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Author Topic: Fix engines cowlings and prop´s  (Read 929580 times)

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SAS~Storebror

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Re: Fix engines cowlings and prop´s
« Reply #1428 on: November 23, 2013, 12:47:27 AM »

I'm afraid I found a small glitch in all packs:
Yak-3 VK-107 cannot be loaded when one of these packs is installed since it contains a modified file

3DO/Plane/Yak-3_VK107(Multi1)/Gear2.mat

which references a non existing texture file

3DO/Plane/TEXTURES/gearMkIX.tga

Best regards - Mike
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PA_Jeronimo

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Re: Fix engines cowlings and prop´s
« Reply #1429 on: November 23, 2013, 01:39:04 AM »

I'm afraid I found a small glitch in all packs:
Yak-3 VK-107 cannot be loaded when one of these packs is installed since it contains a modified file

3DO/Plane/Yak-3_VK107(Multi1)/Gear2.mat

which references a non existing texture file

3DO/Plane/TEXTURES/gearMkIX.tga

Best regards - Mike

Hi Mike,

 
That file makes reference to the textures of the wheels, which can be found at the Mod Wheels V.5 https://www.sas1946.com/main/index.php/topic,24656.0.html I just checked it and I forgot to delete the files corresponding to the wheels on this model, sry. :-[

The Props do not need that file to work correctly.




Regards, Jero.

 
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SAS~Storebror

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Re: Fix engines cowlings and prop´s
« Reply #1430 on: November 24, 2013, 02:16:12 AM »

Ah okay, now I understand.
I was wondering because I thought I'd have the mod wheel running, but the version included in JSGME pack for Modact 5.3 is your "New Mod Wheels" from here:
https://www.sas1946.com/main/index.php/topic,34533.0.html
and not the "Mod Wheels V.5" from here:
https://www.sas1946.com/main/index.php/topic,24656.0.html

I hope the decision was right, thought it'd be the most advanced version of mod wheels?

Best regards - Mike
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PA_Jeronimo

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Re: Fix engines cowlings and prop´s
« Reply #1431 on: November 24, 2013, 03:11:59 AM »

I spent a time working on the Mod Wheels with the VVS plans but leave it parked, although it could have a new model of wheels for the Yak-3 tomorrow or last.









Kind Regards, Jero.
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BravoFxTrt

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Re: Fix engines cowlings and prop´s
« Reply #1432 on: December 01, 2013, 02:23:27 PM »

Any thought about the HG-II Jero? Thank You Sir!



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PA_Jeronimo

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Re: Fix engines cowlings and prop´s
« Reply #1433 on: December 01, 2013, 04:18:28 PM »

Because he had not thought about it, perhaps you can take advantage the 3D model of the Me-262A changing the mapping. When I have time I look at it.
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BravoFxTrt

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Re: Fix engines cowlings and prop´s
« Reply #1434 on: December 01, 2013, 04:34:00 PM »

ok Ill see what I can do, thank you Jero.
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BravoFxTrt

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Re: Fix engines cowlings and prop´s
« Reply #1435 on: December 01, 2013, 04:45:05 PM »

The engines of the 262A is very different and wont work, sorry.
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Gumpy

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Re: Fix engines cowlings and prop´s
« Reply #1436 on: December 02, 2013, 05:36:06 PM »

The engines of the 262A is very different and wont work, sorry.
Hmmmm I'm not sure I think the engines may be the same but,the mounting may be much different due to the fact that the wings on the HG-II are swept much more than the 262A.
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BravoFxTrt

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Re: Fix engines cowlings and prop´s
« Reply #1437 on: December 02, 2013, 05:46:16 PM »

When I put the A model Engines they showed up mounted Side ways, Ill post a Pic next time I mess with them.

See Comparison in my above Screen's.
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Gumpy

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Re: Fix engines cowlings and prop´s
« Reply #1438 on: December 02, 2013, 05:57:41 PM »

When I put the A model Engines they showed up mounted Side ways, Ill post a Pic next time I mess with them.

See Comparison in my above Screen's.
You may have to spin them around with hier HIM edits,even if you manage to do it I'm pretty sure the way they mount up would be way off      262A's in transparent,they also appear longer in the front section.
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BravoFxTrt

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Re: Fix engines cowlings and prop´s
« Reply #1439 on: December 02, 2013, 06:12:38 PM »

Yes I believe you are right, well here's a pic


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