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Author Topic: North Korea 1:1 public beta  (Read 21963 times)

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Cracken

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Re: North Korea 1:1 public beta
« Reply #48 on: January 24, 2010, 05:18:13 AM »

Pyongyang airfield bug - not possible to have a flight of all 4 planes to take off on autopilot, as one of the planes remains grounded... (This issue I also encountered in Suwon on the Korean map by 3BG chaps.)

And found these strange lines in Kimpo base:



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Checkyersix

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Re: North Korea 1:1 public beta
« Reply #49 on: January 29, 2010, 04:36:41 AM »

Thanks for tracking down the bugs. I'll be releasing a new version soon.
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farang65

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Re: North Korea 1:1 public beta
« Reply #50 on: January 31, 2010, 01:47:41 AM »

Hi Cy6,

The sand coloured road is it Slovakia in
house road texture or is it from KevinP's Road mod for maps?

Cheers Kirby

Lamphun
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Checkyersix

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Re: North Korea 1:1 public beta
« Reply #51 on: January 31, 2010, 02:09:11 AM »

Slovakia
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Cracken

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Re: North Korea 1:1 public beta
« Reply #52 on: February 23, 2010, 03:12:36 PM »

Bug report:

Impossible for all the planes to take off from Suwon - the same problem as in DixieCaptain's map... (one plane isn't willing to take off).

The hills around K-47 (Chuncheon) and K-52 (Yanggu) prevent the planes from taking off on autopilot - they bump into them in fact.
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Checkyersix

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Re: North Korea 1:1 public beta
« Reply #53 on: February 24, 2010, 01:28:01 AM »

Thanks for the bug reports, guys, very useful. I will be releasing version 1.0 soon.

CY6.
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Cracken

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Re: North Korea 1:1 public beta
« Reply #54 on: February 27, 2010, 11:50:12 AM »

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SaS~JackS

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Re: North Korea 1:1 public beta
« Reply #55 on: March 05, 2010, 02:56:20 AM »

CY^,

 Superb. Downloaded lst night, am adding to airfields to build a template. First cut, B-29 unescourted strike at Ponyang just to show what the Migs could do. This is my base now for all Korea jet missions!!

Well Done. Look forward to improvements. Could you mark the 38th parallel?

Jack S.
 :)
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NS~mati140

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Re: North Korea 1:1 public beta
« Reply #56 on: March 09, 2010, 01:25:12 PM »

Are you using HeightMap as FarMap currently or is my download corrupped, CY? Cause on both versions (winter and summer) of the map I have the black water and white land on the horizon (I'm using excellent setting, 'cause my PC can't handle perfect). Also, when I checked those files, there was the same pic in map_h3 and map_f.

Is it WIP or have I done sth wrong (again :P)
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NS~mati140

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Re: North Korea 1:1 public beta
« Reply #57 on: March 09, 2010, 01:53:36 PM »

Pyongyang airfield bug - not possible to have a flight of all 4 planes to take off on autopilot, as one of the planes remains grounded... (This issue I also encountered in Suwon on the Korean map by 3BG chaps.

It's not the problem with AI, it's impossible to take off manually also. You can't start engine when you are at the end of runway, like when spawning out of runway.
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Checkyersix

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Re: North Korea 1:1 public beta
« Reply #58 on: March 09, 2010, 02:12:53 PM »

Are you using HeightMap as FarMap currently or is my download corrupped, CY? Cause on both versions (winter and summer) of the map I have the black water and white land on the horizon (I'm using excellent setting, 'cause my PC can't handle perfect). Also, when I checked those files, there was the same pic in map_h3 and map_f.

Is it WIP or have I done sth wrong (again :P)

No, you haven't done anything wrong. The Heightmap is the FarMap. I'm not very good at making FarMaps but I'll try to get one done for the final release (soon).

CY6.
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NS~mati140

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Re: North Korea 1:1 public beta
« Reply #59 on: March 12, 2010, 05:56:11 AM »

No, you haven't done anything wrong. The Heightmap is the FarMap. I'm not very good at making FarMaps but I'll try to get one done for the final release (soon).

CY6.

OK, maybe I'll try to make some farmap before release on my own

Also, can you make the main runway on Kimpo longer, bc AI sabres can't take off without running out of it, even having whole runway (or modifie AI but the first idea is much easier  ::)
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