2012, 03:08:27 AM »

Dreamk, eres grande!
Logged

A1_Phoenix

  • Modder
  • member
  • Offline Offline
  • Posts: 615
  • Un maiale deve volare
Re: Dewoitine 371 & 372 Ready to DL
« Reply #20 on: April 06, 2012, 03:52:36 AM »

just a little thing dremk, sorry.. they have a 3 blades propellors, but when engine is on the rotating textures show only 2 blades (like the old gladiator problem), i'll try next week to correct the problem, i must only remember the method hehehehe

but again, great work!

S!
Andrea
Logged

David Prosser

  • member
  • Offline Offline
  • Posts: 3851
Re: Dewoitine 371 & 372 Ready to DL
« Reply #21 on: April 06, 2012, 04:07:37 AM »

Thanks for this plane. It looks fantastic. Missions for this and the Loire 46 coming up. Look on M4T soon.

cheers

David Prosser

Batbomb

  • Modder
  • member
  • Offline Offline
  • Posts: 879
Re: Dewoitine 371 & 372 Ready to DL
« Reply #22 on: April 06, 2012, 04:10:10 AM »

Its a really fine looking plane you have there DreamK. Thank you very much! ;)
Logged

Dreamk

  • Modder
  • member
  • Offline Offline
  • Posts: 2017
Re: Dewoitine 371 & 372 Ready to DL
« Reply #23 on: April 06, 2012, 05:41:28 AM »

just a little thing dremk, sorry.. they have a 3 blades propellors, but when engine is on the rotating textures show only 2 blades (like the old gladiator problem), i'll try next week to correct the problem, i must only remember the method hehehehe
Yes always the same bug! The method to overcome that, is easy however - to edit the propellor.mat file inside the D372 directory. It currently points to the propellor.tga file in the 3Do/Plane/Textures directory of Il2 core (I thought this was a 3 bladed one). The fix is to add a correct 3bladed tga file inside the D372 directory (let's call it 3bladedGR.tga and edit accordingly the path line in the propellor.mat file. I'll look in the toolbox for a correct bitmap
Logged
Pages: 1 [2] 3 4 5 6   Go Up
 

Page created in 0.04 seconds with 27 queries.