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Author Topic: Hispano Nieuport 52 Ready to DL  (Read 53812 times)

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SAS~Poltava

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Re: Hispano Nieuport 52 Ready to DL
« Reply #48 on: May 09, 2012, 10:06:08 AM »

And now there is a campign for this aircraft too:



You can download it here: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1182

More info will soon follow in the Campigns section  :)

Thanks DreamK for your OUTSTANDING SCW effort!
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badderger

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Re: Hispano Nieuport 52 Ready to DL
« Reply #49 on: May 09, 2012, 10:50:51 AM »

Thanks Dreamk and thanks Poltava. You guys are the bomb!  8)
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juanmalapuente

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Re: Hispano Nieuport 52 Ready to DL
« Reply #50 on: May 09, 2012, 07:14:05 PM »

Bravo Poltava!
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Danyfly

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Re: Hispano Nieuport 52 Ready to DL
« Reply #51 on: May 15, 2012, 01:50:48 PM »

Hi Dreamk,

This is a great addition but unfortunately I experiment a CDT 20% crash with or without the patch  :(
I am using DBW 1.71 and I tried also with HSFX 5.01 with the same issue.
Any idea for a fix?
Thanks
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agracier

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Re: Hispano Nieuport 52 Ready to DL
« Reply #52 on: May 15, 2012, 01:59:46 PM »

This is a great addition but unfortunately I experiment a CDT 20% crash with or without the patch  :(
I am using DBW 1.71 and I tried also with HSFX 5.01 with the same issue.
Any idea for a fix?

I've got DBW 1.71 and have been testing it in the same install for quite a while now ... never had a crash either.

But if you're getting a 20% ctd, that means there is something else wrong other than an air.ini entry pointing to the wrong directory in #DBW ... I would uninstall this plane and then carefully re-install, making sure that the plane directory 'Nieuport-Delage 52' only contains a 3do directory directly under.

Also, check carefully that you copy and paste the correct and entire line for the air.ini:

Ni52      air.Ni52     NOINFO   i01  SUMMER
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Danyfly

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Re: Hispano Nieuport 52 Ready to DL
« Reply #53 on: May 16, 2012, 03:38:36 AM »

Hi Agracier,
I used exactly your install procedure:
The plane directory 'Nieuport-Delage 52' has been put in DBW directory and only contains a 3do directory directly under.
The correct line has been put in the air.ini file (DBW/com/maddox/il2/objects/air.ini) but I still have a CDT 20% crash.
Maybe a conflict with another mod? it's strange becaust I have the same result wih a clean version of DBW 1.71 and HSFX 5.01.
Thanks
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David Prosser

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Re: Hispano Nieuport 52 Ready to DL
« Reply #54 on: May 16, 2012, 06:14:24 AM »

Hi, MURD0C. Thanks for the skins.

cheers

David

Dreamk

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Re: Hispano Nieuport 52 Ready to DL
« Reply #55 on: May 16, 2012, 06:22:07 AM »

A 20% crash means that some java are lacking or conflicting - check whether you have  a complete installation (6 hashed java files)
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Danyfly

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Re: Hispano Nieuport 52 Ready to DL
« Reply #56 on: May 16, 2012, 01:34:04 PM »

Hi Dreamk
I have a complete installation including 6 hashed java files listed below:
951ADFEA4A006A9C
5840B0FCE4E74D5C
4184974ACC16B188
CD9A3F9A98E9D3C8
DC1B5E3EC1580D9A
F41DAB12104ADF84 replaced with the new one, but still crash at 20%
Ni52_EM
Ni52_FM

I experimented different things and I notice that if I delete hashed file 4184974ACC16B188 I crash at 70%, maybe a problem with this file?

Thanks

Daniel
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Dreamk

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Re: Hispano Nieuport 52 Ready to DL
« Reply #57 on: May 16, 2012, 03:01:03 PM »

crash at 70% means you lack a critical file - consistent with the fact you deleted this file.
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Dreamk

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Re: Hispano Nieuport 52 Ready to DL
« Reply #58 on: May 16, 2012, 03:03:35 PM »

try and enable event log creation in your Il2 config and tell us what is written there after a crash, maybe it will help understanding this strange thing
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Danyfly

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Re: Hispano Nieuport 52 Ready to DL
« Reply #59 on: May 17, 2012, 04:41:03 AM »

Hi Dreamk

Thanks for your support, this is my log:

[17.05.2012 10:37:57] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GTX 580/PCIe/SSE2
  Version: 4.2.0
  Extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
  • PentiumPro
  • Multimedia (MMX)
  • 3D (SSE2)
  • 3D (SSE2)
  • [-] 3D (3DNow)
    ColourBits 32, ABits 0, ZBits 24

    *** Looking for Render API Extensions ...
    [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
    [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
    [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
  • 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
  • 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
  • 'GL_ARB_multitexture' extension - Multitexturing.
  • 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
  • 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
  • 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
  • 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
  • 'GL_NV_texture_shader' extension - NV Pixel Shaders
  • 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
  • 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.


Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp

Any idea to fix this issue?

Thanks
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