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Author Topic: Arsenal VG33 - update  (Read 84845 times)

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Mick

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Re: Arsenal VG33 - update
« Reply #120 on: January 05, 2016, 05:54:40 AM »

... sorry, I was just wondering about that sk version of the VG-33 that his game fails to load ...  o_O

I thought may be he had another version of that plane somewhere in his game, hence the alarm ...  ;)
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SAS~Malone

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Re: Arsenal VG33 - update
« Reply #121 on: January 05, 2016, 05:57:55 AM »

well, i really have no idea why it's trying to reference a him with an (sk) in the title - that is not normal naming procedure for him files.
my VG-33 has one him file, a regular hier.him....
you say you migrated to modact 530 game from a 4.10 game...? does this mean you took the VG-33 mod from that game and placed it in the new one?
if so, this could be a cause for concern..... have you tried removing it completely, and then installing the latest version again..?
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jantot

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Re: Arsenal VG33 - update
« Reply #122 on: January 05, 2016, 06:37:53 AM »

Hello Malone
Thanks for your quick answer !
i installed 4.12 starting from a fresh 4.07 install (reinstall directly from ubisoft il2-46's DVD)
Then directly to 4.12 with SAS Mega Patch
Then installed other BOF planes: both D520s, MB152, CR714, Leo451: all work fine
i first installed VG-33 V1.2: it did not work (no crash, but no plane : empty sky blue window)
then i removed it and tried VG-33 V1.0 (working fine for 4.10): same result
then i tried with the patch V1.0 -> V1.2 : same result
then i tried with Birdman fixes : same result: this is the last try , related to the log file i posted.
If i choose another plane, it works fine: problem is just for VG-33 !

i did'nt remove my old 4.10 game (where VG-33 is working fine), but it is in another directory, with another shortcut: i don't think it can cause interference  with the 4.12 install !

If you have an idea ...
thanks for helping !





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jantot

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Re: Arsenal VG33 - update
« Reply #123 on: January 05, 2016, 06:50:16 AM »

Hello Malone

i forgot to say: i have only one him file under VG-33/3do/plane/VG-33 : it has the correct name hier.him
(and another file named VG.33.him under VG-33/3do/cockpit/VG-33)
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SAS~Malone

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Re: Arsenal VG33 - update
« Reply #124 on: January 05, 2016, 07:19:43 AM »

yes, those are the correct him files you have - the question is why is the game looking for one with an (sk) in it..?
okay, please do the following - remove all VG33 stuff completely -
then install as you did before, Vg-33 v1.2.
try it now. if it is as before, with no plane visible - DO NOT go further - post up the logfile again, so we can see what the initial problem is here.....
before adding any more patches...
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SAS~Malone

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Re: Arsenal VG33 - update
« Reply #125 on: January 05, 2016, 07:32:52 AM »

okay, i better stop here before offering any more help - i didn't recall any problems with this plane before, but it's a long time since i flew it, and when i did, i find that there are issues with the plane for me, as well - if doing a runway start, the plane spawns on its belly - if doing an airstart, it starts with the engine off.
this is symptoms of missing weapons, afaik......
time for more investigation....i have French arms installed, and besides, this plane only uses a default and none load, nothing fancy there....
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SAS~Malone

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Re: Arsenal VG33 - update
« Reply #126 on: January 05, 2016, 07:40:04 AM »

and that was a false alarm, sorry - my VG33 works perfectly - for some reason, in that mission i just tried, there was an enemy plane, a stock Bf-109E-4, and it was on USA(Postwar) country selection. with this selection, the 109 was causing the problems.
as soon as i changed the E-4's nation to Luftwaffe, everything worked just fine.
so my VG33 is working 100% fine in 412.2 Modact....
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jantot

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Re: Arsenal VG33 - update
« Reply #127 on: January 05, 2016, 09:06:25 AM »

Hi Malone
i removed every mod from my 4.12 install, re-downloaded the .7z file and then reinstalled it !
The VG-22 is now my only added mod !
And i still get the same result ! (logfile joint)

i tried no weapon / default weapon : same result

if no more idea, pls dont loose your time anymore, its just not understandable if you have exactly the same install as i!

anyway, many thanks for your help !
jantot

Code: [Select]
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
FM called 'FlightModels/VG-33.fmd:VG-33_FM' is being loaded from File: 'vg-33_fm'
FM called 'FlightModels/VG-33.fmd:VG-33_FM' is being loaded from File: 'vg-33_fm'
FM called 'FlightModels/VG-33.fmd:VG-33_FM' is being loaded from File: 'vg-33_fm'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Quick/Normandy1/Normandy1BlueNoneN00.mis...
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *700772384*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
INTERNAL ERROR: Can't open file '3do/plane/VG-33(sk)/hier.him'
WARNING: object '3do/plane/VG-33(sk)/hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/plane/VG-33(sk)/hier.him
Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/plane/VG-33(sk)/hier.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/plane/VG-33(sk)/hier.him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3844)
at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2354)
at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:54)
at com.maddox.il2.objects.air.Scheme1.<init>(Scheme1.java:25)
at com.maddox.il2.objects.air.BF_109.<init>(BF_109.java:26)
at com.maddox.il2.objects.air.VG_33.<init>(VG_33.java:27)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1343)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR file: File users/doe/Icons not found
null
java.lang.NullPointerException
at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:3428)
at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2298)
at com.maddox.il2.game.Mission.doBegin(Mission.java:2368)
at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Quick/Normandy1/Normandy1BlueNoneN00.mis is Playing
ObjState.finalize: Object of com.maddox.il2.objects.air.VG_33 NOT destroyed
[5 janv. 16 15:22:03] -------------- END log session -------------

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SAS~Malone

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Re: Arsenal VG33 - update
« Reply #128 on: January 05, 2016, 10:31:12 AM »

well, mate, that is really strange - it makes no sense to me, that error.....
the only other thing i can suggest is that you maybe try to use the one i have?
https://www.mediafire.com/?xald7fh130bjj2c

this is what i am using in Modact530 with no issues....
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Epervier

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Re: Arsenal VG33 - update
« Reply #129 on: January 05, 2016, 11:01:30 AM »

Mod in first page have in Class plane :
3do/plane/VG-33/hier.him      ==> for all country except... SK
3do/plane/VG-33(sk)/hier.him   ==> for SK country

... and the Eugene archive have ... same line !

So the reason is simple: this mod is incorrect!
To overcome the error in the Class-Java:
- create folder "VG-33(sk)" in folder plane
- copy / paste the contents of the folder "plane/VG-33" in the folder "plane/VG-33(sk)"

or correct the Java Class plane.  ;)
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SAS~Malone

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Re: Arsenal VG33 - update
« Reply #130 on: January 05, 2016, 11:29:30 AM »

hmmm...so why does it not have any issues in my game - it runs fine. and why has no-one else had similar problems....? .... really strange

but yes, Epervier is right, the copy/paste option should work....worth a try, anyway...


oh - if it's just one country causing this issue, have you tried to fly this plane with another country selected? i used France as the nation, and all was good.....
and after all these years playing IL-2, i still have no idea which country is (Sk) lol
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Mick

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Re: Arsenal VG33 - update
« Reply #131 on: January 05, 2016, 11:58:45 AM »

... and after all these years playing IL-2, i still have no idea which country is (Sk) lol

... Slovakia ...?  ;)

... but no wonder you can't see it from where you live ... so down south ...!  :P
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