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Author Topic: Arsenal VG33 - update  (Read 84885 times)

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propnut27

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Re: Arsenal VG33 - update
« Reply #108 on: February 10, 2015, 06:29:07 PM »

I had exactly the same experience trying to get the VG33 working in my game. Tried all versions, checked everything 7 ways from Sunday. It was a very frustrating experience.
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Birdman

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Birdman's fix patch and DBW compatibility fix
« Reply #109 on: February 10, 2015, 07:32:09 PM »

Thank You a lot for this great plane and SAS~GJE52's mapping fix!

Unfortunately, I found more and more bugs while testing and fixing this plane. Thus, my fix patch got quite large with these fixes:
- Center position adjusted a bit
- Positions of ailerons, flaps and stabilizers fine tuned
- Some shadow bugs fixed
- LODs cleaned (There is now one LOD with low resolution texture, no shadow and a bit simpler mesh, but texture mapping is buggy in it.)
- Nose and stabilizers won't sink into ground anymore
- Damage of many parts fixed (Collision names are care sensitive and most didn't work because of it.)
- Many collision boxes reshaped and new ones added for elevators and rudder (Engine and CF collisions still have too simple shapes, so someone could update them.)
- Many damage bugs in hier.him fixed like incorrect parents, dead pilot and some missing damaged parts
- Damage meshes cleaned and updated
- Engine damage effects fixed
- New damage textures (I'm not texture artist, so they're likely not best possible.)
- Added missing GlassOil.mat and GlassOilHoles.mat to fix error messages (They're just copies of Glass2.mat because oil and holes looked too bad due to texture mapping.)

You can download these fixes at http://koti.mbnet.fi/raukorpi/Arsenal_VG33_fix.7z.
This pack includes SAS~GJE52's mapping fix, but I left out mapping template that you can get from SAS~GJE52's download.
Just unpack to the mod folder of this plane so that these files replace original ones.

I modified damage textures from Cr.32 ones, so bullet holes are painted by Molva (Aviaskins.com) or Nachprod (aka MURDOC, Aviaskins.com) or someone else who worked with Cr.32.

DBW compatibility fix: Those who can't get this plane working in DBW or other v4.10.1m based version can try FM file http://koti.mbnet.fi/raukorpi/VG-33_FM for v4.10.1m. However, better solution is to update DiffFM mod to later version that supports FM files for other IL-2 versions like the FM included in original mod.

I hope you enjoy flying and shooting at VG-33 more with these fixes.
- Birdman
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Ace

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Re: Arsenal VG33 - update
« Reply #110 on: February 11, 2015, 03:42:05 AM »

Birdman,

Thanks for sharing your work, for all the fixes you are doing.
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Epervier

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Re: Arsenal VG33 - update
« Reply #111 on: February 11, 2015, 04:41:21 AM »

Glynn & Birdman : Thank you very much for your work ! :) :)
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Mr.Craig

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Re: Arsenal VG33 - update
« Reply #112 on: February 11, 2015, 02:36:33 PM »

Glynn & Birdman : Thank you very much for your work ! :) :)

I concur!
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Zflyer48

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Re: Arsenal VG33 - update
« Reply #113 on: February 13, 2015, 03:03:26 PM »

VG33 is in my world, now.  Added Engine_Mod. Thanks to all for this aircraft and the help to get me to where I can fly it.

Zflyer48
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Knochenlutscher

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Re: Arsenal VG33 - update
« Reply #114 on: April 30, 2015, 07:58:11 AM »

Thanks Kyan, SAS~Birdman and Sani SAS~GJE52 for the overhauls
Kind Regards  :-*
Tobias
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jantot

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Re: Arsenal VG33 - update
« Reply #115 on: January 04, 2016, 06:58:19 AM »

Hello to All !

After some adjustments, VG-33 was working fine with my 4.10.1m install.

i migrated to 4.12.2m thru SAS ModAct 5.30 (started from 4.07 clean version)
No problem installing new mods (D-520, Leo-451, ...)

But i got problem with VG-33:
No 60% or 70% crash, in fact no crash at all
But no aircraft either !
Thru Mission Generator, no view of VG-33 with weapons/skins selection : empty window instead !

No freeze at mission start, but empty window again !
Possible to come back to main menu and leave ...
 :( :( :(
i tried all VG-33 versions (initial V1.0 with and without update to v1.2, new V1.2 directly, with and without Birdman fixes)

Vg-33 supposed to be compatible with 4.12 ?
 am i missing something ?

Has anyone succeeded to get VG-33 flying in 4.12 thru SAS Modact ?

Thanks in advance to anybody who can help !!!
And Happy New Year to all !

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SAS~Malone

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Re: Arsenal VG33 - update
« Reply #116 on: January 04, 2016, 07:23:40 AM »

VG-33 works just fine on my 4122 modact game...
jantot - log info, please, mate..... without that we are shooting in the dark....
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jantot

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Re: Arsenal VG33 - update
« Reply #117 on: January 05, 2016, 04:34:27 AM »

Hello Malone !
Many thanks for your answer.
Herewith my log file (begins with first error) when trying to start quick mission with  VG-33 (V1.2)
It seems there is a problem with hier.him file under VG-33/3do/plane (file is not missing -hidden file)

Thanks for your help if you can !
jantot


Code: [Select]
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
FM called 'FlightModels/VG-33.fmd:VG-33_FM' is being loaded from File: 'vg-33_fm'
FM called 'FlightModels/MB-152.fmd:MB152' is being loaded from File: 'mb152'
FM called 'FlightModels/CaudronCR714.fmd:gui/game/CaudronCR714_FM' is being loaded from File: 'gui/game/caudroncr714_fm'
FM called 'FlightModels/D520.fmd:D520' is being loaded from File: 'd520'
FM called 'FlightModels/D520.fmd:D520' is being loaded from File: 'd520'
FM called 'FlightModels/LeO-451.fmd:LEO451_FM' is being loaded from File: 'leo451_fm'
FM called 'FlightModels/VG-33.fmd:VG-33_FM' is being loaded from File: 'vg-33_fm'
FM called 'FlightModels/MB-152.fmd:MB152' is being loaded from File: 'mb152'
FM called 'FlightModels/CaudronCR714.fmd:gui/game/CaudronCR714_FM' is being loaded from File: 'gui/game/caudroncr714_fm'
FM called 'FlightModels/D520.fmd:D520' is being loaded from File: 'd520'
FM called 'FlightModels/D520.fmd:D520' is being loaded from File: 'd520'
FM called 'FlightModels/LeO-451.fmd:LEO451_FM' is being loaded from File: 'leo451_fm'
FM called 'FlightModels/VG-33.fmd:VG-33_FM' is being loaded from File: 'vg-33_fm'
FM called 'FlightModels/MB-152.fmd:MB152' is being loaded from File: 'mb152'
FM called 'FlightModels/CaudronCR714.fmd:gui/game/CaudronCR714_FM' is being loaded from File: 'gui/game/caudroncr714_fm'
FM called 'FlightModels/D520.fmd:D520' is being loaded from File: 'd520'
FM called 'FlightModels/D520.fmd:D520' is being loaded from File: 'd520'
FM called 'FlightModels/LeO-451.fmd:LEO451_FM' is being loaded from File: 'leo451_fm'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Quick/Normandy1/Normandy1BlueNoneN00.mis...
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *701952032*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
INTERNAL ERROR: Can't open file '3do/plane/VG-33(sk)/hier.him'
WARNING: object '3do/plane/VG-33(sk)/hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/plane/VG-33(sk)/hier.him
Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/plane/VG-33(sk)/hier.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/plane/VG-33(sk)/hier.him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3844)
at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2354)
at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:54)
at com.maddox.il2.objects.air.Scheme1.<init>(Scheme1.java:25)
at com.maddox.il2.objects.air.BF_109.<init>(BF_109.java:26)
at com.maddox.il2.objects.air.VG_33.<init>(VG_33.java:27)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1343)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR file: File users/doe/Icons not found
null
java.lang.NullPointerException
at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:3428)
at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2298)
at com.maddox.il2.game.Mission.doBegin(Mission.java:2368)
at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Quick/Normandy1/Normandy1BlueNoneN00.mis is Playing
ObjState.finalize: Object of com.maddox.il2.objects.air.VG_33 NOT destroyed
[5 janv. 16 10:39:59] -------------- END log session -------------
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Mick

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Re: Arsenal VG33 - update
« Reply #118 on: January 05, 2016, 04:56:19 AM »

... suis pas un guru du log, mais pourquoi ce (sk) ...?

T'aurais pas une autre version du VG-33 quelque part dans ton jeu des fois ...?

Can't load HIM 3do/plane/VG-33(sk)/hier.him
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SAS~Malone

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Re: Arsenal VG33 - update
« Reply #119 on: January 05, 2016, 05:24:25 AM »

yeah, not sure what all Mick has said, but i'm thinking it's concerning your error of missing HIM 3do/plane/VG-33(sk)/hier.him.....
that's very strange, i don't know why it's looking for such a him name - i don't have such a him in my install.....
where is it getting that from, i wonder...?
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